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Infectellect

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Everything posted by Infectellect

  1. Can anyone list these in a beginner, intermediate, and advanced format? Like the first combos you should learn, and list them as they get progressively harder? Something for extreme nublets to learn from as they increase in skill.
  2. Low expectations man, I feel so much more accomplished when I always meet them!
  3. I was a Taru myself you know.

  4. I was actually referring to the thread where I asked why she was called Nu. Notice the bold Nu in my last post. I play Ranga, so learning what NOT to do against Nu is a good thing for me. You've been oh so helpful.
  5. Some good advice on what NOT to do against Nu (I'm looking at you severin) Thanks you all!
  6. Yeah I can do the only 5D - 5D - DC - 6A just fine.
  7. But I tried in Training, literally humping the other character when I start it. I guess I need to see a video.
  8. I agree, most do the high jump back to cloud spam. I have been starting with GH, which usually can clip them and then followup, or if the GH misses you can time the follow up to hit. They usually see my dash to ID coming, so I tend to stay away. I'm not very good with ID on command and combos yet. Getting cursed is the problem, of course. I can usually start the round ahead, getting a good combo or a few good counters in. The problem is when they get distance, have a bell bug, spit bug, and clouds going at all times. It's really hard to get through all 3 of those things, since clouds are curse on block. They'll will just sit and wait. I pray for the negative penalty to apply to Arakune, but it takes half the match, especially if they move forward and back to try and stop it. That is seriously the only part of the match that really gets me. It's like high floating cloud, bell bug, and spit bugs at my feet. High middle and low are covered, and I generally have to EAT a curse, then poke out of it to get any pressure, most of the match I can keep in his face, but sometimes he can get that distance.
  9. That is when I buffer it. I swear I must be retarded or something. 5B - 5C - 5D (two hits) - Dash Cancel - 6A, and they are too far away every time. UGH.
  10. I guess I need to see some videos. Can never get the 6A, I must be doing something completely wrong.
  11. I grinded out 5B, 5C, 5D (2 hits), dash cancel, 6A for a bit, and can never seem to get the 6A to connect. Everytime I dash cancel after the second 5D, I can never make it to them, they bounce back too far. Any advice?
  12. Thanks for having my back!

  13. Too bad the Arakune I play against is my RL best friend, and it tends to be this matchup over everything else. It is a lopsided scenario, for sure, but I am keeping a positive mentality. Playing Arakune over and over is increasing my skills in movement, control, blocking, and timing. Everything has a positive and a negative. The negative being, I want to rip my hair out, and punch my friend in the groin.
  14. This matchup is super hard. What can you really do? The start of the match Arakune jumps backs, and starts non-stop bell bugs, spit bugs, and clouds. Non-stop. It's almost impossible not to get hit by one of those and become cursed. Then it's stupid BS.
  15. Well add me if you do get it, or if you all want to play online have your friend add me!

  16. Looking to meet new people to play with. Want to get it online?

  17. Yeah a console is critical! Well good luck with that! When you get the required tools, let me know so we can play together. What are you majoring in?

  18. Check out the Director's cut of Tales of Vesperia, I believe it's coming out on the PS3. ToV, in my opinion, is way better than the new Star Ocean.

  19. Representing Cincinnati, awesome man!

  20. get the translated patch and get the rom, it's really good

  21. Did you like Mother 3?

  22. Patience, wait for openings and counters. Try to get good damaging combos in those openings, but even if you have to chip away with a few counter hits, you'll get him eventually. Prepare to cancel out of his throws, and just be careful when he was 50% heat. Someone mentioned IB'ing some of his moves, which works great as they are quite predictable. Good Tagers tend to use the same gameplan over and over, and the same but VERY damaging combo's. Just learn when it's safe to let go of block, and when to barrier block. Try not to get stuck in the corner or you'll be sorry. Pace the fight and try to stay in the middle of the battlefield.
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