Jump to content
Dustloop Forums

LB

Members
  • Posts

    59
  • Joined

  • Last visited

Everything posted by LB

  1. Hmm after watching some Hase matches, I think we can draw out his flowchart based on hit/block, meter and character. Mostly it looks like: c.S -> hit on crouching = sx4, 2k, 2d -> hit on standing = sx3, 2d -> hit on standing with 100% tention = sx2, j.d, 214214s helter skelter -> blocked = airdash into another crossup -> hit on crouching no meter = j.hk, 2k, 2d -> hit on crouch with 50%+ = j.hk, 2k, mappa rc -> 214kk -> and mixes up dust in corner into: 214ks, s, 6h -> etc, etc. Might be worth expanding the above based on situation and writing out the damages and character specific variations on it. I'll try to do more testing this weekend but looks like it won't be too bad to start a wireframe I really like his YRC into airthrows on reaction also. random tip - most players burst after c.s x 2. if you are bored try going for airthrows
  2. 1. right, talking about 2s->2d not comboing or relaunch combos in a combo thread means i don't realize this is a combo thread . since when does 100% of the post have to be about combos? 2. if i have a question, i will ask a question. are comments not allowed? i thought forums are a place of discussion, not yahoo answers. i don't understand why your tone is so negative.
  3. After spending few hours on a laggy TV on pad, this iteration of Slayer seems super mad shit compared to the previous versions. 6k followups suck 2s -> 2d doesn't combo at max distance??? wtf pile bunker? 2h is useless? mappa feint?? Meter gaining seems to be a lot faster in this game than before, and Slayer doesn't seem to benefit from YRCs as much as other characters... I'm getting my stick returned this weekend so I'll spend more time in the lab but overall everything seems to be shittier. poking, distance-closing, damage, linking, combos, mixups, etc. Seems like nobody is doing any relaunch combos so assuming it's taken out of the game also.
  4. i like to bite. any guarenteed bite combos at lvl2+ stun recovery?
  5. i've played ~30 games with ragna now. he seems like ryu in any sf game. very balanced but nothing special.... no real specialities but no real weaknesses either. need to learn his dp prorities/properties a little more and his gatling chain diagram is pretty helpful. having a few lows and an overhead as well as dash-cancellable moves makes him a pretty aggressive character. fun fun~
  6. bite does more damage than regular throw plus leads to knockdown. what's so bad about that? and you get life back which actually helps out a lot in clutch situations. just don't be so blantently obvious like i am when you bite and you'll be fine.
  7. bam!
  8. i do play a lot of 3s and i play ken so i gotta hit-confirm all the time. it's the motion that fucks me up, not that i can't react to it. i just like complaining about my lack of practice and shitty execution but it's cause i rarely have time :(. i'm well known for not being able to do combos but it's ok. one of these days, i'll practice as much as i masturbate and i'll be envious of all japanese. heehehhe anyways, i use random kicks at max distance when i have 50% tension so i can both practice the motions and to get my reaction time up to par. so i can't do more kicks to give me time, but again, it's not the time that i need. i like biting. biting makes me happy. bite bite bite. i just hate having my bite startup, but get thrown. i like jumping over someone, airdashing back towards them and do j.s the other way.
  9. i can't dot on reaction to s.k. god damnit.
  10. LB

    Slayer AC match vids

    it just shows that you are a good player, just like how it shows niga's a good player for landing those combos consistently. i'm obviously not a great, nor a good player, and i can't afford to miss combos when opportunities arise and i just go for safe ones. again, i strive for damage too. i just suck at it is all. ahahhahaha. :)
  11. LB

    Slayer AC match vids

    god damn that niga so good at avoiding bursts. anyways, 2/3 point analogy was only used because it's a real life example of potential vs consistency. the concept still works. you can attempt to get 50 *more* points by doing the harder version of a combo... in the end, you can either consistently get (for example) 150 points of damage and a knockdown, or you can sometimes get 200 points of damage and a knockdown or 100 points of damage and opponent escapes. obviously that's a much higher discrepancy, and that is why hitting your combos are so important. as people have said, practice makes perfect and even 'hard' combos aren't THAT hard (or so they say.... but even slayer's bnb is technically hard when you look at grand scheme of things) so doing harder combos will definitely reward you. i don't even know why the debate is going on here, or why i'm in it... hahaha... it's all a matter of personal preference anyways. slow and steady or flossy flossy wins the race? i know for sure which is more fun to watch/to be/to strive for as a player... i just don't know which is better suited to win is all.
  12. LB

    Slayer AC match vids

    that's like saying you should only go for 3 point shots in basket ball and 2 point conversions in football because that's what is most difficult and do maximum damage. there are things that are statistically against your favor to do them over and over again. you can practice shooting 3's all day and achieve 50% success rate. you can also practice someshit like turnaround jumper from 10 feet with 80% success rate. if you shot 10 times, you'd score 15 points from 3's, and 16 points with 2's. you might feel like milking the most out of your opportunities each time might be worth it, but in the long run, you'll just end up dropping more combos then not (no matter how many times you practice it) and lose when you shouldn't. in the end, there is nothing flashier than winning... there just happens to be someone who wins while taking chances but doesn't mean that's what it takes to win nor that's what everyone should do. i totally understand if it was physically possible to practice enough so that you could do these difficult crazy maximum damage combos and perform them at will. hell, if you can make 3's the same % as layups, why the hell would you not right? i get that. but.. we are all human and the saying 'better safe than sorry' didn't come along for no reason. still, i wanna be like that niga slayer no doubt.
  13. no. while we were testing, you said "hey do that slam shit" so i performed both slash shit then slam shit, and straight up slam shit and asked you which one. you told me to do the slam shit, so i did it while you mistimed your 2p 53 times in a row until you witnessed the CH slide. it's not my fault you don't even know slayer's movelist. FYI, i usually only do slash into slam shit while don likes doing slam shit straight up as oki hey, buy your AC already and come over.
  14. fucking dumbass rom, i told you already. if you go straight into the slam shit, it slides on CH. (dandy -> HS) if you go into the slam shit by doing slash first, it bounces on CH. (dandy -> S, HS)
  15. who's ragebot? i bite too much, i can't anti-air with 5P, and i can't do combos that involve hs (air or ground).
  16. LB

    Slayer AC Combos

    hahaah i like how kairi gives me work the day i'm back! i couldn't find my copy of AC so i put a copy of slash and did stupid slayer combos. they are so easy i love it. imma go do some laundry and then loook for AC so i can finally do some air combos that's not 100% kicks or dust.
  17. hi guys. i'm a slayer n00b. how do i winz?
  18. LB

    Slayer AC Combos

    i'm back~~~~
  19. penis juice
  20. LB

    Slayer AC match vids

    goooo slayer. looks like j.s combos are pretty much the b&b. hot times.
  21. LB

    Slayer AC strats

    yeah. #4 or 5 is definitely not S tier. especially when fuckers like eddie and testament give slayer such a retarded ass trouble. i'm not gonna mention pot even though i absolutely get raped by him cause the consensus seems like they can handle most pots. *shrug*
  22. LB

    Slayer AC strats

    uh, who considers slayer S rank? nobody ranked him as highly as eddie/testament EVER. even characters like pot and baiken are usually ranked higher than slayer but then again i haven't really talked to people about tiers in weeks so it could have changed. slayer's fun, but he is too technical for my liking. all these extra steps i need to take to do such simple things.
  23. LB

    Slayer AC strats

    i highly recommend that you practice backdashing out of 6hs->face splat. it's doable, and it'll give you practice on other reversal/straight out of block-stun backdashes. if you don't IB the 6hs, you have NO option than to backdash. otherwise, you can't get out at all. i guess it's not SUPER hard to IB the 6hs, but you will block it way more than you IB. you really really don't want to get knocked down by potemkin. pot will either pot buster, 2k into knockdown, or super. that is NOT a good position to be in for slayer whatsoever. if you don't get knocked down, you can pretty much with the game. pot really only has backdash against you, so be wise about your pokes and expect to say 'WHAT THE FUCK' when you get pot bustered past pot's 2k range. yay. oh, SS2k will get you pot bustered. pot doesn't need to IB it either. if you do 2d on pot's wakeup anticipating that he might backdash, but doing it from a relatively safe range, pot will backdash, 2d will whiff, and you'll die. there is nothing slayer can do that is meaty that might also stay out long enough for the backdash to wear off. it's a shitty situation. oh, if you are predictable with 6k, backwards punch shit will beat it all the time. all of my slayer vs pot experience is me losing, so i don't really know what to do to win yet. hahahaha.
  24. LB

    Slayer AC strats

    i found out yesterday that you cannot jump out of potemkin's f+hs, face plant. however, you can backdash out of it but the timing is tough. you can jump out hella easy if you IB the f+hs though. if you 214S vs a knocked down potemkin and potemkin does his invincible FB move, potemkin will turn around and kill you. 4 potbusters kills you. sirlin has perfected me the most. in life. i suck at combos. potemkin's j.s beats slayer's f+hs and counters your ass. it's weird. slayer's j.d won't hit potemkin sometimes straight off the ground. kugler probably knows when i'd use this. you can relaunch 4 times on potemkin pretty easy. i hate potemkin.
  25. LB

    Slayer AC strats

    someone mentioned that bite was throw invincible. i personally have no idea. i guess it's indeed like 3s where you can break command throws.. just hella harder. i use it a lot. bite's cool.
×
×
  • Create New...