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pktazn

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Everything posted by pktazn

  1. Heck yes! Valkyria Chronicles rocks! Riela is awesome :D I like them both, I just like Imca a little more.

  2. DDDDD: NO SHE DOES NOT. YOU LEAVE HER ALONE :arg: *lol she'd probably hit back*

  3. Plan on it :3

  4. Luuuucky! That's nice of your friend to do :D

  5. Oh sweet! That's cool. Wish I had time to make a costume to cosplay... though even then I wouldn't know who to cosplay as haha!

  6. Oh nice! :o Who are you cosplaying as? I've never been to Megacon so if I get to go this year it'd be my first time there too haha!

  7. Yay! So excite! :D Are you planning on going this year?

  8. Haha, Indeed. xD

  9. I want to go to the one that's supposed to be in Orlando... I just need the money haha.

  10. In Orlando haha. College xD

  11. WAIT WAIT WAIT YOU'RE IN FLORIDA? :DDDDD

  12. Thanks a bunch for your translations Hiago! I was wondering if it's okay for anyone to translate some more of stuff for Tsubaki? When you have time of course. I have a feeling it's mostly just impressions of her though. D風が中央で6C入らなくなったのが痛い 中央でダメージ出そうとすると、しゃがみには安定しない2C>D剣になりそう 端もD翼の後の拾いが難しくなったから弱体化かな 中央は微妙、端だと爆発みたいなコンセプトっぽいけど CG溜めようとすると端に追いやるの難しいし、溜めないと火力低いという CSの頃からのCGの溜めづらさとCGありの爆発力のバランスが 改善されてないように感じたから今作も厳しそう D光の軌道がかなり使いにくくなったんだが…… 3CCもjc無くなったし これじゃD技擦りまくるキャラになってしまった気が するのだが…… CSっぽい性能でチャージの改善と火力の調整をすればよかったものを… ツバキはチャージ技ぶっぱキャラになったな。 剣は結構無敵長いよ。 あと初心者に嬉しいことだが閃ぶっぱなしてガードされても反撃されなかったw D版じゃなくても大丈夫。 すごい強キャラだと思うけど今回の強キャラマコトといいツバキといいみんなお手軽になった。 最悪な調整。初心者ゲットのためなのか 2c>2cc>5c(空振り)>5cc>エリアル が安定しない… エリアルの236Aも従来のやり方だとすかったり、翼すかったり… 知らないキャラな気分…orz 6A>5CC>D風>6CC>JC>JCC>A光>C翼のダメージが CSより上がったと思うんだけど、誰か確認してくれると助かる 5D:最短でも1/4〜1/3溜まる、最短だと2Dと全体モーション同じ 剣:対頭体無敵、ABCはカウンターで浮く ありがとう、CSのダメージが分かんないけど似たようなので 6A>5C>D風>6C>JB>JC>JCC>A光>C翼 [2371]だったと思うから 6Aの初段補正が変わったのかな 今日CPU相手に衣コンやってみたけど…オレのスキルが低すぎて全然繋がらなかった 5BB>5CC>D風>衣>D槍>D翼〜 以降のうまい拾い方がわからなかった。
  13. Double post yeaaa! Major thanks to HiagoX for translating Tsubaki info! + 5D's charge speed is faster than before. It seems like he got 1.5 charge meter really fast. + 2D's initial charge speed is kinda slow, after that it gets faster. + Air throw can be followed up midscreen without gauge. + A/B/C "Sword" staggers on ground hit. - The opponent techs faster when hit by 3C, so you have no other choice but use 3CC. - Her ground throw cannot be cancelled; it blows the opponent off like you were hit by "Wind". - While charging, you're in CH status. - "C Light" does not break Primers. o 6CC > "D Wind" is possible on corner. o On midscreen, "D Wind" blows the opponent just like A/B/C, but can't be followed-up. o "A Spear" has the same startup time from CS1 but since there isn't any invencibility anymore, people were hit out of it a lot. Can't be followed up even on CH. o 6B looks faster, can't follow-up with 5C anymore. o "Airthrow > 2CC > j.C > dj.CC > "A Light" > "C Wing"" deals around 2400 damage. o "A/B/C Sword" on CH is just like CS1.
  14. I was wondering if anyone could translate Tsubaki's stuff (lol I know OTL) when they have the time. I'm pretty sure these are changes... 5D:チャージ速度が上がった。押しっぱなしでも1.5ゲージ溜めるとチャージ終了になる。 2D:初速はゆっくりだが、ある程度溜めると早くなる。押しっぱなしで溜めつづける。 3C:jcや必殺技でのキャンセルができない。ダウン復帰も早いので3CCに繋げるしかない。 3CC:jcや必殺技でのキャンセルができない。縦回転のやられになる。 地上投げ:必殺技でのキャンセルが出来ない。風を当てたように吹き飛ぶ。 1画面ほど離れるので中央での追撃はCかD閃が当たるかも?と厳しい。 ステージ端では6CCやD風など従来通りのコンボ始動技が入る。 空中投げ:バウンドに変更されて中央でもノーゲージで追い討ちが可能。 ABC剣:地上でのけぞるだけになった。 D風:中央ではABC風同様に吹き飛ぶだけで追い討ちができなくなった。 A槍:CS同様に攻撃発生と同時に無敵が切れるので相打ちが多い。CHしても追い討ちが出来なくなった。 閃>剣>風:剣はAじゃないと繋がらないかも?。剣でのけぞらなくなったので風は溜めないで出す。 ガープラ:バースト後のプライマが小数点切り捨てになった(例5→2)ので バースト使われたら積極的にC風などで削ると良さそう。 6B:出が早くなったみたい、5Cへ繋げなくなった 各種D:チャージ中に攻撃くらうとカウンター 空中投げ:中央でも2CC>JC>JCC>A光>C翼で2400くらいだったかな ABC剣:カウンターだとCSのように浮く B光:ベクトルが真下に C光:プライマー削れない 翼:当たると跳ね返る、JDできるようになるタイミングが変わった D翼の後の拾いが間合いが開くので2Cや5Cは無理っぽい、直で焔も無理かな 端で2A>5BB>2BB>5CC>A閃>A剣>A風>3CCとかも入るが近距離のみ
  15. IIRC only 5D's charging speed is faster. j.D and 2D were faster but they changed it back to CS1 in later loketests. EDIT: I just checked and it said the recovery was slower for j.D and 2D not charging, though they did specifically state that j.D charging was back to CS1 in the last loketest. So I think 5D and 2D still charge faster, though it's possible they changed it in the final product. Loketest 5: - j.D's charging speed is the same as it was in CS1. Loketest 4: I don't think there was any information on her from here lol. Loketest 3: + 2D/5D/j.D all charge faster, though. 2 stocks off 22C finisher midscreen seems reasonable. + 5D seems to recover faster, too - 2D feels a lot slower to recover, was worried doing CC's.
  16. Laguna from FFVIII confirmed to be playable character http://img715.imageshack.us/img715/5339/k203sgg2.jpg EDIT: Bigger scan if you want to read it: http://www.dotup.org/uploda/www.dotup.org1290191.jpg_fjCVkh9AOO4f7hGGpoNw/www.dotup.org1290191.jpg Huh... looks like there's a free-roaming overworld map if I had to go by the screenshot on the bottom left.
  17. THAT'S RIGHT YOU BETTA RUN :arg:

  18. You leave whoever it is you're talking about aloooone :arg: And lol that thread is so awesome haha xD

  19. Ahhh okay this one? http://www.youtube.com/watch?v=3H2KBE9Vfd4
  20. Would this happen to be the video? http://www.youtube.com/watch?v=D1HC5u_8qY8
  21. AMAMAMAMAMAMAMAMAMAAAAAAA!!!! :arg: :arg: :arg: :arg: :arg: :arg:

  22. I lol'd xD You guys are funny. Now to send angry emotes to Ama.

  23. The flip side to that though is that if we don't cancel fast enough, especially if they're unsafe on block, they can still punish us especially if their move beats out the move we're canceling to anyway lol. So really it would just be safer to block but hey, as Tsubaki mains we take the chance right when we choose her from the character select screen :]
  24. Woo-hoo! Another Tsubaki wallpaper to add to my collection! Awesome job with your other wallpapers as well, I have the Litchi one saved :]
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