Jump to content
Dustloop Forums

Dark Vision

Members
  • Posts

    48
  • Joined

  • Last visited

Everything posted by Dark Vision

  1. Ok i give up... I tried it, if failed. I came here, read everything and gone for training again, yet again, i failed. I come back here again, watch the 1 hit vids(not bad btw), read again something about dash jump cancel, watch some more match vids. And then back to training mode again, but no use, another failure for me. I must be doing something wrong, yet i don't know what. I practice on Testament, and even for the very basic 1 hit, i just can't get it out. One of my though is that i haven't really gotten the dash jump cancel thing. i do it for now like: throw 669 j.p j.k j.s j.d Ensenga Help will be appreciate.
  2. maybe sol's command is better too.. anyway, in the corner with frc u can get around 125 dmg and possible KD. btw i started now to play around with the ping pong loop(just made up that name) i saw in some of KAZU match ups. something like: yada yada. wall splat, 236s hs, s(jam's back to the wall) 2hs (1hit) FB (sending them to the wall again) 236s hs. now heres i think i can do the ping pong again, or go for one normal wall loop(s 2hs 6hs hs), or go for s© s(f) j.s j.p j.s jc dj.s j.hs 236k for now i think the most reliable is the third option(air combo), after of course i spent all my tension with FB in order to score dizzy... I mean really, that fucking retarded, i hit with counter 236s hs, or 236s s, and dizzy, can get... well.. dizzy. Even if in the start I am tensionless. it's really begone to become just a try to hit as many puff ball as can enter. really, retarded character :P
  3. anyway to connect her secret super in combo?
  4. i.ad j.d can lead to some nice damage if you can predict their next move (like testa forward beast)
  5. when she touch the ground with her hands (use training mode to see?)
  6. 1) what can i do if my opponent FD defend so i won't be able to stay close enough? 2)i said, combos are fine, pressure sux.. 3) btw, it seems that i can't always connect f.s after crossup hs..
  7. hey guys, i had today one long session with testament player, and i got a couple of things about my game.. 1) he kicked my ass, badly 2) i cant punish and do power combos(loops) with jam, but it seems that i can't keep a good pressure with while i am in. i know she is not the type to control the match via many pressure strings like some other characters, but still, i can see many Jams in match vids that once they got close enough for her pokes range she can stay there very well. 3) it seems that i can't keep my concentration up, i end up doing really predictable things, and vs testament who reversal you for it, or burst bait, or just start imba mix up you to death, well, the outcome is fatal. sadly i noticed i have this problem in other gaming's direction (tekken, starcraft, etc..) i think the is the main problem here... any help?
  8. of course if u have no meter u cant try for 2p 2hs etc...
  9. throw frc s.c 2hs (2 hits) FB
  10. the charges allow you to do the charged move (236k, 214k or 623k) after specials u normally can't, like 236s 236D (FB puffball), 236s 236k, and of course after any one of the special kicks.(again 236k,214k and 623k) the bonus you get(and fix me if i'm wrong), is stronger version of the move, which do more damage and is untechable for longer period. which will most of the time allow u to continue to wall loop (charge 236k has splat properties)
  11. any help with the forward FB combo after a throw? (backward is a joke...)
  12. 2 q regarding jam... 1) it's harder for me to do back AD or back IAD into 214k, i always get the regular version. any tips for it or no secret trick in it? 2) I can't connect FB after frc throw... i try on eddies something like this: trow frc c.s 2hs (2 hit) fb. when i do it the fb throw them to jam's back. wich is good, but it seems that i can't connect to go forward too, any tips for that one?
  13. u see, this is the fuck, i know 6p is not that great but he is not THAT stupid and he mix it and somehow i get hit a lot... one match i've got hit by counter ad j.s j.hs(i think) for knockdown, 2 ublockables, dizzy match over, from full life, this is really insane... i know this is probably my problem as a player, but i wish to know how do you deal with thie retard dizzy rate.. anyway pot is not much of a problem, i can deal with him most of the time. in that session i was just furious on that dizzy shit..
  14. i played with pot and he tried the super mario tactic.. jumping, jumping, jumping for the win.. but maybe i fucked up my anti air game (he really is big and scary..) anyway, i played also a eddie's player and he 6p'ed me to death (i mean to dizzy but u know the end of it..). u might think i was jumping too much and for while u were right. but after few match i got the trick and started to relay more on ground game, but guess what? he kept throwing those 6p, preventing me from start any fish pressure and baiting me for some shadow stuff or even the invulnerability of 6p. and again, dizzy, end of the match. after a while, when every 3rd round ended with DESTROYED, I've got frustrated and picked up jam. well I know that maybe i didn't play at my best and stuff, but still any solution for the so fast dizzy rate for dizzy?(i promise myself i wouldn't use that phrase with the double 'd' =\). the only thing now the keep me from moving(back) to jam completely is that i feel that dizzy can control the match and outcome a little bit better, while jam is a lot more depended on opponent's mistakes... but still i love them both:psyduck:
  15. any tips for how to unleash jams mixups after the loop? i know u should loop two time and the last one end with 2hs 236s 236p, or something like that. but actually manage to fail to create the mixup. sometime the tech away, sometime jam is in the wrong direction and so on and so on.. any tips to upgrade my jam's mixup game?
  16. jumping away can be good idea.. u can try 6hs if u have enough time (probably not if he tick-throw you :P) u can even try to mash 2p and it just might gonna work (and give u the initiative). but overall i guess jumping away for safety will do the trick. just be aware from baiting for it..
  17. i use stick so i can hold the S as long as i want anyway i think I need to be able to force my oki on them cause they always jump b.. t.t i back to training mode.. i will post more vids and compare them to myself every time, ho joy, just like school project...
  18. hi, i was played dizzy in Slash (not so good thought) but for AC i decided to pick up jam as my main. for some reasons i decided last session to pick dizzy again and give her a try.. any tips are welcome dizzy vs millia http://www.youtube.com/watch?v=D2w2mCtQ5dQ eddy vs dizzy http://www.youtube.com/watch?v=YEmGLDXma9M&feature=related dizzy vs testament http://www.youtube.com/watch?v=sxI0lJrXThQ&feature=related
  19. i have really... but really dumb question. why i have trouble to connect j.s dj j.s? sometimes i hit and sometimes comp tech (training mode) any basic tips?
  20. i think it's kinda basic but... hw do i tk her 236k after 2hs to hit crunchers? i tried doing k,s,2hs,2369k k,s,2hs,9236k but with both i can't pull it constintly... any help? (it's seem so basic that no one even explain it t.t)
  21. bah com keep teching my db before i hit... any tips or just to keep practice?
  22. THX i changed it a little and done this on Dizzy: S,2HS hjc s,p,s,hs(2),214s land 2hs HJC s,hs(2) 236P it's easier that way ya? anyway, i heard that she has problems with the relaunch on jony, any other char i should be aware of? anyway i will keep practicing on the harder version u gave me? and... have you got any above avarege relaunches for me?
  23. Hi i am new to millia (played jam and dizzy). can't find it around so can u tell me how to do her re launch combos? start with the basic ones, i haven't got too much control on the pad... THX!
×
×
  • Create New...