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Skye

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Everything posted by Skye

  1. Why I'm free to netplay.
  2. I was planning on going anyway since it's within busing distance.
  3. That's my wife hogging the damn thing. Just send a message after 1:00 pm (EST), I'm usually home by then.
  4. Later, got shit to do. I should, what's the limit?
  5. GGs PSN players who I don't think are DL members. Seems like the only people I play these days...
  6. He meant for himself.
  7. I will be on very soon.
  8. 4b is cool, because with the right set up can go into j.c. Anyway, anyone up for a few rounds?
  9. Wait were we talking about 6c as curse mix up? I was talking on wake-up.
  10. Pocket Ragnas are scum, regardless of opposing character. And having and using a pocket Ragna actually shows how much of a fuck you give, which turns out to be "some".
  11. 7/08 Social Gathering http://www.nicovideo.jp/watch/sm18330798 http://www.nicovideo.jp/watch/sm18330859 http://www.nicovideo.jp/watch/sm18330933 http://www.nicovideo.jp/watch/sm18331011
  12. Eat 2, because you didn't leave immediately.
  13. I've been using my own account for a while now.
  14. GGs pocket Ragnas, skipped intros and ignored invites.
  15. Hopping on. Don't dodge me psn.
  16. I use 6c once in a blue moon. Yes it works on Axis since I do it extremely rarely. He usually bursts afterwards though.
  17. Credit to Kurushii for Graphical work. This thread exists for: Any Akihiko related talk that doesn't revolve around videos/changes from *previous version of P4U* to *current version of P4U*/combos, examples include but not excluded to, Netplay/Ranbat shenanigans, story related stuff, music related stuff, colors, artworks, etc etc. Netplay Match making - Come here if you want to fight an Akihiko player online. Bitching and moaning about Akihiko, either x change he received or how much of a bullshit character he is and how he shouldn't be in the game butthurp etc etc. Though I warn you, don't let it get to an argument. Take the cat fights to PMs.
  18. Credit to Kurushii for Graphical work. ~Updates coming soon Vs |07/13|Narukami vs Akihiko| |07/13|Akihiko vs Narukami| Vs |07/15|Jinhata (Akihiko) vs 568| |??/??|Yosuke vs Akihiko| Vs |??/??|Naoto vs Akihiko| |??/??|Akihiko vs Naoto| |??/??|Akihiko vs Naoto| Vs |07/15|Akihiko vs Aigis| |07/13|Akihiko vs Ishie| Vs :ballKA: |07/12|Kyara (Akihiko) vs Kanji| |07/13|Akihiko vs Kanji| Vs |06/28|Amagi ya Baito Minarai vs yajuu to kashi ta senpai (Akihiko)| |06/30|OGU (Akihiko) vs Hirakata Maharagidyne| |06/30|OGU (Akihiko) vs Hirakata Maharagidyne| |06/30|OGU (Akihiko) vs Hirakata Maharagidyne| |06/30|OGU (Akihiko) vs Hirakata Maharagidyne| |06/30|OGU (Akihiko) vs Hirakata Maharagidyne| |06/30|OGU (Akihiko) vs Hirakata Maharagidyne| |06/30|OGU (Akihiko) vs Hirakata Maharagidyne| |06/30|OGU (Akihiko) vs Hirakata Maharagidyne| |06/30|OGU (Akihiko) vs Hirakata Maharagidyne| |06/30|OGU (Akihiko) vs Hirakata Maharagidyne| |07/15|Jinhata (Akihiko) vs Rufu| Vs |07/12|Kyara (Akihiko) vs Gasou| Vs |07/13|Akihiko vs Labrys| |??/??|Labrys vs Akihiko| Vs |7/12|Kyara (Akihiko) vs Komari| Vs |07/15|Akihiko vs Akihiko| |07/13|Akihiko vs Akihiko|
  19. Credit to Kurushii for Graphical work. Any Akihiko questions you may have go here! Popular questions go in the OP. Q. His 5b/2b > j.b loop keeps dropping, what am I doing wrong? A. This could be due to 3 major reasons. 5b/2b is hitting too high or too low, the falling hitbox of your opponent should be at waist level, make sure this is right. j.b is hitting too soon/late(whiffing). This is the most common error made in this loop. There is an extremely minute delay with the j.b, be sure to practice this. The proration is too bad. If the starter has bad enough proration, this loop might very well be impossible. Refer to the Technical and Gameplay Discussion Thread to get a good idea on decent starters.
  20. Credit to Kurushii for Graphical work. Contents 1.) Introduction 2.) Main Combos 2A.) Mid-screen 2B.) Corner 3.) Cyclone Gauge Data 4.) Pressure & Blockstrings 5.) Defense Refer to the wiki for more detailed data. This thread is for posting any and all combos for CHARACTER. This thread will be updated continuously over time so all contributions are welcome. Info will be coming soon! - - - [table=width: 710, align: center] General Notations UsedSpecial Notation Used [table=width: 335, class: grid] j.Jump sj.Super Jump iad.Instant Air Dash mj.Mini Jump dj.Double Jumpjc.Jump Cancel sjc.Super Jump Cancelji.Jump Install dc.Dash Cancelsc.Super Cancel CHCounter HitFCFatal Counter OMCOne More CancelOMBOne More Burst AOA-CAll-Out Attack ending with C finish AOA-DAll-Out Attack ending with D finish QEQuick EscapeATAir Turn (N)Attack must deal N amount of hits. [???] xNRepeat ??? N amount of times.[/table] [table=width: 335, class: grid] {0000}DamageSP:SP Gain >Next attack =>Kill Rush (236a/b) Followups TextChallenge Mode Combos[/tr][/table][/td][/tr][/table] 2A.) Mid-screen Normals 5a Starters -5aa > 5b > 2b > 236a => 4a => 6b {2.4k} -5aa > 5b > 2b > 2a+b > 236a => 6b {2.6k} -5aa > 5b > 2b > 236a+b => 4b => 6d => b+d > 2a+b > 236a =>6b {3360} !!25 SP Required!! -5aa > 236a > a+b+d > 5b > delay j.b > 5aaa => 4a > b+d (1)> 236236b {4196} !!50 SP and Burst Required!! -5aa > [5b (1) > delay j.b] x3 > 5b > 2a+b > 236a => 6b !!Character Specific on Mitsuru, Yosuke, Yuu, and Akihiko!! !!Point Blank Range only!! !!Standing Hit only!! -5aa > 5b (1) > 236b => 6c => b+d > 5aa > 2a+b > 236a => 6b {3.1k} !!Crouching Confirm!! -5aa > 5b (1) > 236b => 4c => b+d > 5b > j.b > j.a > 2b > sj.b > j.214a {3000} !!Crouching Confirm!! -5aa > 5b > 2b > 236a+b => 4b => 6c => 6b => 236236b {4.8k} !!75 SP Required!! 2a (Specific) Starters -2a > 2b > 236a => 4a => 6b {1.7k} -2a > 2b > 236a+b => 6d => b+d > 5aa > 2a+b > 236a => 6a {2.8k} !!25 SP Required!! - - 5b Starters -5b > 236a+b => 6d => b+d > 5b > j.b > 5aa > 2a+b > 236a => 6b {4.3k} !!25 SP Required!! -5b > 236a+b => 6d => b+d > [5b > j.b] x2 > j.a > 2b > sj.b > j.214a {4.1k} !!25 SP Required!! -5b > 236a+b => 6d => b+d > 5aaa => 4a => 4c => 6b => 236236b {4.1 - 5.4k} !!75 SP Required!! -5b > 236a+b => 6d => b+d > 5aaa => 4a => 4c => 2a+b => 236236b {5.1k} !!75 SP Required!! -5b FC > 236b => 6c => b+d > [2b > j.b] x2 > 5aaa => 4a => 4c => 6b => 236236b {5850} !!50 SP Required!! -5b FC > 236b => 6c => b+d > 2b > j.b > 5b > j.b > 5aaa => 4a => b+d > 236236b {5.5k} !!50 SP Required!! -5b FC > 236b => 6c => b+d > 236236c > 236c (cross under) > [5b > j.b] x2 > 5aa > 2a+b > 236a => 6c => 6a => 236236b {5905} !!100 SP Required!! - - - 2b Starters -2b (air hit) > sj.a > j.b > j.214a {1.7k} -2b CH (air hit) > j/4 > j.66 > j.b > [5b > j.b] x2 > 5aa > 2a+b > 236a => 6b {3.3k} -2b CH (air hit) > 214c => 6c => b+d > [5b > j.b] x2 5aa > 2a+b > 236a => 6b {3850} - 5c Starters -5c > a+b+c > 662a > [5b > j.b] x2 > 5aa > 2a+b > 236a => 6b {4.1k} !!50 SP Required!! - - - a+b Starters -AOA-C > sj.a > j.b > j.214a {2.8k} -AOA-C > sj.a > j.b > j.a > dj.b > j.214a {3.1k} !!Fatal Counter Finish Required!! 2a+b Starters -2a+b > a+b+c > 662a > [5b > j.b] x2 > 5aa > 2a+b > 236a => 6b {3.6k} !!50 SP Required!! Throw Starters -c+d => 4a => 6b {1.3k} -c+d (lvl 1 Cyclone) => 4a => 6b => 236236b {3.1k} !!50 SP Required!! -c+d (lvl 2 Cyclone) => 4a => 6d => 4b (Max Charge) => 4d => 6b {1850} -c+d (lvl 2 Cyclone) => 4a => 6d => 4b (Max Charge) => 4c => b+d > 2a+b > 236a => 6a {2050} -c+d CH > 665b > 2b > 2a+b > 236a => 6b {2.1k} - j.a Starters -j.a CH > [5b > j.b] x2 > 5aa > 2a+b > 236a => 6b {3k} j.b Starters -j.b > 2b > 236a+b => 6d => b+d > 665b > j.b > 5aa > 2a+b > 236a => 6b {4.1k} j.c Starters -j.c CH > 236c => 6a {2650} -j.c CH > 236a OR 236a+b => 6b {3.2k} Air Throw Starters -j.c+d > a+b+d > 5aaa => 4a => 4c => 6b => 236236b {4.7k} !!50 SP and Burst Required!! Skill / Boost Skill Starters R-Action Starters -b+d (lvl 2 Cyclone) > 5aaa => 6b {2k} -b+d (lvl 2 Cyclone) > 5b > j.b > j.a > 2b > sj.b > j.214a {2.2k} Kill Rush Starters (236a/b) -236a CH => 6c => b+d > 5b > j.b > 5aaa => 6b {3.3k} -236a CH => 6c => b+d > 5aaa => 4a => 6c => 6b => 236236b {4.7k} !!50 SP Required!! -236a+b => 6c => b+d > 5b > j.b > 5aa > 2a+b > 236a => 6b {3.9k} !!25 SP Required!! - Boomerang Hook Starters (=> 4a/b) -* => 4a (lvl 2 Cyclone) => 6b > 5aa > 2a+b > 236a => 6b {3k} -* => 4a (lvl 3 Cyclone) => 4d => 6d => 4b => 4d => b+d > 5b > j.b > 5aa > 2a+b > 236a => 6b {4150} -* => 4a+b FC (lvl 3 Cyclone) => 6c => 4b (Max Charge) > 5c > a+b+d > 5aa > 2a+b 236a+b => 6c => b+d > 2b > j.b > [5b > j.b] x4 > 5aa > 236c => 6a => 236236b => 236236b {10363} !!150 SP Required!! SP Skill / Awakening SP Skill Starters - - - - 2C.) Corner Normals 5a [*]-5aa > 5b > 236a => 4a => 6b => 236236b {4k} !!50 SP Required!! [*]-5aa > 5b > 2b > 2a+b > 236a => 4a => 6c OR 4c => b+d > 2a+b > 214c => 6a {3.2k} [*]-5aa > 5b > 2b > 2a+b > 236a => 4a => 6b => 236236b {4.4k} !!50 SP Required!! [*]- 2a Starters [*] [*]- [*]- [*]- 5b Starters [*]-5b > 2b > 2a+b > 236a => 4a => 6c OR 4c => b+d > 2a+b > 214c => 6b {3.6k} [*]-5b FC > 236b => 6c => b+d > [2b > j.b] x2 > 665b > j.b > 5aa > 2a+b > 236a=> 6c => 6a => 236236b {6150} !!50 SP Required!! [*]-5b FC > 236b => 6c => b+d > [2b > j.b] x2 > [5b > j.b] x2 > 5aa > 2a+b > 214c => 6a => 236236b => 236236b {7150} !!100 SP Required!! [*]-5b FC > 236b => 6c => b+d > [2b > j.b] x2 > [5b > j.b] x2 > 5aa > 2a+b > b+d (1) > 236236b => 236236b => 236236b {7.8k} !!150 SP Required!! [*]-5b FC > 236b => 6c => b+d > 2b > j.b > 5b > j.b > 5aaa => b+d > 236236b > 236236b {6.5k} !!100 SP Required!! [*]-5b FC > 236b => 6c => b+d > 2a > j.a > j.b > 5aa > 2a+b > 236a => 4b => 4d => 4a => [4d => 4b] x3 => 236236b {4.3k} !!50 SP Required!! [*]-5b FC > 236b => 6c => 4c => b+d > [2b > j.b] x2 > [5b > j.b] x2 > 5aa > 2a+b > 214c => 6a => 236236b => 236236b {7164} !!100 SP Required!! !!Near Corner!! [*]-5b FC > 214c => 6c => b+d > [2b > j.b] x4 > 5aa > 2a+b > 236a => 6c => 6a => 236236b {6.1k} !!50 SP Required!! [*]-5b FC > 214c => 6c => b+d > [2b > j.b] x5 > 5aa > 2a+b > 236c => 6a => 236236b => 236236b {7.1k} !!100 SP Required!! [*]-5b FC > 214c => 6c => b+d > [2b > j.b] x5 > 5aa > 2a+b > 236a => 236236b => 236236b => 236236b {7.8k} !!150 SP Required!! [*]-5b FC > 5c > a+b+d > 5c > 2b > j.b > 5b > 236b => 6c => b+d > 2b > j.b > 5aa > 2a+b > 236a => 6c => 6a => 236236b {8296} !!50 SP and Burst Required!! [*]-5b FC > 5c > a+b+d > 2c > 2a > 2a+b > 236a+b => 6c => b+d > 2b > j.b > 5b > 236b => 6c => b+d > 5b > 236a => 6c => 6a => 236236b {8947} !!75 SP and Burst Required!! [*]-5b (1) FC > 236c => 665c > a+b+d > 2c > [2b > j.b] x2 > 5b > 2b > sj.b (1) > j.214b => 6d => 4c => b+d > 2a+b > 236a => 236236b => 236236b => 236236b {9.5k} !!150 SP and Burst Required!! 2b Starters [*] [*]- [*]- [*]- 5c Starters [*] [*]- [*]- [*]- a+b Starters [*]-AOA-D > [6b > j.b] x2 > 2a > 236a => 6c => 6a {3.4k} !!Fatal Counter Finish Required!! [*]-AOA-D > 2b > j.b > 5b (1) > 236b => 4b => 6b {3.6k} !!Fatal Counter Finish Required!! [*]-AOA-D > 5b > 236b => 6c => b+d > 2a > 236a => 6c => 6a {3.7k} !!Fatal Counter Finish Required!! 2a+b Starters [*]-2a+b > 236a => 6c+d => b+d > 665b > j.b > 5aaa => 6b {3.5k} !!50 SP Required!! Throw Starters [*]-c+d CH > 665b > 2a+b > 236a => 6c => 6a => 236236b {3.6k} !!50 SP Required!! j.a Starters [*] [*]- [*]- [*]- j.b Starters [*] [*]- [*]- [*]- j.c Starters [*]-j.c CH > 236a+b => 6c => b+d > [5b > j.b] x2 5aa > 2a+b > 236c => 6a => 236236b => 236236b {8k} !!125 SP Required!! [*]-j.c CH > 236b => 6c => b+d > [5b > j.b] x2 > 5b > 236a => 6c => 6a => 236236b {7k} !!50 SP Required!! [*]-j.c CH > a+b+c > 5c > a+b+d > 2a+b > 236a => 6c => b+d > [5b > j.b] x2 > 5aaa => 6b => 236236b => 236236b {9624} !!150 SP Required!! !!Near Corner!! [*]-j.c CH > a+b+c > 5c > a+b+d > 2a+b > 236a+b => 6c => b+d > [5b > j.b] > x2 > 5aa > 2a+b > 236a => 6c => 6a => 236236b {9224} !!125 SP Required!! !!Near Corner!! [*]-j.c CH > a+b+c > 5c > a+b+d > 236b => 6c => b+d > 214214d > 5c {6652} !!100 SP Required!! !!Near Corner!! Air Throw Starters [*]-j.c+d > 2a > 2b > sj.a > j.b > j.214a {2.5k} [*]-j.c+d > 2a > 236a => 6c => 6a {2.6k} [*]-j.c+d > 665b > j.b > 5aa > 2a+b > 236a => 4c => 6a => 236236b {4.9k} !!50 SP Required!! Skill / Boost Skill Starters [*]- [*]- [*]- [*]- SP Skill / Awakening SP Skill Starters [*]- [*]- [*]- [*]- Moves that build Cyclone Gauge Whenever Akihiko performs a Kill Rush follow up, the gauge increases by 1 (max 3). Here is a list of moves that can go into Kill Rush Follow ups. Moves that benefit from the Cyclone Gauge ~updates coming soon~ [*]All out Attack [*]Sweep [*]Double Upper [*]Boomerang Hook [*]Corkscrew [*]Cyclone Upper [*]Kill Rush [*]P/Auto Combo [*]Ducking [*]Weaving [*]Dodge Strike [*]Assault Dive [*]Cyclone Upper
  21. He's telling the truth for once.
  22. Who wants to netplay the fraudulent Arakune?
  23. Anyone wanna netplay?
  24. I usually bait bat mashing with sj.d. When plat has bat, you have to play funky as hell.
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