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suna17
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Suna_19
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I think it's more a comment on the buffed hitbox. it's still not low enough to hit his 3C
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More Orie info https://twitter.com/Nishine2424/status/602283358438100992 FF: can use ground and then air version (once each) Chared B Divine Thrust (236) has less proration minimum damage on IW lowered by about 150 A Divine Thrust (236A) will lose to Gordeau's 3C https://twitter.com/Nishine2424/status/602296221483433984 Sacred Arrow (623A/B) can be chain shifted on wiff Sacred Spire (41236C) can be chained shifted starting with the first hit (5 hit>CS lead to 4100 damage combo)
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my interpretation is it would be like 236C. Knocks them up, then untechable till they hit the ground. which would allow for the full combo. but the description is not very clear about if it's all versions or how it actually works
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some impressions of Orie http://open.mixi.jp/user/1309344/diary/1942382819. i'll only translate the new info 2A,2B: Able to delay chain combos for a longer time. especially with 2B Throw: doesn't launch her back quite as far as before, especially noticeable in the corner Divine Thrust (236A/B): Increased lower hitbox. able to hit all crouching characters Aerial Leap (FF): Faster than before, almost seems faster than normal jump. In vorpal, can do FF>j.FF the next ones are not confirmed by the wirter j.2C: minimum height is about 50% lower Air A Command Order (j.214A): Less recovery Sealing Hoplon (22A/B/C): Knocks down blog also says that cross veil off and the first attack bonus work well for Orie
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it is still faster, but the height change was removed during the second loke test. it's the same level as 22S. although, both are slightly higher than before
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What I've been reading about his invisibility is that he still disappears completely, but for a much shorter time. and he is visible for longer https://twitter.com/chapp_chipp/status/563895529285758977
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[Xrd] News & (Theoretical) Gameplay Discussion
suna19 replied to Shinjin's topic in Guilty Gear General
you are correct. my mistake. 点滅 means flashing, so it is just cranking the guard bar up high. 滅した is destroyed, so I misread it -
[Xrd] News & (Theoretical) Gameplay Discussion
suna19 replied to Shinjin's topic in Guilty Gear General
done with the badge translations. a lot of the silver and bronze medals may come from special circumstances -
[Xrd] News & (Theoretical) Gameplay Discussion
suna19 replied to Shinjin's topic in Guilty Gear General
It could always be avoided though. her beam is probably just an easier to dodge kind of boss attack -
[Xrd] News & (Theoretical) Gameplay Discussion
suna19 replied to Shinjin's topic in Guilty Gear General
well, you can get a badge for it at least I guess the badge is for getting your tribe past level 500 -
[Xrd] News & (Theoretical) Gameplay Discussion
suna19 replied to Shinjin's topic in Guilty Gear General
I would assume so. but I couldn't be sure. that one' context confuses me, but it's something about raising your tribes value by more than 500, or something like that -
[Xrd] News & (Theoretical) Gameplay Discussion
suna19 replied to Shinjin's topic in Guilty Gear General
I have taken some liberties with the names of the badges Red Badges ● 金字塔 : 対人戦で通算5000試合した Monumental Work: Played 5000 versus matches ● 泰山北斗 : 対人戦で通算2000勝した Great Authority: Won 2000 versus matches ● 石を穿つ : 通算100時間プレイした Drill into Stone: Played 100 total Hours (title is a saying. slow and steady wins the race essentially. goes with the silver badge "Raindrops") ● 聖騎士勲章 : バッジを通算150種類取得した Sacred Order of Holy Knights: Collected 150 badges ● 独壇場 : 対人戦で50連勝した Unrivaled: Won 50 consecutive versus matches ● 大金星 : 30連勝中の相手を倒した Most Spectacular Victory: Ended an opponent's 30 game win streak Gold Badges ● デビュー : 初めて対戦した Debut: Played your first match ● ルーキー : 対人戦で初めて勝利した Rookie: Won your first match ● 黒帯 : 初段に昇格した Black Belt: Reached Shodan rank ● やりこみ : 経験値が100万に達した Side Quests: Reached 1 Million experience points ● 歴戦の勇士 : 対人戦で通算500試合した War Hero: Played 500 versus matches ● (X)キラー : (X)を通算100回倒した (X) Killer: Defeated (X) 100 times (X is any character) ● ガチ勢 : 対人戦で通算100勝した Elegant Strength: Won 100 versus matches ● 貢献 : トライブ功績値が500を超えた Contribution: Your tribe passed level 500 ● 騎士勲章 : バッジを通算100種類取得した Knighted: Collected 100 badges ● ダストストライカー : 通算100回ダストアタックを当てた Dust Striker: Hit with 100 total dust attacks ● 見えない : 通算100回ダストアタックを食らった Can't See: Got hit by 100 total dust attacks (literally says "ate 100 dust attacks") ● インファイター : 地上投げを通算1000回決めた Infighter: Used ground throws 1000 times ● 競り負け : 地上投げを通算1000回決められた Almost Had It: Thrown 1000 times ● 撃墜王 : 空中投げを通算1000回決めた Anti-Air King: Used air throws 1000 times ● 降りたい : 空中投げを通算1000回決められた I Want to Go Down: Air thrown 1000 times ● ぼったち : 下段攻撃でガードを通算1000回崩された Stop Standing!: Hit someone low 1000 times ● ぼっしゃが : 中段攻撃でガードを通算1000回崩された Stop Crouching!: Hit someone high 1000 times ● 鉄壁 : 中段攻撃を通算1000回ガードした Iron Wall: Blocked 1000 overheads ● 光の戦士 : 直前ガードを通算1000回取った Warrior of Light: Instant blocked 1000 times ● 紫電一閃 : ブリッツシールドを通算1000回成功させた Flash of Lightning: Successfully used Blitz Shield 1000 times ● 痺れ癖 : ブリッツシールドを通算1000回受けた Numb Limbs: Rejected by Blitz Shield 1000 times ● 接触禁止 : デッドアングルアタックを通算1000回発動した No Touching!: Used Dead Angle Attacks 1000 times ● 明鏡止水 : 覚醒必殺技を通算1000回発動した Clear and Serene: Used Overdrive attacks 1000 times ● ド派手 : 覚醒必殺技で通算100回勝利した So Flashy: Won with an Overdrive attack 100 times ● 殺界 : 一撃必殺技を通算100回決めた Sakkai: Hit 100 Instant Kills ● 遺憾千万 : 一撃必殺技を通算100回決められた Highly Regretable: Got hit by 100 Instant Kills ● 時の魔術師 : ロマンキャンセルを通算1000回発動した Time Mage: Used Roman Cancels 1000 times ● 閃光 : 相殺を通算100回発生させた Flash: Clashed 100 times ● 因果応報 : カウンターヒットを通算1000回決めた Retribution: Got 1000 Counter Hits ● 不退転 : カウンターヒットを通算1000回受けた Determination: Got Counter Hit 1000 times ● 奥の手 : サイクバーストを通算1000回発動した Last Resort: Used Psych Burst 1000 times ● 狼煙を上げろ : 通常状態でサイクバーストを通算1000回発動した Launch the Rocket: Used Neutral Burst 1000 times ● 命あっての : やられ中にサイクバーストを通算1000回発動した Life Saver: Used Defensive Burst 1000 times ● 読み読み : サイクバーストに通算100回反撃を決めた Yomi Yomi: Counter 100 Bursts ● 鍵屋 : サイクバーストに通算100回反撃された Locksmith: Your Burst was countered 100 times ● 深読み : サイクバーストがMAXの状態で通算100回敗北した Too Much Yomi: Defeated with full Burst Gauge 100 times ● 持て余し : テンションゲージがMAXの状態で通算100回勝利した More Than you Know What to do With: Won with a full Tension Gauge 100 times ● 倹約家 : テンションゲージがMAXの状態で通算100回敗北した Thrifty: Defeated with a full tension gauge 100 times ● 一触即発 : デンジャータイムに通算100回突入した Critical Situation: Went into Danger Time 100 times ● 処刑人 : モータルカウンターを通算100回決めた Executioner: Landed 100 Mortal Counters ● 理不尽 : モータルカウンターを通算100回受けた Unreasonable: Hit by 100 Mortal Counters ● じっくり : タイムアップを通算100回発生させた Carefully...: Fought to 100 Time Ups ● 値千金 : 10連勝中の相手を倒した Worth 1000 Yen: Ended an opponent's 10 game win streak ● 完全無欠 : パーフェクトで通算100回勝利した Flawless: Won 100 times with a Perfect ● 激闘の勝者 : ???Glorious Victor ● 一心同体 : 同じキャラで通算1000回対戦した One Heart and Soul: Played in 1000 Mirror Matches ● 向上心 : 高段位の相手と通算100回対戦した Ambition: Fought a high-ranked player 100 times ● ストーリー勢 : アーケードモードを通算100回プレイした Story Power: Played Arcade Mode 100 times ● 冒険家 : M.O.M.モードを通算100回プレイした Adventurer: Played M.O.M. Mode 100 times ● トレジャーハンター : ランク14を解禁した Treasure Hunter: Attained Rank 14 (in M.O.M. I guess) ● 億万長者 : メダルの総獲得数が通算100万を超えた Billionaire: Collected 1 Million total medals ● ちょ、助け…! : 自分のR.I.S.C.ゲージが通算100回点滅した H-help Me!: Your R.I.S.C. Gauge started flashing 100 times (guard gauge) ● 猛烈果敢 : 相手のR.I.S.C.ゲージを通算100回点滅させた Violent Resolve: Caused your opponent's R.I.S.C. gauge to start flashing 100 times ● 継続は力なり : 長期間定期的にプレイした What Doesn't Kill You...: Played regularly for long periods Silver Badges ● 番人 : ホームグラウンドで初めて勝利した Watchman: Won for the first time on your home stage ● 遠征者 : ホームグラウンド以外で初めて勝利した Explorer: Won for the first time away from your home stage ● 百戦錬磨 : 対人戦で通算100試合した Veteran: Played in 100 versus matches ● アケ勢 : 対人戦で通算10勝した Blood Strength: Won 10 versus matches ● 雨垂れ : 通算10時間プレイした Raindrops: Played 10 total hours (goes with Red Badge "Drills into Stone") ● 勲章 : バッジを通算50種類取得した Decorated: Collected 50 badges ● プレッシャー : ??? Pressure ● 掌握 : ???Seizing ● MORTAL : ??? ● ワンスモア : ???Once More ● 点火 : ???Ignition ● 起死回生 : ???Resuscitation ● ノーゲームノーライフ : 5日間連続でプレイした No Game, No Life: Played on 5 consecutive days ● 無双 : 対人戦で5連勝した Peerless: Won 5 consecutive versus matches ● 修羅 : 対人戦で10連勝した Fighting: Won 10 consecutive versus matches ● パーフェクト : ???Perfect ● 超火力 : ???Super Heating ● 背水の陣 : ???Last Stand ● チェックメイト : ???Checkmate ● 危機一髪 : ???By a Hair's Breadth ● 天王山 : ???Strategic Point ● 九死に一生 : ???Narrow Escape From Death ● 弱点克服 : ???Attack the Weak Point ● 即リベンジ : ???Swift Vengeance ● 土付かず : ???Undefeated ● 日々精進 : スパーリングモードを通算100回プレイした Diligent Practice: Played Sparring Mode 100 times Bronze Badges ● 警戒心 : ???Wariness ● 小手調べ : ダストアタックを当てた Tryout: Hit with a dust attack ● グラップラー : ???Grappler ● 制空権 : ???Air Superiority ● 足元狙い : ???Aim for the Legs ● 魂の択 : ???Choose Your Soul ● 直ガリスト : ???(no idea on this one) ● 見切り : ???Abandon ● 心眼 : ???Mind's Eye ● 必殺 : 必殺技で勝利した Certain Kill: Won with an special move ● 覚醒 : ???Overdrive (actually says "awakening" but 覚醒必殺技 are overdrives) ● 大盤振る舞い : ???Great Feast ● 地獄 : 劣勢の状態から覚醒必殺技を当てた Hell: Hit with an Overdrive attack while you had less life ● 憤怒 : ???Rage ● ロマンティスト : ???Romanticist ● 後の先 : ???Counter Attack ● 最大の防御 : カウンターヒットを5回決めた The Best Defense: Landed 5 Counter Attacks ● 抱え落ち : ???More Than you can Handle (maybe) ● 余力十分 : ???Plenty of Spare Energy ● 不完全燃焼 : ???Incomplete Combustion ● テクニシャン : ???Technician ● 大火傷 : ???Large Burn ● ストレート : ストレートで勝利したStraight: Won a Straight Victory ● オーバーキル : ???Overkill ● 薄氷の勝利 : ???Narrow Victory ● ラッキー : ???Lucky ● 削岩機 : 削り攻撃で勝利した Jackhammer: Won by chip damage ● 天邪鬼 : ???Amanojyaku (kind of demon) ● ダメ押し : ???Double Check ● 先手必勝 : ???Early Bird Gets the Worm ● 実力伯仲 : ???Evenly Matched ● エッグ : ???Egg ● 俺有利 : ???I'm Better ● 対策万全 : ???Perfect Counter-plan ● 挑戦者 : ???Challenger ● 下剋上 : ???The Student is now the Master ● 一番乗り : この筐体で今日最初にプレイした First to Arrive: You were the first person to play on this cabinet today ● SIGN : ??? ● 善戦 : 接戦で敗北した Fight a Good Fight: Lost a close match ● すり足 : ???Sliding Feet ● 飛翔 : ???Flight ● 命綱 : ???Lifeline ● 意気軒昂 : ???Elated ● 最高潮 : ???Climax ● ナイスバースト : サイクバーストをカウンターヒットさせた Nice Burst: Counter hit with a Psych Burst ● 牛歩戦術 : ???Delaying Tactics ● ごり押し : ???Pushing Through ● 窮鼠 : ???Cornered Rat ● 慎重派 : フォルトレスディフェンスを多用したDiscretion: Used Faultless Defense ● 回転率重視 : ???Management (very rough) ● 以暴易暴 : ???(no idea) ● 台無し : ???Spoiled ● お仕置き : ???Punishment ● 無念 : ???Chagrin ● コンティニュー? : ???Continue? ● 正解! : ???Correct! ● 残念! : ???Too Bad! ● バランス重視 : ???Balance ● 攻撃重視 : ???Attack ● 展開重視 : ???Development ● フォロー重視 : ???Follow -
She's still fun as hell to play, but I miss her old damage output. it was never ridiculous like some characters, but she's on the low end now
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[Xrd] News & (Theoretical) Gameplay Discussion
suna19 replied to Shinjin's topic in Guilty Gear General
This needs to be corrected. standing Blitz Shield is with just two buttons and no stick inputs. with two buttons will give you crouching Blitz Shield. I'd imagine air Shield would be with 5 in the air or maybe 7 Based on the pictures of it, Sol's Yellow RC for Gun Flame only took 25% tension