I like to go for cross ups too.
I usually go for j.214c.
Good points, crosses up inputs, confuses opponents trying to block. Goes through almost any move that isn't messed up. ID, Ashura, Tsubame, Rehhyou, you name it.
Bad points, it will lose to a 720 though, so it's better to go for other options vs Tager. You have plenty in that match up anyway. It also returns to neutral if your opponent rolls or tries to jump out after neutral teching.
A good idea I go to is go into j.236c as if it would red beat, it has 100 p1 so it goes into big damage on hit, and on block, use the 6b bug and the c and d bugs will help resume pressure.