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t3h_mAsTarOth

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Everything posted by t3h_mAsTarOth

  1. umm i started learning Bang recently... can't use Tager anymore after playing MVC3... lol... he feels too slow... so far i can manage well with Bang's combos... but i heard he got nerfed bad in CS2... so i was just wondering did he loose any of his combos?
  2. no no... i know that 360B auto grabs... but seriously try it out after 22D... if you 360B and they jump and block the 5A then i think the grab will whiff... i'm pretty much canceling 5A into 360A... and they block 5A and get sucked down from the air just in time for the grab... i haven't gotten to try 360B yet... but umm i'm no Tager expert here... so give it a try you guys and see...
  3. i was just playing my friend the other day... and after 22D pick up... my friend tried to jump away and i did 5A... he blocked it in the air... then i did 360A right after and he said he couldn't escape it... is this true?
  4. thanks... that helps... also one more question... most of my friends play zoning characters and don't rush me down... but one of my friends plays a very very aggressive Ragna... like he wants to constantly be in my face the whole time... and i don't feel safe back dashing randomly whenever he gets close cause it can easily be countered... and he always air dashes in from far and does jump C... so if i try to 2A him i get counter hit... and he also does jump B or C constantly during block strings and to start strings... specially after a corner combo... and i always tend to just block and he keeps going... so my question is, is there ways around this? i know i can't Atomic Collider or 2A or back dash on wake up, specially in the corner... but even mid stage i eat counter hits for trying to do them... i just can't seem to be able to get him off my face... any tips?
  5. i can't connect gadget finger after 360A... is it character specific?
  6. wow those are crazy... pretty hard to pull of though... thx...
  7. hey just picked up the game... switching from kof to bb... while i'm a long time kof & sc player and still mainly play kof97/xi or sc4 ...this game looked awesome and way better than kofxii... so i traded xii for bb... and so far i like ragna... his character design, attitude & play style is awesome... love the rushdown yet medium speed based plus life regeneration stuff... anyways i was in practice mode and found a nice combo during blood kain mode... and since all this mid-air combos r kinda awkward to me i'm just focusing on basic combos but i'm trying to get used to the more complicated stuff... and it's probably known but i didn't see it posted and it was fairly easy and did good damage so here it is... 632146D, 214A, delay 214D, delay 5B, 6A jc, j.D jc, j.D, 623D, 236C, 214C = 6848 damage and if u take them to the wall... *i couldn't get the last hit* 632146D, 214A, delay 214D, delay 5B, D dc, D dc, 6D, j.D jc, j.D, 623D, 236C = 7260 damage if u guys can improve this combo please post up... specially the non-wall one... cause u might be able to add more stuff... but thats already pretty hard for me so i couldnt do much more...
  8. y would u try to beat a projectile with it? i use it for mostly anti-airs... beats them clean if u time it as they r about to hit u... also beats instant air dashes from like a whole full screen away if u guessed at the right time... but this one is pretty retardely risky though... only as a desparation and it's also a good combo ender... and during BK if u land this u can get like 6800-7200 damage...
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