Jump to content
Dustloop Forums

CanicaGee

Members
  • Posts

    6
  • Joined

  • Last visited

  1. Wake up dp is good if your opponent get caught by them most of the time. Also its a good way to get away from pressure.
  2. You're right, Bridget technically has more range, but one dolphin loop could change the whole match. I guess I just gotta keep May out of range then, play keep-away.
  3. Yeah I tried that, it works if May does her HS Vertical Dolphin, but if you whiff May could punish with her 3k(that blanka slide) if I remember right....There was nothing in the match up section, so I put it here. :/
  4. I had a great time. I learned a lot because my lack of match-up experience. People were helpful teaching me how to get around character specific things. Thanks everyone for coming here to Devry/Taylor Hall, looking forward for the next gathering.
  5. thanx. I know a few of those punishes already. My friend does either vertical or horizontal dolphin at the end of a block string, I know there is a gap between the last dolphin. Is there any normals I could use ,without getting countered, to stop the last hit of the block string or do I just have to block it all? I've tried 6p and 3p already, I just get countered. Do you know how this match up is ratiowise?
  6. Hello people, I'm starting this thread because I need some pointers on how to fight against may.My friend plays May and he's pretty descent with her, but the thing is that I could read him pretty well and I cant punish him effectively. Any advice? Any fighting style I should fight May?
  7. lol u suck,stop trying XD

×
×
  • Create New...