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mariusrhpsd

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Everything posted by mariusrhpsd

  1. Terumi broken? Maybe if you mean he isn't really functional, or subpar most of the time. His CT is utter crap, the only thing he can RC to get damage is 6c, and unless you're not doing anything stupid he won't be able to land it. NEVER. CA is meh, Terumi's defensive options are SHIT without meter, you can abuse him all you want, he won't be able to do much really.
  2. you had to beat score attack to get the unlimited? or was it unlimited mars? might want check the new unlimited tager stuff
  3. Probably not the best idea, Mori can just give it the walk speed and stop at that
  4. it wouldn't be the first time we got something from the unlimited tager, 6a charged was first on the unlimited and then added in cs2 or ex, cant remember. 4d charge cancel would be AMAZING
  5. who needs a timer when you can FEEL THE MAGNETISM
  6. Yeah, and we always managed somehow with what we had, at least hazama seems more manageable now (kind of?), I'll just wait until the console version myself, and I assume that would be at least 9 month seing as xrd is being released on december, and the persona arcade update is due this month or the next I think?
  7. i've used tager since ct, so even if they nerf him to shit it won't get to what it was in those days, most of the bad matchups he has are design flaws like eddie vs pot was in gg
  8. im guessing it will be somewhat like an alpha counter, the timing would be very precise or the recovery of the activation to behave like instant block, i'm leaning towards this or some special condition for activation
  9. back to the good ol' times of drinking and crying, yep
  10. VC cancel into specials on gp, MAKE IT HAPPEN BBCP2.0 IS GOING OUT WITH A BLAST
  11. some invul or gp for the hammer cancel of vc would be nice too, but oh well, we can always go back to our higher tier/better matchup alt
  12. give Tager back his backdash and a real antiair kthnx
  13. maybe I suck at tk's, but it seems that the j.360 has height restriction maybe? when i try to tk with 2147896 if i do it way too close to the ground i get a j.C, cant get it consitently with 6321478 tho
  14. what's the most you can get from a midscreen raw AC? with SB, OD and 50 meter the most i could get is 4.5k, but im pretty sure that the combo is not optimal
  15. 5d~a against hazama is really risky, or at least it was in 1.0, you could houtenjin through the armor if timed right before it becomes active, dunno if you can backstep it now
  16. trades with jayoku wins against kagura's flashkick and [4]1236, just input the j.b a little earlier, a late j.b would lose to the charge super haku's 5d doesn't have invul, so an early j.b would just counter it right away, cant kishuu either, yukikaze obviously wins, you cant even do a delayed jump into a delayed j.2c to fish for a fatal, that shit has way too many active frames FFS so i'd say wins against any 8f reversal or slower? also loses to both bullet and tager 720's, as both are +0 DD (based snk?), you cant do a 720 of your own
  17. Yeah, bsledge safe jumps are pretty tight, if j.D actually has landing recovery it may not be possible BTW, which characters have the fastest dp/DD? i've been practicing with rags but i haven't looked up who has the fastest reversals
  18. Can you safejump with j.D after a Bsledge in the corner? I don't know if I can't get the timing right or if you just can't do it
  19. I kind of started this guide on a whim, I was testing stuff with a friend and eventually put it on paper to keep track of everything, maybe i'll revise it after the patch and finish all the other cancels but yeah, 2db was death for most matchups, although the IB 5db tick throw was pretty cool
  20. I started making a punish list for kagura's drive cancels, primarly to avoid doing some depending on the character, so far i only did 2db and 6db, later i'll finish the rest https://docs.google.com/document/d/13DcG6foV2iwra7N2uZ6xTaJ7IAQPEIGOUtuVK1mm0Ho/edit
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