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Rick Dias PK

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Everything posted by Rick Dias PK

  1. To reply to three people in one post... Nobus3r1: I was being somewhat sarcastic with my remarks. I generally agree; pessimism regarding Tager is probably justified. C0R, thank you for your reply. I apologize; with the volume rather low in that video clip in question, and little context accompanying it when I was shown said video, what context I was provided by others at the time seemed apt. It seems I was missing some important details, and I apologize. I've edited my original post to denote this. I'll stop making references to this incident since it's apparently incorrect, in any case. Sorry for hitting a bad nerve, in that case, re: 'posts like that.' Per my response to C0R above, I made it with what seems to be a lack of certain important information. As for the bit about maining a character, I generally agree. Please understand; I am not asking for Tager to be handed a string of 10-0 matchups. I am fine with learning to creatively deal with a character's short-comings. However, that Tager has had a few matchups where he barely gets to play, three game versions in a row, does cause me to have what I feel is understandable caution about how they view this character. No, I don't specifically subscribe to the "they hate Tager" conspiracy theory... but I do think they may be worried about making him 'too good' and err on too much caution as a result. Think of how many bad players rage-quit to even a minimally competent Tager, for example. Now imagine if Tager was actually a decent character; would that effect be magnified, hurting the product? I wonder if that's ASW's concern here. When I mention "matchups he doesn't even get to play", I broadly refer to v-13 in BBCT, and Hazama in BBCS1 and 2. Those are cases where even when you study the match and try creative solutions, chances are you still barely get a chance to fight your opponent. I would like to see what ASW plans to do about such 'design-level' concerns for Tager; there's a difference between "the heavy grappler gets zoned out by the projectile character, it's a bad matchup by design" and "the grappler doesn't even get to play." Please understand, despite my harsh remarks... I'm trying to post in good faith. I've apologized for the "yew teiga playa" post and won't make that mistake again. There is just a point where justified worry takes hold regarding loctests and balance changes. Thank you, and C0R, for explaining things to me in any case.
  2. Post withdrawn per clarification by C0R and Axis. Oh, now you're just being a pessimist. It's not like when someone pointed out Arakune gets 75-80%+ combos on Tager off of basically anything ever, that one of the ASW employees responded by publicly mocking that person and his character of choice or somethi-- "YEW TEIGA PLAYA!?" ...Nevermind. More constructively, I hold out hopes for things going well too. I just like to think my skepticism may be justified in light of that particular incident. Post withdrawn. I leave it up in strike-through format for reference purposes in case others make this mistake as well; please see C0R's and Axis' responses on the next page.
  3. Hello. Long time reader, basically first-time poster (I was here briefly during BBCT's release but left due to RL scheduling). I played Tager back then but am hoping to expand to new characters, and love Tsubaki's visual design. What I'm wondering is how you all feel about her as a playable character, now that the arcade version has been out for a while and the console release is coming soon (I pre-ordered, of course). Is she worth putting the time in to? The general sentiment I seem to hear is that she's terrible, but I wonder if that's either untrue, expected to change soon, or if playing Tsubaki is nonetheless worthwhile because it teaches you some kind of special skill/aspect of the game that other characters don't readily encourage in the player. Pretty vague, I know... still, I'm hoping to get various thoughts on her in anticipation of the game's release. Thanks for your time! EDIT: And to contribute to a topic at hand, I like the voice clips. There are a few that are rattling, but on the whole that's a good voice for Tsubaki, matching what I'd expect from her visual design.
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