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Arcade Fire87

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About Arcade Fire87

  • Birthday 05/02/1987

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    Arcade Fire87

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  1. Hmm... if I were to rate the matchup based only on what I've seen from top lambdas, I would rate it a 5.5 in Ragna's favor. All the nerfs hurt lambda's ability to shut Ragna down, but she gained a DP. This is a huge tool in this matchup. Ragna's block-strings are all DP'able anytime he does something after 5C, 2C, or 3C, and at other points if you IB or have Godlike timing. THis lets you knock him out of a pressure string and across the screen, and he will have to run the gauntlet again. The reason, 'spamming' 214D works so well against Ragna is twofold. One, he's huge. He might not look it but Ragna's hit-box is about the same size as Hakumen's. He just cant weave around the swords like other characters can. Two, his jump is slow. THe only character who gets off the ground slower is Tager. By putting him in situations where he will be tempted (or have) to jump, you can take him out of his element.

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