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smch

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  1. When you deploy a stein it fires a gold/yellow laser beam. Sometimes though, it fires a blue one that takes a primer off. I was wondering if you can just hold D or something to charge up the normal laser for the blue one.
  2. Did you guys figure out what makes the steiners fire the blue laser instead of the gold one when deployed?
  3. Well, I might be wrong about it then. I never actually tested to see if it was an overhead. I just remember reading somewhere that being an overhead was one of j.214d's special properties.
  4. Anyone ever mess around with TKing her j.214D after 6C or 3C? I experimented with this in training, but I can't do it in a real match since I stink. Seems like it would be a good overhead, but only if you have the meter or charge to make it safe.
  5. From what I can tell, J.C has more range than J.B, if not the same. And I agree, 2C is a good anti air. You only have to worry if you whiff it, which is hard to do considering it has a pretty sizable hit box.
  6. Yea, not having invincibility didn't sound right to me all. From what I can tell, 214D~b beats out a ton of aerial moves, so I don't see how it is a poor man's anti-air. The move is fantastic. Hazama should have a B in "against air" at least imo.
  7. why is 214d~b a poor man's anti-air for hazama?
  8. Having a terrible distortion actually makes her more fun to play imo because it creates an incentive to rapid her unsafe specials. Using her specials for approach seems a lot more fun than using her distortion for reversals or extra combo damage. I have a question though, can you cancel her 214 or 236 specials into other specials on block?
  9. New main time
  10. Based on what's known so far, the developers literally went out of their damn minds with this game. Now what?
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