TOKiMONSTA
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Arcade Infinity BBCS New Year's Eve Party!!! Dec. 31st
TOKiMONSTA replied to Hellfromabove's topic in Archive
Once again, you have to specify the gender you want to talk to or hang out with or people will automatically think you hang with dudes and are gay, but if you specify ladies, well, then you are a pimp. Go get that pussy, player. -
Arcade Infinity BBCS New Year's Eve Party!!! Dec. 31st
TOKiMONSTA replied to Hellfromabove's topic in Archive
I will not be there. I will be at a party. With girls. And when you ask me if I got any that night I will answer, Yes, with a girl. Let me specify that when I go to parties and/or when I have sex it is with women. Did I mention I'm going to be hanging out with girls instead? Lol videogames are for nerds. Girls don't like nerds. -
Don't worry. 2A clashes with Inferno Divider. LOL. Haven't been able to replicate it since but it was probably the best thing I've ever seen in my life.
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
TOKiMONSTA replied to PozerWolf's topic in South
Bang is too good. Too bad I'm so bad. -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
TOKiMONSTA replied to PozerWolf's topic in South
fuck i'm so bored in oklahoma. snow and ice everywhere. had nothing to do but troll BB general. http://www.dustloop.com/forums/showthread.php?t=6554&page=117 lol. -
You cannot Daifunka through burst anymore. At least, not on reaction and 90% sure you can't even if you predict it. Defensive bursts are totally invincible in the game now and there is no difference in start up relative to barrier since bursts are no longer tied to barrier gauge.
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3C fatal, 2B, 623B, daifunka into ashura does 5.1k-ish too.
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I'm pretty sure that's a 236B cancel, not A.
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
TOKiMONSTA replied to PozerWolf's topic in South
I'll be there Thursday, got some shit to do tonight and tomorrow. And I'm trying, it's just too easy to be scrub with Bang. He's so good. >.< -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
TOKiMONSTA replied to PozerWolf's topic in South
It was recorded. Josh just has to upload it. He recorded it on his video camera. -
Meant the 6C will kick them up to high. Was typing from my phone at the arcade so forget a lot of things.
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You can replace 5A with 2A and/or 2B with 6A. Sorry forgot. More damage when 6A is used.
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Was trying the Dora combo from the videos. 5A 5B 2B 6C j.D v 2B 623B 6C j.623B v 2B 6C j.C does about 2.9k ish. When you do it, you have to make sure the opponent isn't too high in the air or the j.C will kick them up too high for the j.623B to connect.
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
TOKiMONSTA replied to PozerWolf's topic in South
Don't press b. Don't fire charge shots. Tap a double tap c + direction to win. -
They can tech after the 2nd crash. I've tried to fit 3 in there but this is what happened: 5A > 5B > 2B > 6C > j.D > 2B > 623B > d.2B > 623B > 6C and then they tech, and the 6C hitting is somtimes iffy. Although I have used this as a tech trap into command grab once. EDIT: I just watched the video and the j.C after the 6C doesn't happen very often. At least whenever I do it they always seem to be able to tech right after 6C, but maybe I'm not doing it fast enough.
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You can jump cancel blocked 6C. Edit: I'm 100% positive it breaks primer. Also, it's not like it's easy to get a blocked 6C. People crouch block like 90% of the time against Bang. They just shift to up whenever he is in the air or when they react to the overhead. I guess if you don't believe me or faulty who has been playing the game, ask Mike Z to test it for you.
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
TOKiMONSTA replied to PozerWolf's topic in South
I can't answer 1 but the regulars would probably still be there. The best Hakumen player would have to be Ikki but I've only seen him once since CS got to the arcade. He's also Japanese so since you know Japanese you might be able to converse with him if he's there. I also think Jeff (Crimson Disaster) is picking up Hakumen and he's almost always informed. As for parking, make note that the right lot actually has more than 3. The real estate business there let the arcade customers park there at night since they're closed. http://www.arcadeufo.com/location.php -
BlazBlue: Continuum Shift Arcade Locations Worldwide (outside Japan)
TOKiMONSTA replied to TGS's topic in Archive
Come next weekend! Tournament! -
Searched through thread so don't think it has been mentioned. 6C breaks guard primer. Probably will be one of the least used options between 623B, 3C, Daifunka, Ashura to break primer but since most guard break moves are fatal counters something can be used with 6C fatal counter if it does fatal counter. Yes, 6D > 6239B > Daifunka combos but you have to be a certain distance. Too far and they can tech, too close and it goes under.
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BlazBlue: Continuum Shift Arcade Locations Worldwide (outside Japan)
TOKiMONSTA replied to TGS's topic in Archive
Arcade UFO has one board, on two Delta32s head-to-head linked cabinets. On Sanwa parts. $1 for 3/5 rounds. -
Hazama 100 heat combo does 5500 damage and some change. Something like flash kick super, chain throw them to ground, ground super.
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I also was messing around and a 4 seal no heat no nails may be possible. I did 5B 2B 6C j.D land 2B 623B 5D j.B j.D. Now the j.B was a black beat so I couldn't really tell if the combo is legitimate but my next thing to try is 2D j.D 2B 623B 5D j.B j.D. Too bad I can't play for the rest of the week cause I'm out of town.
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I would just jump into the air with B and if it hit I follow through with j.D. I don't really remember if it was counter or not but I do know that j.D will still hit even if only the tip of the j.B hit. Must be because of D moves being faster. Also I mean this Air to Air, not jumping in with j.B on a standing opponent.
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I don't know if it's been mentioned but j.B links into j.D. Was this the case in CT? I did j.B > j.D > land > 2B > 623B > d.2B > 6C then I whiffed the j.4C but I think you can. /shrug.
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You're right. In CT I always found myself with 1-2 nails left after a round about half the time. But in CS when it gets to the sub-30sec mark when I need the nails they're out. It's probably just me being a little bit TOO happy with the A and B Nail glide. I also played against Litchi most of the time so I relied on Nails a lot to get in. Well none-the-less, nails. Important things. Yeah.