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mAc Chaos

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Everything posted by mAc Chaos

  1. You mean from tonight? Or the ones from way back? Also if you forgot about the XBL messages then why did you tell me you were going to be offline. Just randomly letting me know. :P BLADE I'M GOING TO BED AT 3 AM TONIGHT* *probably 4
  2. Yeah I was pretty much thinking of the beginning of CS where he tells her to get lost and she goes off to cry in the bushes or something. Maybe in CP he'll be more willing to have her around. Also is it really incest, since she's a different person. I meant like as in liking him because of her dormant memories.
  3. Cut out the squabbling guys. Noel always seems to WANT to like Ragna, but Ragna always pushes her away.
  4. I kind of want to start uploading matches again, but every time I record a replay (which I haven't done in ages) I always look at it and think it's either too perfect to be representative of my real play, or too messy to be worth it. Same with my opponent.
  5. I'll play you, but I gotta eat dinner first. Just let me know when. Oh, so no XBL messaging. :P
  6. Sorry Gold, we were in the middle of a Haku fest.
  7. Also tectal, you actually seemed more aggressive with Hakumen than Mu. At least in some of the matches. Stupid lasers~
  8. tectal i dont know what kind of voodoo you were working during those matches but i literally burst into a nose bleed in one of them hit me so hard it went through the tv GGs tectal, I want to get used to that Mu of yours so I can destroy it. :3 What's up with all the different Mu styles. GGs Blade, you were starting to use my tricks against me in the second half.
  9. 3c vs shippu the ultimate battle
  10. lol i've got a pretty good feel for how you play so i have a leg up against you compared to tectal
  11. tectal is so patient its freaking me out ok inv coming
  12. lol tectal that double hotaru was great
  13. > 3 corner loops yup just got it, gotta use j.B before the second loop because you're a bit far to do it normally does about 4.7k also 3c had tons of hitstun always :3 ill send you an invite tectal
  14. oh god i got 3C > 2B > Renka (1) > Kishuu > 2C > j.B > j.2A > IAD j.B > j.A > 2C > j.2A > IAD j.2A > j.C to work from midscreen my 3C powers have just doubled you have done the world a great service also blade yeah, i just got on
  15. Does that work with everybody?
  16. not enough scumbag blade, i am disappoint I run into the same problem with NEC every year. It's like 20 minutes from my family in PA, and I go back there for Thanksgiving just the week before, then I have to drive all the way back up to Virginia. Then right away I'd have to drive right back to PA for NEC. On top of that, since it's close there really isn't a point of getting a hotel room and staying for the weekend, so I only go the first day with my brother. But it's PS3 only, so I can't really play on that either outside of just gimped C mashing. (Somehow I always get 13th place though.) I just end up basically paying $40 to go say hi to everybody for 2 hours and then leaving :3 :3 Still fun though. You make me want to play you again Blade.
  17. "whos the first guy that's gonna press drive" lol, i should've gone
  18. Tager doesn't have anything out of his OD aside from OD + 720.
  19. I disagree withe everybody saying to try everybody. It's not like you can tell what their play style is really like until you can get decent with them, and that means playing with them for a bit. You will learn more about how other characters play, by fighting them when other people use them. I never went through a lot of characters, I just picked Hakumen and that was it. As for knowing how to punish moves, that's where frame data comes in, or just asking us what moves are unsafe. Some moves have longer recover than others, which means once you block them you can attack. Inferno Divider, for instance, is invincible during its attack and beats pretty much anything you throw at it. But if you block it, it takes forever to recover, and that's when you can hit back. You can learn that kind of stuff through trial and error, or looking at frame data for the character's move and comparing to your own moves and how fast they are for which ones to use to respond. (By the way, Hakumen's counters also fall into the punishable category. If you do it and they don't take the bait, you're stuck in recovery for like 3 hours and they can hit you.) For Hakumen's counters, you should look at them like checkmating the opponent's attack as if it was a chess game where you saw their move coming or they did something that's too late for them to stop, rather than just throwing it out there and hoping you get lucky. The classic: http://www.youtube.com/watch?v=75sS8F66idI
  20. Happens to me all the time. :8/:
  21. That's the same problem I have with Makoto's 6B. Even though the frame data says it's slower than other overheads I can block, the animation isn't as distinctive as things like Jin 6A.
  22. mAc Chaos

    Chubaki

    hakubaki
  23. What about that body slam move. It looks like it can make a lot of air combos still give knockdown and oki.
  24. You shouldn't be trying to use his counters all over the place. They're very risky, but if you have a good grasp on what the opponent is thinking, can be used well. But if you're still learning everything, obviously it's going to be early for that. You want to just block and then punish unsafe moves. Unsafe moves are moves that, when blocked by you, leaves you able to act earlier than your opponent. You'll be able to hit them while they're still recovering from their attack, and they won't be able to do anything but get hit. But that requires you being patient enough to wait it out until the right moment. That's why it's important to know what your moves are, and what the properties of the moves your opponent is using are. But you can also get by with Hakumen just keeping people away from you with his sword. If they're clumsy they'll just rush right into it and get smacked in the face. His combos are still tough for a beginner, but simpler than a lot of other character's. You can just start with easier stuff and build your way up. Remember, combos are what you do AFTER you land a hit. But more important is all the stuff that goes into being able to land that first hit. The combo is just an afterthought.
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