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Posts
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About Kain
- Birthday 01/14/1995
Other Info
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Location
Brooklyn, New York
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XBL
Abel9210
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D.R.F. reacted to a post in a topic:
The "Picking a Main" thread
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I'd like to say yes, but I can't guarantee anything, since I'm not exactly of the age to do whatever I want without consequences. :/
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>full on nudity >male and female >do you realize what you just said? I could get into the implications and distastefulness of fighting naked, but I'll leave it up to you to fill in the blanks. >_>
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>Miyazato >why not just say Erika instead That other inf you found...nice job on that. ...there needs to be an update soon. I think we've been on ver. 0.5 for forever now.
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Someone called?
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Got Soku Lobby? I frequent that place often...it's buggy as fuck, but it's a lot better than attempting to host matches with people on IRC. I'll hit you up there.
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I had a suspicion about that... Nice find, man.
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Just dl'd SWR and Hisoutensoku. I play a scrubby Meiling in the latter, if anyone feels like playing me in Soku.
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I think everyone knows full well that this is an alpha, which can change when they release a new alpha/beta or the full version of the game. Which does not stop anyone from posting their findings now, so that they have a reference point of just how much has changed between versions. It's like a loketest in that sense. Someone else asked the same thing way back in this thread, you know.
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Notice I said 'into', as in, in the middle of the combo, as opposed to 'off', as in, using the move to start a combo. Also notice that I said 'unless you mean comboing into a ground proj, in which case you can do that if you get them in the air.' I don't mean to sound like a jerk, but I knew about the air meaty 236B combo from when I first got my hands on the game... Forgot to mention, I figured out a consistent way to do the fireball glide. Doing it as fast as possible gets a DP, which is not what you want. Instead, the way I did it was 8...623[6]A. The way the inputs work allow you to get an airdash and still do the fireball. The trick is not to do it as fast as possible, but fast enough that you can complete the fireball motion before you lose your dash momentum. Still kind of useless IMO, though. We'll see.
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Where were you all this time ago? Where are you getting that you can combo off a ground projectile, though? The recovery is bad enough that combos from a ground proj are nonexistent, unless you mean comboing into a ground proj, in which case you can do that if you get them in the air. Don't forget that you can do instant j.C after a JCable normal and reverse beat j.A>j.B while the opponent is on the ground.
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Don't be so sure. If you don't know how to program at all, it's a safe bet that you'll attempt to create netplay, look at pages of pages of code, think 'what the hell am I looking at?', then close the debug program and never look back. Okay, maybe the 'never look back' part won't happen, but everything else will happen...
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New discovery (useless, I think): Doing an air 236A immediately after an airdash will cause Kunagi to 'glide'. The problem with this technique is getting the fireball to come out instead of the DP (956236A will get DP), and I doubt it's worth the effort.
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Bolded parts make me go 'huh?'. In any case, assuming the BBB community is on board with this game, maybe someone can persuade someone to make a caster this time around, or someone may need to do some research on how2netplay...
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oh Kunagi. Who would've thought that your 63214D super would hit backwards? Also, to note, the 214A/B>C cancel seems to be timing specific. Exact timing is a bitch to figure out, but I've gotten it a few times without turbo (all by accident, though). This game is in need of netplay...
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huh? I'm not sure, but if you can't use the D button for anything other than supers, I doubt that Boost Recovery would exist. Then again, I never tested out recovery options in the time I had this game. On another note, here's a combo with 2 supers, using the 'garbage' super DP. 623D>5A>5C(1)>623A/B>623D Does a fair good chunk of damage for meter, but you may want to omit the second super for meter purposes. Wait a bit after the 623B to get the full 5 hits from the second super. And also a corner-only super only combo: 63214D>63214D>623D It might be possible to get more supers in if you do the first 63214D at the maximum possible distance where all the hits will connect, but yeah.