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choryujin

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    nuggafrumcompton
  1. I believe it was 2812. What's the damage on the one you listed? It's probably better -shrug- just trying to list a better ground-air option than using the normal air combo. I like to throw 6a's (followed by 3c or whatever) randomly when 5b etc is blocked to get a JC for more mixing up, so sometimes when that 6a hits, I would try to do that.
  2. Well from a 5b, 6a, hJC, j.B, j.C, j.D, JC, j.C, j.D, 623+D, 236+C, 214+C rather than a 5b, 6a, JC/HJC, j.C j.D, JC, j.C, j.D, 623+D, 236+C, 214+C does 100 or so more damage. The RC combo I listed was just something random and cool looking, it's not really an efficient use of a RC. I think the timing on HJC into the j.B might be a little tricky. Some characters it can only be used in the corner though. Only slightly better for a little more effort, but still slightly better when the opportunity to choose between the two arises.
  3. I was just messing around on my lunch break against jin in training, found this ground to air combo. Can't seem to get it on taokaka unless in the corner. Does slightly more damage than the normal air combo after a 6a lift. ...,5b, 6a, HJC, j.B, j.C, j.D, JC, j.C, j.D, 623+D -> 236+C -> 236+C (2812) Random RC combo to go with it: ..., 6a, HJC, j.B, j.C, j.D, 623+D -> 236+C -> 236+C, RC ~ DJ j.D, 623+D -> 236+C -> 214+C
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