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tuka

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    hadarshamir
  1. As you said Rion's setup wasn't tight so air dash j.S would never hit there. Crouching hitboxes get bigger while blocking so as long as Faust is stuck in CSE you can get it. That said he's still tiny and you need to time it well, but it definitely works.
  2. Naga vs N-O Rachel for the first 30 minutes and then some more Naga casuals https://www.youtube.com/watch?v=_wFVHj5pr6Y [5DD > 4DD] x2 is ridiculous, and chip damage really stacks up after a while
  3. Did they remove j.2C > j.C on block? edit: nvm they didn't https://www.youtube.com/watch?v=kNUqepGX_wY#t=975
  4. I'm here since I think the level of knowledge and people is much higher than the other places, are you trying to prove this wrong? I'm all open for opinions so hit me as hard as you like with some solid reasoning, don't be an asshole.
  5. Yes, its does work well, they just get hit for 600 damage and don't care since it end there. It's a whole different story with 50 meter and the threat of 3K/corner mixup.
  6. Any decent player who fights Jin should know that 6A is useless without meter, I know what you're talking about but it mostly applies for those inexperienced in the match-up. I still think it's not that bad.
  7. It's not THAT bad. 6A is more about the threat of a fast overhead when you have 50 meter.
  8. Damn -8 is a 4K Ragna combo on normal block lol Dash cancel on throws still hold the title of most useless change, everything else sounds fine. No word on Ground/Air 236A?
  9. So 3H is now mostly combo filler and not okizeme tool of the gods like in +R?
  10. As long as 6A isn't punishable on block!
  11. Kagura's 2C making him take a step back and causing Jin's 5C to whiff makes me a sad panda. Huge combos.
  12. Corner damage is pretty high, mid-screen is average but can go higher if you have the resources (gravity, crush trigger).
  13. Good job.
  14. - 5C is crucial after the first 22A otherwise the opponent is too low and any followup to crescent won't connect. - 2C is bad for proration apparently, that's why I used 6A > 6B. - 5DD kills damage. - 214D after the second OD will drop the combo.
  15. I use two OD's for 8.8K, technically cheating but challenge mode doesn't care. Luna, Corner, OD > FC 5C(1) > CT > 236C > 214A > FL > 5C > 236D > FL > 6A > TK Crescent > 6A > 6B > 623C > 2DD > 6C > 236D (OD ends) > OD > 236236D > Dash 6B > 236C > FL > 236C > FL > 632146D
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