I skimmed the first few pages of the thread, but I don't think I saw anything that thoroughly explained what I am looking for. Here'goes:
What to do against a crouching opponent?
Okay, so you're applying the usual pressure, but from what I've seen or tested, there isn't anything that allows a "fluid" continuation of pressure from the usual options. (5D, j.B, god forbid ice car unless RC'd, 3C, 6B > followups, 5B > followups [throw?], IAD 236D, dunno if I'm missing anything else)
5D seems to space both you and your opponent far enough that it resets your momentum, j.B becomes too slow and thus predictable because you have to use a falling j.B for it to connect, ice car is... ice car and punishable on block, 3C is much like 5D, 5B > throw is techable/predictable.
Good options IMO:
6B > 236D, IAD 236D, possibly ice car A but I suppose I would only use it to get closer after being pushed back (barrier guard) and thus continue pressure, and maybe j.B > jc.whatever if your opponent doesn't react.
I suppose the regular course of action would be to use gimmicks and frame traps to get a reaction, but that sounds like I'm just answering my own question. I'd like some discussion, please. Suggestions?
Oh yeah, is there any jump-in that can be followed up after 5B (2) > 5C? I've only tested/gotten j.C to work against Hakumen and even then the j.C may be character specific.