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mAc Chaos

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Everything posted by mAc Chaos

  1. I deserved that loss.
  2. jeez my execution is so terrible right now im only winning by salvaging all my fuckups
  3. we should just do hotaru jousting
  4. you thought i was joking about blocking
  5. Does using 6C[2] make a difference for any combos in EX? I pretty much stick with 6C[1] for every combo and it seems to work fine. It doesn't seem like CS2 where you had to hold it for a certain duration.
  6. http://www.dustloop.com/forums/showthread.php?6054-CT-Hakumen-Combo-Thread&p=392215&viewfull=1#post392215 Aha. I knew I had this feeling for a reason. Maybe it lands always now because of the changes in frame data. They made j.2C slower after CS1. Actually that sounds similar to what you were just saying. But anyway, if you're trying to figure out how to make the combo work just listen to dioxide.
  7. If I recall correctly, you can mess the combo up by either landing the j.2C too early or too late. Too early and they tech before the 2C. Too late and they tech after the 2C. Although that's hard for me to figure out now since you're supposed to land the j.2C at like the last possible second, so how can it be too late. It's become such muscle memory at this point that I've forgotten how it works.
  8. Combos with 6C are like "BURST HERE PLEASE." Too bad it's a good combo move.
  9. disable the back button on my controller only use D
  10. STAY FREE what can i improve on how can i troll harder
  11. He is probably too busy trying to hunt down Toan's lambda. Lambda VS Hakumen. It is like an addiction.
  12. You should also get the 623AA combo down.
  13. Actually, this combo here: (3) [starter] > Renka (1) > Gurren > IAD j.B > j.A, 5C, 2C > sj.B > j.2A, AD j.B > j.2A, j.C If you wanted to make it easier, drop that first 5C. Actually if you wanted to make it real simple: (3) [starter] > Renka (1) > Gurren > IAD j.B > j.A, 2C > sj.B > j.2A, AD j.2A, j.C
  14. Well now I feel stupid. For the main BnBs that should cover it. Hakumen's combos are basically all the same route, except through tons of different starters. As long as you get the mid screen combo down, and the corner version, you should be fine. Then it's just a matter of being able to turn all of your random hits into the combo.
  15. I edited the combo OP to mention dropping j.B if necessary. The non optimal combos are in the large combo list which are for different situations / meter gain / etc. But the BnBs should be optimal ideally.
  16. It's the normal j.B j.A combo except there's a j.B after the second 2C. Anyway I had some trouble too, I remember now I've been ommitting the second j.B myself during matches. Most of the combos I use are based on ease of execution and reliability rather than squeezing out optimal damage. But these guides are supposed to have the optimal ones...
  17. Wait really? I do that j.B combo in like every single match. Are you sure? Let me try that in training mode...
  18. 5A > 5B > Gurren > 3C 2A > 2B > Gurren > 3C Things like that.
  19. you gonna change that title to "not free to zantetsu"?
  20. I want to see how they represent Hakumen's counter.
  21. My favorite is when someone picks random/random against me and we get Sword of Doom and Mu's stage.
  22. Chinese food ~> eaten. Why don't I ever learn. I owe Tectal a FT10 for now.
  23. Yeah but even with a plot as simple as SF's the media based on it manage to leave 90% of it out.
  24. GGs Biscuits, that was some good Arakune exp. I started getting a feel for how he moves around and how you play. Also Biscuits. It's not about mashing. I don't block because letting Arakune get momentum is suicide. But I'm not just randomly hitting buttons. Who in the world would just sit there and take it if they could consistently beat Arakune's j.B. I could so I took advantage of it. I do hear the whole "I have to play perfectly and zone you" a lot though. I just take that as a mark of accomplishment because that is what you are supposed to do against Hakumen if the Hakumen is making you respect his options. He's supposed to be the defense guy. I noticed that all of the rounds I DID just sit there and block, I got curse mix up'd to death. Good defense isn't just sitting there and holding down back, it's knowing when you can take advantage of holes in the enemy's pressure and fight your way out too. Plus it's Arakune, isn't that what you're supposed to do?
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