I know I'm a bit late on this, but thanks alot for clearing up my questions relating to TK Gauntlet. I've started implementing it in my game, but I'm a bit iffy on simply throwing it out. Seems to me like its useful in footsies, but on block it can be punished really easily. Its because of the recovery it has that I'm debating using it like that.
I have found a good way of sneaking one in though. During a blockstring: 5B, 2B, 6.D, jump backwards out of the 6.D, Gauntlet Hades before you land. Its technically not a TK Gauntlet, but it works the same if you land it. Is this how I should be using it, or...?
Ahh that makes so much sense. I've been having problems landing specific combos on Jin and Tao especially. Rachel is a big fattie with that retarded body hitbox of hers, so no complaints yet.
Question time!
During blockstrings, sometimes my opponent mashes backdash like a maniac and manages to get out. Especially Tager, and when that happens he throws me and I lose half my life (this is a regular B+C throw I'm talking about). I know that if the blockstring isn't a combo they can backdash through the holes. This happens most when I try to add a middle hit that doesn't combo like 6D or 2D. With 6D, if it whiffs I'm in recovery for so long...
What should I do to avoid this kind of stuff? The obvious answer I think would be to poke with jabs and Bs until they backdash then combo them. But yea, any advice?