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toanenadiz

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Everything posted by toanenadiz

  1. How could you let Mac do that to you?
  2. My internet was obviously trying to give me a sign that I should go to bed and I am just ignoring it. I should call it quits while I still have a 100% win rate against Mac right now.
  3. Not ending with the tail. I am disappointed Makoto
  4. Woah. This room is huge
  5. I was about to go to sleep too...Now I am going to have to scrub it out using a 360 pad
  6. The move list for Nu doesn't mention that Luna Nu can modify her 236D like Dia can. I had assumed they took away the ability to change the range yourself and it just went wherever the opponent is.
  7. Poor Mucky. Being made to fight both Murakumo over and over.
  8. How does her 'DP' work? I remember one time I ran up after I knocked you down, pressed 5A and it beat your DP.
  9. Is someone gonna be playing in 20 minutes? Edit: Nevermind. Found something better to do
  10. To give you some info about what you asked though. Nu has two modes: Dia and Luna. Luna mode has that halo thing above her head The Act Parser 66/44 cancels are only available in Dia mode from D moves and 6C (also possible in the air) Luna mode has the 236D oki still, though it has less hits. Dia mode 236D is like CT Nu's except it knocks back full screen similar to Lambda's 236B Dia's drives are projectile level 1. Luna's drives are projectile level 2. Dia's gravity has no hitbox and takes 30% of the gravity guage. Luna's gravity has a hitbox and ground bounces on air hit (it forces crouching on ground hit) and takes 70% of the gravity gauge on whiff. Seems that way. No one ever mentioned anything about it besides its new input.
  11. Not yet. Was gonna go through all the stuff we have and do that tomorrow on my day off.
  12. TK > RC > 5DD > 236C > 236D > 66 > 214D~C > 5C(all hits) > 4B[2nd hit only] > 2DD > jDD > j2DD > djDD > dj2DD > dj214D does 4625 damage and gains you 40 heat. I'm pretty sure Overheat or Nedel would give you a better combo. Also, how close are you to the corner since that could change the combo.
  13. He is talking about emergency tech. If you don't emergency tech Haku's 3C (or any sweep I think), you will be stuck on the ground for 18 frames ( http://www.dustloop.com/wiki/index.php?title=Movement_%28BBCSE%29#Air_Teching ) where you can't tech and will eat a blue beat combo.
  14. I Owner still plays CS2 often
  15. Every Hakumen gets a free blue beat combo off of 3C against me. I can never tech fast enough.
  16. Air Calamity Sword isn't a reversal. Only the ground one has invincibility.
  17. Didn't need to change it. 'we' was right. Overheat is awesome.
  18. Tsubaki's j236D is level 1 in Extend. It clashes with Lambda's D moves which means it is the same level. Which mode was Nu in? Dia Nu's D projectile level is 1 in CP. However, Luna Nu's D projectile level is 2.
  19. Because it's a pain to have to potentially keep up with patch changes every few months?
  20. GGs Errol and H4NZ0. My Tao still needs a lot of work and I am gonna miss Lambda's 4B.
  21. I'll play Edit: And GGs Minoru. I felt bad winning when you dropped combos.
  22. People did use it finish their blockstrings but it was unsafe. It could be punished. People rarely did so online. Though I don't think it used to be in CH state that long. I hope Goro had recovered from it and was just pressing a button.
  23. What kind of invincibility does 6B have? Or used to have?
  24. Totally worth the risk. I'm the type of person who tries to go for the astral all the time I can(except against Mac because he astrals my astral).
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