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Arbie21

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About Arbie21

  • Birthday 12/21/1991

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    Illnois
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    DaMoney21
  1. ok heres another question. as another ragna player, will an octogonal gate help. I plan to get one for street fighter because i use ryu/akuma, so an octo gate would help. Will the octo gate help me or screw me up?
  2. After barrier blocking, what is a good move/combo/special to punish with. Also in the first page momentum is said to be a must for offense. What are good ways to start momentum. Usually i use 5A 5B 5C tkGH 214A - 214D (forgot what it's called) 6C 2A How do you guys get things going? Another question i have is about wen people put 2X. I thought back then a button is the same as the button nuetral. For example 2A = 5A, Is there a plus when using 2A??
  3. I have been playing the story only at first. Recently though, I have been playing more online, but with school starting up I won't be able to play as much . Generally is it safe to jump back then tkGH? And I know starting with the same move is bad so I mix it up when rounds starts. All in all thanks to evryone who helped, I seem to be getting better. Only thing is i tend to choke on matches I should have won. For example: it's round three and and I have more than half of my health and my opponent has like 25% left. Next thing I know i'm dead. So I have to work on that, but thanks again for everything so far guys.
  4. thanks, so with the story covered, back to the topic. Ok here is another question for you guys. At the beggining of the match, is it best to guard or go in with an attack, im guessing it depends on the person i face??
  5. i see thanks for that. Also what is tkGH? so i have to win and lose to black noel nu (v-13) black ragna and hukumen? is there anyone else i have to lose to
  6. I see thanks for the help with rapid cancel guys. Here is another thing i need help with. Some people are in my face and i dont know what to do when i get rushed. What do some of you guys do when you are getting rushed, whats a good thing to do after you block a move? Also i play a friend and he used nu (doesnt use her regularly though). I cant get past those damned projectiles. I was also wondering if anyone could help me with getting ragna's story 100% completed as well, its bugging me so sorry if this is off topic. I have 81%. I have completed 3/4 of what i have to do. This is what i did so far 1. Choose second path, no DF 2. Choose 1st path, DF everyone but hakumen faced nu in the end 3. Choose 1st path, dont DF anyone, faced Noel ok so for the last one it said to defeat hakumen with an astral finisher, and i did. I didnt get a different ending. I faught nu after hakumen. can someone help me i dont know what to do. again thanks in advance guys
  7. i dont think that its that bad (but then again i just started yesterday). It does damage and gain health. Maybe i need explanation of why it is bad, how is it compared to others?? Really, i use that distortion drive the most, i actually use my heat meter mostly on this. BK i tend to stay away from until i know how to combo with Ragna better, I've used it only a couple times. And I was going to ask about the rapid cancel. What are they used for. My friend compared them to Focus Attacks in SF (sorry if you guys are buggin over the SF comparisons). Can someone give me a combo that implements the rapid cancel, i want to learn to use this, it looks very usefull
  8. I see. I only compared him to ryu cuz he is a basic character, not because of how he plays. Well I thought he was easy to use for begginers, but to keep the pressure on all match, and play D is a little bit for an uber begginer. He kind of seems like akuma. Ragna has a slight learning curve, but the payoff is good. I also heard that he has low health, is this true?
  9. i see thank you. and is Kaqn the best ragna or something?
  10. oh man, i understand that, but im just soo used to qcb qcf and srk. but i will have to adjust. and that seems pretty complex but thank you a bunch, i will try those in training.
  11. Ok, so not only is this the first day i have played BlazBlue, but i have never played a Guilty Gear game in my life. In fact, the first fighter that i have taken seriously is Street Fighter IV. Before Street Fighter IV the only other fighting games i played were playstation games (which were only like 2 or 3). I was so young when i played them i dont even remember which games (didn't take them seriously either). So lately i have been going to Shoryuken and i have gotten better with Street Fighter. So in hopes of getting the same results i have come here. So enough with the history of my life, on to the questions. Ok so i chose Ragna because i like how he plays. I like the characters which are basic to learn, but has a lot of depth (for example: ryu in street fighter). So i know the basic of the basic stuff. I watched the extra DVD with the tutorial type video. All this is very overwhelming, i mean i have the basics down, i can do all of his moves. Comboing his moves together is totally different though. In the combo vid there are inputs on the very left, then a little to the right are another set of inputs, can someone explain this to me?? I have yet to take a look at the combo thread, which i will read after i make this, but i have taken a look at the video thread. and the combo vids are confusing without explanation. Besides help with the combos, i have specific questions too. What is a good anti air with ragna? Also what is a good meathod of keeping pressure on the opponent? What should I do if the opponent constantly blocks? Also i use the distortion move where he dashes then stikes again after that. What does it mean if its delayable. And sometimes he does a two hitter with that, other times he only does the dash with the one slash. I think that is due to me pressing the drive button after. I do that because one friend told me to press the drive button after the dash slash to do the extra hit. But another told me that it stops the second hit. Im confused with that, so can someone clear it up for me? Thanks for help in advance. - the newb
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