Took a shot at translating.. I'm a bit rusty plus I'm still not 100% on the fighting game vocab but hopefully this is better than nothing I highlighted the parts that I thought people might care the most about.
Yu Narukami
With a relatively quick startup and a shorter prep (1-14) this is one of the better AOAs. However, with a long guard point, it's easy to be dash-countered.
Chie Satonaka
Startup is the fastest of all chars and she's airborne from the 6th frame. It can break their guard, stop a throw-escape (t.n. not understanding why they use throw-escape instead of just throw), as well as abare; the strongest AOA.
Yousuke Hanamura
Because he's airborne from the 15th frame, good for countering an opponent's low attack. The somewhat slow startup can mean the occasional painful block.
Yukiko Amagi
While the startup is long, the gap after block is short so it's okay to use it without too much worry. Try hitting at its max range to reduce risk.
Kanji Tatsumi
The highlight is the -5 frames on block. It's no risk on block, but the reach is short, which means you'll be whiffing unless you're up close and personal.
Naoto Shirogane
An average AOA like Yu's. Since the movement is just the leg it's good for going for a guard break. On block, it's risky, so use it when you have meter.
Kuma / Teddie
Because you can input directionals to move a bit, Kuma's AOA can come in handy as a cross-up or to punish a throw-escape. The large movement means it's better for crossup than even some overhead attacks.
Mitsuru Kirijo
Super slow startup, but puts you in the air quickly. You can move during the attack but it's not hard to beat so don't use it too much.
Akihiko Sanada
Startup varies by cyclone level (level zero is shown). At level 3, it becomes the fastest startup AOA. The attack part is long so it's good for hitting backsteps, too.
Aigis
The startup is slow to go airborne so it's easy to read, but the guard point is long and it becomes airborne quickly. Use it when the opponent least expects.
Labrys
Although the startup seems slow, the time before she drops her axe is small and from the flash it's only 11 frames to active, so it's hard to guard after seeing the movement.
Elizabeth
Slowest startup but with very little movement in prep frames (time before guard point) it seems fast. With a long guard point, it can be used to stop abare.
Shadow Labrys
Stats are exactly like Labrys. Because you can attack along with Asterius it's strong as a risk-free way to shake/break a guard.