Jump to content
Dustloop Forums

Double D

Members
  • Posts

    2
  • Joined

  • Last visited

About Double D

  • Birthday 03/06/1985

Other Info

  • Location
    New Jersey
  • PSN
    Double_D85
  1. Thanks ryokoalways, I think from now on I'll save throw trap as a last resort and finish up my combos. I've always been kinda bad at IB'ing. I don't know if it's lag related or just my inexperience, but I usually end up eating a hit or getting a regular block. Is there any trick to it or is it just a backwards parry, 5 -> 4 high or 5 ->1 low?
  2. Hi guys, new to DL:shy:. Just thought drop by say hi and ask your opinion on a throw trap I've been working on as well as my game. http://www.youtube.com/watch?v=qwGxUH1FQpk - This is against Hexagram_RX's Jin At 1:13 I setup the trap by finishing off the combo with a D ice car in the corner, then 2c, j.b, read the directional air tech recovery and JC throw. You could also substitute the throw with a j.d freeze reset. Keep in mind this only works if your opponent recovers forwards or backwards in the air. They can escape by neutral teching or by just waiting a little longer to recover. However you can use this to bait the neutral tech and keep the corner pressure going by not jump canceling and canceling the j.b with j.a to throw or delay, j.b again. Now is this actually a good thing to do or am I developing a bad habit? It seems to work pretty well. Also any advice on my game would be greatly appreciated. I look forward to playing all you guys.
×
×
  • Create New...