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Posts
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Hmm regarding those combos in the videos you posted Geno... is there any special timing for the frog after BBL? I tried it today and frog didn't activate after 3c. Also, about the 3c ground bnb combos on 3c froggable characters, like 5CDC, 214A, 3C, 236A, 3C, 214C, 3C, i have trouble hitting the last 3c cos the opponent is too high off the ground. Any way to solve that problem? Btw i found if you trap someone in the corner and activate Rachel's astral, and she's in her invulnerable frames, you can spam all your wind in the direction towards the corner to lock down his/her air dash for a guaranteed win hehe.
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Nice. You've been working hard Geno =) Just when I thought my Rachel was decent, I find out I'm still wayyyy behind...
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Ok I checked the dmg for 6A to lvl 4 TD is around 2.3k. From 5CC to lvl 4 TD is 2.7~2.8k. Both of these are without additional combos after the TD hits. I went and practiced the j.2c again and I think I've almost got the timing right. I've solved the problem of the opponent teching in mid-air and also the timing of the lobellia I should have got it also. With a bit more practice I should be able to hopefully do the j.2c combo consistently, right now I still miss a few times and the combo sometimes shows up as invalid, but I think I should have to combo perfected soon. Right now I just need to learn the timing for the different characters.
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That explains why I couldn't do it on Tager the other day then. I thought I had lost all of my skills. This was a really informative post. Thanks. So I think to do it I just have to do j.2c really close to the ground (right now I've been doing it when Rachel is about halfway from the air to the ground) and do as little hits as possible. I haven't really tried the 236B after the bounce, cos' I didn't really expect the opponent would bounce, thought I would fail at the lvl 2. Shall try it now. The one time I did try it though, the 236B missed. Is there some sort of delay required? Oh yes, one last question. When I try to do the j.2c, if my j.2c missed their hitbox by a bit, does this mean I just need to jump forward more? Does this mean Fatal counter 5CC into TD lvl 4 has amazing damage? :D I did try 6A 5B J.B J.C then TD but I suppose this works better, and is doable with lvl 4 TD unlike my 5CC version. Many thanks!
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If you are talking about CT, you should try to maintain a distance from Tager so you can punish him with 6B. There are actually a lot of chances to CH with 6B. At close range Rachel doesn't have much chance against Tager unless you can do the air crossup Tager combo the Rachel keeps using in this video: http://www.youtube.com/watch?v=ubdkg1PZUhE (Note how the Rachel maintains a distance from the Tager unless he's doing a combo.) But that's for advanced players and a bit hard to pull off consistently so if you don't feel comfortable with it just stick to 6B CH Dash 5B 6CD J.c 5B etc. Oh, and try to keep your frog and pumpkin out at all times, George helps to bait sledges so you can punish with 5B and pumpkin helps keep Tager away or can save you at close range
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TD from 5CC does a decent amount of damage, usable to finish off opponents, bad thing about it is that's its very hard to get a lvl 4 TD in that combo, since most of the time 1 wind is used for the 5CC. Also, sorry for the noob question, but I'm unfamilair with some of the terms, so by buffer you mean i input the command ahead of time? I tried super jump into j.c then 2d, really hurt my wrist, have to push the stick up and down so many times D: I still need to work on the basic timing i guess, still can't do it consistently, I think it would be better for me to learn the normal jump version before the super jump version. :/
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Lol. Bang's drive attacks are pretty easy to see, since everything becomes slow motion, you might be able to stop inputting your commands and block his D attack. It's pretty easy once you get used to it. I find the hardest thing about Bang to deal with are his air attacks. (Shurikens, that claw attack, and his j.c). Nice video in your sig Zeromus.
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So the different heights of the lvl 2 j.2c alters the way the opponent bounces? That explains why I can't seem to combo after the bounce. Any other way to optimise the untechable time of the j.c other than delaying it? EDIT: You can also combo tempest dahlia from 5CC.
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D: But when I tried super jump I always end up too high and opponent always techs before the j.2c connects. Sigh this is the hardest combo I ever learnt.
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Omg still can't do the j.2c combo properly...is the timing like for different for all characters? Cos I tried a timing that works on Ragna but then doesn't work on Tager at all, the Tager keeps teching after my jump cancel. And also how do you combo from j.2c after it connects, cos I see in MaDao's combo video he could link a 5b then air combo from there, while my opponents keep teching in mid-air. Is it still something wrong with my timing or my height?
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Try using a cat chair when he sledges...otherwise there's pretty much nothing you can do except block for CS...or are you talking about CT?
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But the window is so small everytime I try it the opponent techs before 5c.
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http://www.nicovideo.jp/watch/sm11414769 Two bad matches with Rachel. I hate Haku-men. Btw how does the Rachel manage multiple lvl 2 j.2cs in that full hp tager combo?
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For that the problem I have is not being able to dash after the 5CC. Also, how do you do the 5B 2D? The 2D timing is so hard
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For BBL I actually do 214214D, how do I incorporate the 1D into that then? I'm also having trouble with another combo, corner throw > wall bounce > 5B > 2D > 5CC > wall bounce > 5CC > Wall bounce > 214B > 3C > 214A. I have trouble with 5B 2D, my 2D is always too slow cos opponent always techs before the 5CC.