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k336

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  • Location
    Tokyo, Japan
  • PSN
    AU: K-336 JP: W-336
  1. I've found that you can buffer the 236 motion for ages during the 6B animation, so buffer that beforehand, and focus your timing with a simple double tap of B so that 5B follows up immediately. The timing is just after seeing/hearing the hit confirm. (Had a bit of fun with challenge 27 I think it was)
  2. 214D > j2D~B allows for 1/3rd screen push, and if its a bit further than that. you can do 214D > 66 > j2D~B
  3. My bad I meant 6A > j5B(2) 6A > j5B (2) > j5D~6 > j4D~B > 5C > j5B (2) > j5D~A > 5D~B > 6C > ... ... > 214D > j5C > j5D~C > j5C > j236236D
  4. Have you guys played around with the 6B > j.236B (whiff) > 5B starters? Also, 6A openers are kinda interesting, most universal one I found for full screen carry is 6A > j5B (2) > j5D~6 > j4D~B > 5C > j5B (2) > j5D~A > 5D~B > 6C > ... ... > 214D > j5C > j5D~C > j5C > j236236D You guys found anything else?
  5. OK. I may have found something for ya. Damage is comparable to encore ender. You dont get 5D~A oki, but 6C oki instead. 5B/2B > 2C > 5[C] > 6C > 236CC > jc > j.2D~B > 236A > 5D~A > 6C > follow up with 214D or whatever oki setup. Speaking of which, are we gonna have a list of oki setups?
  6. Who else falls under the same hitbox as Rachel where 6C > 4D~B doesnt work?
  7. I cant load the video, but assuming 5B and 2B is a 'Short' starter, I guess not. Refer to http://www.dustloop.com/wiki/index.php?title=Taokaka_Frame_Data_%28BBCP%29 To see which moves are Short and Normal starters.
  8. I just did some testing, theres 3 versions. 4D4, 4D5, 4D6. Both 4D5~B and 4D6~B combos fine, but 4D4 does not connect after 6C
  9. Haha, yeah it took me forever to find out that 4D now has 2 versions, I kept failing the combo cause I didnt know about 4D6. S It was always written as 4D~B. Spent many 100yens at the arcade =(
  10. Dont think you should do that, with the SMP on 5D~A, you won't get your oki. 5B > 2C > 5[C] > 6C 4D6~B > 6C > 236A > 5D~A > 6C > 236C~A That's fine too, or if you want a real oki then omit change "236A > 5D~A > 6C" to "236CC > 5D~A" Or, an interesting setup is go with the original combo i listed, and change 236C~A into "236CC > 2D~A" They'll recover on top of you so you can try set up a 6A.
  11. I'm getting a bit better at it, seems like the key is to delay just before the j.2D~A so that taokaka is a bit higher than the opponent. Also, it requires a N starter, S starters wont work. So, j.C, j.B, j.2B, 2C, 6C, 5[C] > 6C. 2/5A, 2/5B will not work as they are Short starters.
  12. Anyone know what the timing is like for the segment: 6C -> 214D -> j.C -> j.D~C -> j.2D~A -> 6C Like, which parts are slightly delayed? I have very poor success rates at connecting the last 6C.
  13. So many combos... should probably shortlist all the BnBs somewhere
  14. Makes sense, basically what happened to makoto and valk. I haven't played properly since CS2, and trying to relearn all the combos at the arcades is wallet damaging. Might have to invest in a new ps3 and stick here when CP console is out
  15. Are there gonna be balance changes for BBCP arcade -> BBCP console? Or are they simply adding new characters?
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