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[BB:TAG] News/Gameplay Discussion
Kitten Burglar replied to NeoStrayCat's topic in BlazBlue Gameplay
What? I don't understand what you're trying to say. It says double tap to dash, but people are also saying you can only run. Which is it? -
I wish I understood the mindset behind these changes.
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GGXrd -Revelator- Jack-O Hype Thread
Kitten Burglar replied to Soudabuki's topic in Guilty Gear General
does the move work the same in air and on the ground? I feel like I should know this but I'm dumb -
I don't think that's possible with meter proration How big is the followup window for 6C wallbounce? Is 6B or 6D possible? (or maybe even 2D?)
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what do you mean do nothing? like as if the first hit connect and it was cancelled from there?
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Wait to see what 4D is before you get too excited for it. Jagaku not slamming crouching opponents makes no sense to me. Do they just sit there in hitstun or is it now unsafe on hit?
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Nitroplus Blasterz: Heroines Infinite Duel
Kitten Burglar replied to ivanchu77's topic in Misc Fighter Central
I'm assuming Yuki being listed as a playable character and not just a support is a mistake and I didn't miss some sort of announcement. -
GGXrd -Revelator- Jack-O Hype Thread
Kitten Burglar replied to Soudabuki's topic in Guilty Gear General
How exactly do ghosts level up? Is it purely time based, or are there other elements? -
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[Xrd] News & Gameplay Discussion 2 - Console is Out!
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what was it changed again already?
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People always say different numbers for how many mashes are required. I'm doing it consistently with 5 mashes right now. Also if you want to mash it faster on pad, I find using the tip of my thumb easier.
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It's actually just meter specific I think, since being in red health gives the opponent gradual meter gain. Anyway, the enemy needs at least at least 12 heat if they don't dip into red health for you to get 100 meter back, and 8 if they go into red after A Orochi.
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BBCP 1.1 *Unlisted/Hidden* Change List (WIP)
Kitten Burglar replied to Alpha152's topic in BlazBlue Gameplay
Terumi: It's no longer possible to combo a full 623B after 22C -
Alternate of the final combo in Noze's video: A Orochi (2hits) > RC (<80%)OD > 2D > 6D > 236D > ender of choice between Sotenjin > Orochi/Fuuenjin 4.7-5.1k Works midscreen as well as corner. Sorry if this was already common knowledge.
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66 > 2C > 5C > 3C > 22C(lvl3) > 5D > 6C Replace 5D > 6C with corner combo if possible (which it will be from near midscreen)
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Tager's air hurtbox is weird, so it wont work. I used to have a similar problem with Messenga > 5B > 5C(2) in the previous patch if I did it too early, while it worked fine with the same timing on other characters.