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Posts
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Location
Tokyo, Japan
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PSN
AU: K-336 JP: W-336
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I've found that you can buffer the 236 motion for ages during the 6B animation, so buffer that beforehand, and focus your timing with a simple double tap of B so that 5B follows up immediately. The timing is just after seeing/hearing the hit confirm. (Had a bit of fun with challenge 27 I think it was)
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214D > j2D~B allows for 1/3rd screen push, and if its a bit further than that. you can do 214D > 66 > j2D~B
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My bad I meant 6A > j5B(2) 6A > j5B (2) > j5D~6 > j4D~B > 5C > j5B (2) > j5D~A > 5D~B > 6C > ... ... > 214D > j5C > j5D~C > j5C > j236236D
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Have you guys played around with the 6B > j.236B (whiff) > 5B starters? Also, 6A openers are kinda interesting, most universal one I found for full screen carry is 6A > j5B (2) > j5D~6 > j4D~B > 5C > j5B (2) > j5D~A > 5D~B > 6C > ... ... > 214D > j5C > j5D~C > j5C > j236236D You guys found anything else?
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OK. I may have found something for ya. Damage is comparable to encore ender. You dont get 5D~A oki, but 6C oki instead. 5B/2B > 2C > 5[C] > 6C > 236CC > jc > j.2D~B > 236A > 5D~A > 6C > follow up with 214D or whatever oki setup. Speaking of which, are we gonna have a list of oki setups?
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Who else falls under the same hitbox as Rachel where 6C > 4D~B doesnt work?
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I cant load the video, but assuming 5B and 2B is a 'Short' starter, I guess not. Refer to http://www.dustloop.com/wiki/index.php?title=Taokaka_Frame_Data_%28BBCP%29 To see which moves are Short and Normal starters.
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I just did some testing, theres 3 versions. 4D4, 4D5, 4D6. Both 4D5~B and 4D6~B combos fine, but 4D4 does not connect after 6C
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Haha, yeah it took me forever to find out that 4D now has 2 versions, I kept failing the combo cause I didnt know about 4D6. S It was always written as 4D~B. Spent many 100yens at the arcade =(
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Dont think you should do that, with the SMP on 5D~A, you won't get your oki. 5B > 2C > 5[C] > 6C 4D6~B > 6C > 236A > 5D~A > 6C > 236C~A That's fine too, or if you want a real oki then omit change "236A > 5D~A > 6C" to "236CC > 5D~A" Or, an interesting setup is go with the original combo i listed, and change 236C~A into "236CC > 2D~A" They'll recover on top of you so you can try set up a 6A.
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I'm getting a bit better at it, seems like the key is to delay just before the j.2D~A so that taokaka is a bit higher than the opponent. Also, it requires a N starter, S starters wont work. So, j.C, j.B, j.2B, 2C, 6C, 5[C] > 6C. 2/5A, 2/5B will not work as they are Short starters.
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Anyone know what the timing is like for the segment: 6C -> 214D -> j.C -> j.D~C -> j.2D~A -> 6C Like, which parts are slightly delayed? I have very poor success rates at connecting the last 6C.
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So many combos... should probably shortlist all the BnBs somewhere
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BlazBlue Question Thread - Ask your questions here!
k336 replied to KayEff's topic in BlazBlue Gameplay
Makes sense, basically what happened to makoto and valk. I haven't played properly since CS2, and trying to relearn all the combos at the arcades is wallet damaging. Might have to invest in a new ps3 and stick here when CP console is out -
BlazBlue Question Thread - Ask your questions here!
k336 replied to KayEff's topic in BlazBlue Gameplay
Are there gonna be balance changes for BBCP arcade -> BBCP console? Or are they simply adding new characters?