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mariusrhpsd

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Everything posted by mariusrhpsd

  1. Praise be. Kind of off topic, but did they change elph 5h to not be special cancellable when she mashes?
  2. don't play with my feelings
  3. 5D Has same move proration wait I thuoght it already had that on cp1.1
  4. It's not the same thing. At all. How can you compare an overhead with a command grab?
  5. is it me or they cut down the recovery of some of his moves? kinda to compensate for gcod maybe?
  6. 2d already was 100 p1, or at least pretty high p1 iirc Edit: yep, it had, they buffed the p2 of all his moves by roughly 10% or more, good stuff
  7. I think the 6a buff may be only on juggled opponents and not really for neutral? In combos it does seem like the pull is faster, not so much on neutral. BTW AC GF whiff shenanigans are still there!
  8. still, it doesn't seem possible to pickup after ground ch, and i don't know if the j.abc loop after 3c236a is still there
  9. the link was still redirecting to 7:38, i think i finally fixed, http://youtu.be/2GVx6XCSFHI?t=7m27s
  10. http://youtu.be/2GVx6XCSFHI?t=7m27s did the armor activate earlier? *corrected timestamp
  11. It seems that the old backdash is back, at least he doesn't stop midair and flashes a big red "PUNISH ME" sign now. J.B ch ground bounces like pot's j.s, pretty short untechable time tho, rip hammer 2008-2014 (although you maybe can combo from an air hit, though not 6C). Also mtw can be emergency teched
  12. i only get hammer ch when they rush in during dem active frames, it wasn't anything reliable at all
  13. what tournament?
  14. so far what i got from that video: -6b no longer overhead, comes out faster and can chain into itself or 6b/specials, ground bounds on air hit -Atomic Collider similar to CS version -6A knocks down on air hit, stronger pull -360b now bounces far from Tager, possible to combo midscreen with Spark Bolt, combo time seems short. -5D now wallbounds in the corner -OD gives armor to D moves, 4D was not shown.
  15. So, it does seems it depends on the level of the attack, not an universal silly rule that will send tager to the bottom of the tier list yet again
  16. the horizontal range of 2c sucks, even though the motion he does would indicate otherwise (i think even pot 2h has more horizontal range) :P
  17. 2a loses to any long range air to ground poke, like jin's or rag's j.c, it's really situational and it's not really favorable on trade
  18. I only use 360C when i'm making seriously hard reads, or to catch the other one offguard if they try to avoid air to air, otherwise it's just a shittier AC (with a stronger pull tho) also, 2c sometimes works for shallow jump-ins if you quick rise, it's much more viable than AC as an antiair... and yet it still sucks
  19. but tk 360C can't be used when you're on the defense, at least AC has *SOME* head or upper body invul, i really wouldn't mind if they add another AC that actually works as an antiair like kagura's new C flash kick, but you can't combo off it or just gf or SB, 2a or 2c most of the times are just not viable as antiairs, not to mention the combo time of 2a is just awful
  20. I kind of like the new AC, the mixups you can get from GF whiff are really neat, although if you dont have magnetism having to forcefully 2d or SB midscreen is pretty dumb. If they can keep the gf whiff shenanigans but give it a way to follow it up without SB it would be awesome, maybe adjust the bounce arc so it can be followed by sj.b/c/d(but not 6c or any grond normals) into GP?
  21. Wasn't GF like +7? Also, depending on the spacing 2d can be pretty safe, it's -1 if you do it point blank IIRC
  22. dunno, when i play tagers I never go for meaty 5c, I normally go for meaty 5b, 2d or some air normal, if the tager is mashing backdash 5c is just horrible on whiff
  23. 5c can be backdashed and punished, 5b/2d are the real monsters here IMO
  24. (or at least some real super armor) btw, can you do the 3 air loops from 5b5c6a3c236a 5a j.abc j.abc sj.acd? i don't know if i'm messing up the timing or it doesn't work anymore, i think i can pull it out from 5b3c tho
  25. if only tager had sentinel's damage, not only his hurtbox
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