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SandyBelle

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About SandyBelle

  • Birthday 01/02/1989

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  • Location
    Abu Dhabi, UAE
  • PSN
    Sandybelle
  1. Yea, Spirit Frog's assessment is about right. But the mixup is more of a C (Maybe D+/C-) since you can cancel crescent hammers for some really creative mixups. Too bad you can only special cancel crescent from a few moves only. Spike chaser is nice on a knock down, though.
  2. The more they tweak Act pulsar the more it sounds like a beefed up version of icecar. Also if the gravity DP is as good as it sounds. Good heavens she'll be OP!
  3. Updated.
  4. This is the latest Update. Nu: Tk crescent and crescent cancel still works. Gravity gauge recharges in 5 seconds (may be off). C moves have shorter range but are faster than previous. throw is 1k (forward and back), air throw is 2k (No change). I seem to have missed the edits of the third loketest, can someone please post them here so I can put them in the opening post?
  5. Wow, it looks like I missed a lot of the fun you guys had last night. Any news on when the new loketest will be?
  6. Hey guys I am going to be busy for a while so I won't be able to check the updates regularly. Would someone be so kind to post the updates every one in a while so I can edit them into the first post?
  7. Update coming up in a few minutes.
  8. Yesterday I fought a series of matches against a really good noel player. Now I haven't touched the game in a week or so, so I might be a little bit rusty, but I really had trouble against escaping her pressure strings, or even playing keep away. Is simply backdashing away from her D combos a viable option? He seemed to always have an answer to my backdashes. Also, whenever I gain some distance he always seems to correctly predict where I will throw my swords, or if I will jump and poke with j2D. Whenever I used 5D he would simply IAD and kill me, whenever I 6D he'd either be running down or anticipating it with an airguard. What are some reliable poking tactics that I can use against her?
  9. It could have been a counter hit. If that was the case then that's a pretty good buff.
  10. They gave gravity a special meter. Gravity never was so overpowered imo. Maybe they gave it a new effect while balancing it with a meter.
  11. The Video in the above post: http://www.youtube.com/watch?v=VQYNufpyaHI
  12. I edited the first thread with two new batches of updates. So they want 5DD > 236D to be the staple, eh? It sure sounds like that to me. Maybe the 5DD > pulsr combo depends on the range?? 3C range reduction I can understand, but why 2B?
  13. Not sure if they are here already, if they are then I'll delete this: Close Range: DD > 4DD > j2DD > j214D > RC > j2DD > j214D if at close range. I didn't try it with dash 6C yet.j214D~C > 2DD if at longer range. Follow with j214D stuff if you want.j214D~C > Airdash > jC > combo (3C > 214A, etc)
  14. Updated the first thread.. So, since 214D now goes further down the screen (What 214D~C used to do) What does the new 214D~C do now? Or did they remove it at all? I am sure I saw it on the new technique list... Could it be that the vertical range is increased when we do that?
  15. Lambda is supposed to be working with sector seven now. My theory is that Kokonoe found her body discarded in some dump, and took her to the lab, reactivated and reprogrammed her. And knowing Kokonoe, she'd probably add a few of her own modifications as well. I'll bet my money on that.
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