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choysauce

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  1. Here's a few initial combos' I've found. Super basic and most likely not optimized of course lol Midscreen Combos 2K > cl.S > 5HS(1) > 214K 2K > cl.S > f.S > 214K 2K > cl.S > 623K > 236S (Oki) 2K > 5S > 5HS > 214K > RC > 66 > 2HS(2) > 623K4(lv1) > 5HS > j.S > j.H 5K > f.S > 214K 5P/2P > 2P > 623K 5P/2P > 5S > 214K cl.S > 5HS(1) > 623K4(lv1) > 5HS > j.S > j.HS f.S > 214K 2S > 2D > 236HS (Oki) 5D8 > HS > HS > S > HS CH 5P/6P > 623[K]4 (lv2) x3 > sj.S > sj.HS CH 2HS > 214[K](lv2) > 623[K]4 x2 > sj.S > sj.HS Corner Combos 2K > cl.S > 5HS(1) > 214K > RC > 66 > 2HS(2) > 623[K] > cl.S > j.S > j.H 5D6 > 6HS > 6HS > 6HS > clS > [4]HS > 1FB hit > ]4[ > 5HS(1) > [4] > 2FB hit > cl.S > 2D > 236HS (oki)
  2. Is it still asking for accounts? I think I changed the link to be public
  3. Hey ya'll. Wanted to see if we can all share notes that we got on I-no so we can see what might be missing or wrong about our own notes. I figure we can learn a lot from what we look into, and how we organize notes, etc. So these are my notes As brief as I can make, matchup details. I'm attempting to use these as my "glance before a match" notes to make sure I remember any crucial info I may have forgotten. All of them definitely need more work General I-no Info Axl Low Bedman Chipp Zanuff Elphelt Valentine Faust I-no Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Sin Kiske Slayer Sol Badguy Venom Zato-1 (so sad)
  4. =Cross up FDC Ultimate Fortissimo 2369~632147 D~P+K > S 7f startup, but 0f after super flash. The opponent isn't blocking this if they haven't started blocking cross up already and leads to 200+ damage combos. Great to use on opponents wakeup if you can be right next to them on wakeup. Difficult to do with hoverdash > double jump due to turning around so quickly. Shoutouts to Mynus for showing this on his stream (Sometimes I'm getting S Dive instead of super even with similar inputs to when I do it correctly. Not sure why this is the case yet)
  5. I doubt that 2366K starter would work since it would probably activate K dive.
  6. Updated the OP with some new info, namely the instant j.K > Fortissimo input =Instant j.K > Ultimate Fortissimo 665K 236 <hitstop> 63214S Input 66 goto neutral then hit K and try to get the 236 input before you get the hitstop from connecting j.K. You'll start feeling when you know the rest of the motion will make the super come out with 63214S. If you are too low to the ground/input the super too slowly, it won't come out due to the startup.
  7. This is a doc I'm working on for the Sin MU. Def needs more work though http://www.evernote.com/l/Ae8L1_a4vmZIuYR6GY_w6govdZ6s3G_kKJA/
  8. Maybe we should have a info/rules tab for the start so people don't just start inputting into the AXL page. I was about to do the same thing lol and if we link directly to the doc, there is an explanation about it I like Daiandoh's suggestion, it'll help avoid having to ask like 5 people to find out only 1 can play when you are able to. where do you think we'd want to uniformly place the AVAILABILITY field in each section? But also I would add info to say, even though people list their availability, don't let it deter people from contacting someone to schedule some game time with them outside of their availability.
  9. I think for incentivizing content creation for the front page would be good, so DL can offer some sort of compensation for the writers. Would the mods be against putting up advertisements to generate some income for paying writers? Probably won't get prime ads, but SRK started somewhere similar and now they are able to compensate for work done. Also having an easy and obvious way for community members to submit possible stories/streams/events/etc to be featured on the front page Also I think if there's a way to embed a list of the top stories (especially events and streams) on the right hand side while browsing forums might be useful, that way the info is more prevalent for "mainly forum" type users And def talk about just "upping motivation and hard work" is not going to work. We need to strategize on accountability and organizing information while keeping it fun. Having at least one other character specialist that you talk to will help immensely with accountability. Work on sharing tech and figuring out matchups then share it with all of us on DL. If there are recurring topics in a character discussion thread, definitely need to consider making a new thread to extract that type of info. New players will have a daunting TLDR moment when they see 200 pages on a character discussion. Also helping out new players will let us grow and find those people who have way more time and energy than most of us do to help. Let's use some outside research and studies too about how to organize, we can innovate and make things run well here
  10. Doing some last minute tech work before the drive up to EVO. let me know if there's anything else we can add to this http://www.evernote.com/l/Ae8iQUSt7PVM-YbPIsfjAYNGml2QRdxkAbY/
  11. A few last minute notes before I head out to EVO. Let me know if there would be any better answers http://www.evernote.com/l/Ae_5_rtWzxJKz4uwX8AnMoQ7cnVVS8oHjAg/
  12. Wrote a few notes on the Chipp MU. let me know if there's any other info we should add http://www.evernote.com/l/Ae9YvAXSyLtJrIFDUJslWvdeITejLvJ4vno/
  13. Some notes I've been working for the Venom MU. Very cursory for now, but looking to find better answers sometime. Let me know if there's anything we can improve for this note http://www.evernote.com/l/Ae90PvgOr-VAB5mFdmyfPI-Oddu9EvukSyo/
  14. Been doing some labbing vs Leo. Let me know if there are better answers than the ones written in this note. http://www.evernote.com/l/Ae-4bg_Fm6lIILVDjcJNpZ18R5tcbFca91A/
  15. These are some notes I've typed for the Faust matchup so far. Let me know if there's anything better answers for his bs. http://www.evernote.com/l/Ae_mYwlqq9VAOY3qkTC4pFrJGCJEcVw5BH8/
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