I think you should put the combos on it's own section, btw both combos are missing a 5D. Could change the information on a few things: Wardcut engage (5D > D). It's not bad, but there is always a better option. Only really used on OD combos. Explode Engage (623D > 22D). It's not really bad now, just situational since you can 3C > 5D. Does good damage on combos started off 2a and it's an option for 623B or 2C.
Her combos and damage got buffed a lot, but her neutral and pressure got worse with the drive bounce. Being special cancelled doesn't help at all, her grabs are easy to punish and only the charged projectile is positive on block.
CH 3C, CT, IAD, jC, 66, 5B, jB, jC, 6B, jC, jD.
Tested on Carl, Arakune and Azrael.
Need to test, but probably work off raw CT on airborne character.
Any tips on how to combo after non CH 6C?