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just delay the super until the shadow's cat3 hits.
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Midscreen jump cancel OD https://youtu.be/warNg2cgD8g Not sure what other options you have to get into the loop without using OD cancel and getting shit damage or burning 50.
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[CP] Taokaka Combo Thread - Now with 33% less loops!
MikeySupreme replied to XDest's topic in Taokaka
i think you can change the second 5[c] into a 2[c] then tk236236D. But it seems like an odd scenario being midscreen with 100% health and 50 meter? -
[CP] Taokaka Combo Thread - Now with 33% less loops!
MikeySupreme replied to XDest's topic in Taokaka
during 6C > 236CC > 2D~whatever , the 2D needs to be delayed superrrr long on kokonoe -
[CP] Taokaka Combo Thread - Now with 33% less loops!
MikeySupreme replied to XDest's topic in Taokaka
ok when j.2d~c doesnt whiff, it feels easier than doing j.5d~c. someone else try and see if it's more consistent for you or it could just be me being bad. The only character i immediately found that j.2d~c whiffed on was azrael. -
[CP] Taokaka Combo Thread - Now with 33% less loops!
MikeySupreme replied to XDest's topic in Taokaka
i guess you can do ...6C > 214d > j.db > 5c > j.2Dc >...> j.da >6C... also. http://youtu.be/6wFFGIWX_kU?t=25m27s maybe it's easier on some characters? -
[CP] Taokaka Combo Thread - Now with 33% less loops!
MikeySupreme replied to XDest's topic in Taokaka
For me, after the 6b i just do the j236b right when the stars hit spark goes away, timing seems kinda flexible too. -
yeah, i was struggling a LOT to get that down too, just delay the j.2d~a more than you think you should and you should hit it consistently. If you're doing it on rachel it might be weird because everything is weird on her.
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hey diar what combo specifically are you doing? most of the time though, you just wait a lot longer than you think after the j.d~c
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[CP] Taokaka Combo Thread - Now with 33% less loops!
MikeySupreme replied to XDest's topic in Taokaka
most jp players, pretty much all of them, will default to this route j.c > 5b> 5[c] > 2c > 6c > 214d > jd~b > 5c > JC > jd~c > j2d~a > 6c > 4d6~b > 6c > 236cc > 5da 3.3k~ but it looks like xdest's second route is more optimal? unless it's very character specific or something. Other one looks good too if they're already in the corner. edit: nevermind, looks like you took out a 5b, they're probably pretty similar then. -
[CP] Taokaka Combo Thread - Now with 33% less loops!
MikeySupreme replied to XDest's topic in Taokaka
i dont think you can much more off a 2b starter without using resources and the damage wouldnt be that great. also, i THINK this is the optimal punish route non fatal 2C > 5[C] > 6C > CT > 6C > 5C > JC > JD~c > J2D~A > 6C > 4D~B > 6C > 236CC > 2DC > JD~C >AIR SUPER 6.5K so maybe try adding the 6C >5C extension to your combo maybe? i havent messed around much with FC 2C yet. this is so cool -
[CP] Taokaka Combo Thread - Now with 33% less loops!
MikeySupreme replied to XDest's topic in Taokaka
nevermind,im dumb. should of read the full post. anyway, need some help for people upbacking/mashing backdash after 236a~b giving you an airstate 5b 5b > 5c > JC > j236bx1 > j5d~6 > j4db > 5c > JC > jdb > 5c > JC> jb> jda i can't get a 5da to connect at the end for knockdown, any ideas? it gives pretty much fullscreen corner carry when i start at back to corner -
[CP] Taokaka Combo Thread - Now with 33% less loops!
MikeySupreme replied to XDest's topic in Taokaka
this is probably better yeah. also some random stuff from tsujikawa CH jdb > land > 66> 2db > jb > j2da > 2da > j5?d > 236bx1 > j4da> 6c > [4db] > 6c > 236cc > 5da 2b >5b > 2c > 5[c] > 6c > 214d > j.C > 236b x1 > j2db > 236aa > 5da > 6c > 236c ~ ender http://youtu.be/QOXgCQWQ-S0?t=51m47s i think i wrote those down right, i cant get 236aa on the last one -
[CP] Taokaka Combo Thread - Now with 33% less loops!
MikeySupreme replied to XDest's topic in Taokaka
finally found something that works off 5b/2b in corner against rachel 5b/2b > 2C > 5[C] > C6 > 214d > j2db > 236AA > 5da > 6c > 236c > 5da 2.8K~ i think you might be able to extend a bit, outside of doing 236cc j236b ender, if you get a better starter this mu sux btw -
[CP] Taokaka Combo Thread - Now with 33% less loops!
MikeySupreme replied to XDest's topic in Taokaka
is this route not possible off of 5b or 2b? http://youtu.be/JrEBf0DjFjI?t=5m17s