I agree, most do the high jump back to cloud spam. I have been starting with GH, which usually can clip them and then followup, or if the GH misses you can time the follow up to hit. They usually see my dash to ID coming, so I tend to stay away. I'm not very good with ID on command and combos yet.
Getting cursed is the problem, of course. I can usually start the round ahead, getting a good combo or a few good counters in. The problem is when they get distance, have a bell bug, spit bug, and clouds going at all times. It's really hard to get through all 3 of those things, since clouds are curse on block. They'll will just sit and wait. I pray for the negative penalty to apply to Arakune, but it takes half the match, especially if they move forward and back to try and stop it.
That is seriously the only part of the match that really gets me. It's like high floating cloud, bell bug, and spit bugs at my feet. High middle and low are covered, and I generally have to EAT a curse, then poke out of it to get any pressure, most of the match I can keep in his face, but sometimes he can get that distance.