It is said that doing an air act parser using up an air action so you wouldn't be able to air dash after it (barring after something like an air throw tech where it resets your air options). So your idea wouldn't work sadly.
I just need to prevent you from knocking me down or getting into throwing range. I'm better at neutral than you so I just need to not make mistakes during it.
If I don't press a button, I will still get thrown so it isn't much of a mindgame. You could just throw me on wake-up everytime and it will work unless I mash gravity.
I don't bother changing my strategy that drastically for each player. I will make some small changes for each player while playing (like baiting Haku's mindlessly 2D'ing 236D~C by changing the timing) but your style of playing doesn't really work for a straight forward character like Lambda.