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About njmamm
- Birthday 06/11/1996
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Interests
akihiko
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Location
Secaucus, NJ
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PSN
YasogamiDesk
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TheOneTrueScrub reacted to a post in a topic:
[P4A/P4AU] PSN Match Finder/GG Thread
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Some cool 1.1 stuff I thought I'd broadcast here... Guys, AnneIFrank, Jona, and Bace giving some delicious commentary/analysis on a Musui (Aki) vs. Damosu (Adachi) FT10! You'll find much talk about meta and strategies here, as well as some nice tech/combo stuff. https://www.youtube.com/watch?v=HMlKEbSvlVk https://www.youtube.com/watch?v=5BvMPS06YBE
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Definitely not my favorite matchup. Couple of things: A good block string in this matchup is stuff>stuff into D weave> 5C, keeping at the edge of your range. As Barz said, pressuring is risky, and if you aren't ready to make a real leap, I find that it's to good having this option handy. Timing considered, it beats out: A mash, grab mash, low block, and DP (YEA I KNOW), after which you can followup with a damaging combo or reset pressure. BUT, as always, keep an eye out for that super grab. If he blocks the 5C, the worst that can happen is you just lose pressure really; it's safe. Keep in mind though, just don't become horribly telegraphed with where you use it. It's not exactly what I would call "legit pressure." Remember, you can short hop your kill rush strings which is nice to bait grabs with, but know that occasionally D grab and super grabs'll beat it cuz they're just that slow/active. If you see this happening, mash j.C immediately; it'll stop your downward (as in hello grab how are you) momentum. On defense, I'd mash DP a little bit more than I normally would because <<RPS>>
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Oh crap you're totally right, haha. need to try that next time
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also the barzorx special: wakeup parry > SB Cork through unblockable ziodyne setup $$$$$$
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Defense really just ends up becoming an S Hold game for me (as in will I go through with it or do something else). Though I like to think IB> EX Parry is a legit option as well? 3f startup ain't so bad.. Though I never had the mind to actually try it mid-match. Another good option is backdash I guess? Will need to experiment more. tl;dr I hate this character. Offense is pretty standard, I'd say. Though we can get away with slightly dumber stuff with him being of the not-5f 5A club. Neutral, just be wary of hist teleport and 2D/j.2D...duck/parry the knife for lols.... if you really feel like you have his rhythm, parry his 5A when he's trying to space you out. Be smart with Aki's j.C/5C and 5D... Other than that, just catch his mistakes.
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njmamm reacted to a post in a topic:
[Jan 31-Feb 1, 2015] Apex 2015 - Secaucus, NJ GGXrd/Smash/USFIV/KI/UMVC3/More
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njmamm reacted to a post in a topic:
[P4A/P4AU] PSN Match Finder/GG Thread
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you need to beat all 4 courses
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become a mod already
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Hmm...Would it be wrong to say that B Kill Rush is his new go-to big damage punish now? I can live with that honestly.. Him having a 6f Fatal Counter normal always felt a little bit disgusting to me lolol
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Weekly Persona Netplay Tournaments! (Interest check)
njmamm replied to TheHitmarkersPro's topic in P4A Online Play
would very much like this to be a thing -
DOMII ROKKETTTOOOOOOO ..that would make sense. You know, I love Domi and the fact he exists, but am I alone in thinking Moke is like, one tier higher?
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Oh, I see. Thanks for the reply guys. That's a real damn shame Also Barzorx... um, I'm guessing you were gonna say someone's name?
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Does Moke aka da god even play this game anymore? The only footage I could find was in early 2014...
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njmamm reacted to a post in a topic:
BlazBlue Question Thread - Ask your questions here!
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You wouldn't think it but Aki's 2B hits downed enemies pretty cleanly. It's a 7f answer that's very easily adjustable into the standard blockstring route, not to mention confirming an air CH with that thing can lead to some solid hurt. If they REALLY like to go straight into kill rush though, that's another story lol
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I think you can return to the lobby if you bring up the start menu. Hopefully then you can have some peace lol
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Just wanted to contribute the FC 5B combo I use since I haven't seen anyone post it: FC 5B > C Duck > B Hook > C Duck > DP > 2B > j.B > 5B > C Duck > DP > 2A > 5AA > C Weave > B Sonic > C Weave/Duck > C Duck/Weave > A Sonic > C Duck > A Hook > B Cork > B Cyclone Upper [6714 Damage] [37 SP Gain] [50 SP Cost] The DP > 2A link is the tricky part. The trick is to hit them with Double Uppercut #2 cleanly (i.e. first active frame) and at the highest vertical height possible.Try and feel the sweetspot. Too far up and you'll miss the "clean" hit or even whiff; too low and the DP just won't launch enough. So, in the combo, if after j.B you notice you hit 5B kinda high, kinda delay the Weave > DP. If lower, cancel through your move chain as quick as is possible. It's a little challenging at first, but it's a solid 500 above your good old Challenge Mode punish. Just takes practice; you'll get an eye for it. Good luck guys! Also, Barzorx, I really feel like they should make you a mod haha, I'd say your channel is a pretty good resume :P