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OmniSScythe

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Everything posted by OmniSScythe

  1. Not too big of an issue but stuff with spoiler code appears without it in the "New Forum Posts" section.
  2. That's what I been reading as well. "Stylish as fuck" combos was sort of Makoto's thing.
  3. Something I got Tsujikawa's twitter: マコトはコンボも伸びないだろうし、何が楽しいキャラなんだろうな・・・ワンチャンの火力もタオカカの方がありそう。一応距離が限られるけど空中の相手に低ダJCJB>ビッグバン>拾いとか出来たらちょっと威力はあるけど、状況限定すぎる。6C>ビッグバンから拾いは無理だろうしなー Had a feeling that would work since the loketest changes.
  4. Gotta add the fact that everyone 5/2/j.A had a damage buff as well. 2A does 300 now.
  5. Nah I fully explored CS1 Makoto for sure outside of combo video only scenarios, I mean she was getting 6k off a " jab" after just anti-airing with parry's snap effect.
  6. You're welcome. To be honest from I can work out from small amounts of footage I can definitely make out at least 2 scenarios that gives her orb oki. Her only true nerf is lack of corner carry or rather her ability to get good respectable damage off random hits. Side note: I got buffed, mirror match experience get!
  7. So no else notice how hilariously bad of an example it was to call a character that can still deal 3-4k damage without meter CS1 Rachel tier? Rachel was using meter just to deal 1.8k and oki. xD
  8. It's more like she leaves less of an Impact now. Her drive seems more usless as part as a combo like it is on offense.
  9. I really hope when they said "All Drives have repeat prorate regardless of levels" was an error, 2D(1) could had solved a ton of her combo problems.
  10. That was before we got our current server.
  11. Does acho ever stream or do they just upload batch videos?
  12. 100% accurate obviously means it flawed and in this case it's completely just a troll post. The sad part is that quite a few goof balls already started spreading that chart around like it's a word of god. However any discussion involving stunedge in this thread is legit.
  13. Current stream http://live.nicovideo.jp/watch/lv66441215
  14. H.H stream update: http://live.nicovideo.jp/watch/lv66438311
  15. http://twitter.com/#!/tujikarori
  16. I got it from Tsujikawa's twitter.
  17. Better than what google traslate gave me, also: Jiyuna on twitter: "Too many Makoto changes to list. She's a new char. lol at people getting hype over 4k with her" Hopefully everyone that loved her easy high damage combos can go overboard now.
  18. The Ultimate Makoto BBCSEX Change List Buffs +5B: Have extended lower hitbox to OTG sliding opponents hitboxes after 5D/j.D?. +j.D: Increased unteachable time. +Stargazer: Causes float now. +Lunatic Upper: Have more unteachable time. +Shooting Star: Is faster now and have better hitbox. +Big Bang Smash: Have much better P2 (you can combo after it now) +Normal Throw: Special cancelable. +Back Throw/Air Throw: Now deal 1300/2000 Damage (Makoto gained some weight lol) Nerfs -Movement: Makoto Initial Dash Speed is decreased. -5/2A: only gatling for 3 times. -5C~C: Delay window decreased. -2C: Have 70% repeat proration penalty. -6B: Is slower now, From 20F > 22F. Doesn't force crouch anymore. (5CC > 6BC only works on crouching opponents now) -3[C]: Removed the invincibility near the end. -Impact: All Makoto drives have repeat proration penalty regardless of level. -5D: Untechable time decrease. -2D: Untechable time decrease. -j.D: Have shorter range (Can't do the switching sides punch in normal condition) -j.B: Counter hit have less unteachable time? and launches the enemy higher. -j.2C: Hitbox weakened. Have more landing recovery. -Comet Cannon: Have more recovery. -Break Shot: LVL3 doesn't cause a wallbounce anymore, can still wallbound on counter hit. -Corona Upper: Cannot be followed up on counter hit anymore (In normal conditions), Have less untechable time and follow up window so you can't dive whiff anymore. -Lightning Arrow: Emergency techable now (doesn't cause a groundbound anymore), can still groundbound only on counter hit. -Space Parry: Have cooldown. Hits and throws during Space Parry counts as a counter hit now. Space Parry can only cancel to dash now. Have more recovery? -Space Counter: Weaker proration. -Mars Chopper: Removed gatlings to 2D and 5D. doesn't force crouch anymore. Can't combo after it even with 662A or 2362366D (More recovery? or less level?) -Infinite Rush: Have more recovery (so you can't combo after it with 5A in corner now) -Stargazer: Is slower now? -Shooting Star: No longer Wallbound in corner on normal hit (none counter) -Eclipse Turn: Slower now (Have more recovery) -Big Bang Smash: More Recovery. -Particle Flare: Have invincibility only for short time (can't be used as an OS to beat bursts or lol MTW etc..) Have weaker proration. -Back Throw: Have more recovery (So you can't do walk back > 2B 6A 2D) -Air Throw: Can't Combo after it (Must Rapid Cancel to combo) -Counter Assault: You can't combo after it anymore. makes you lose a guard primer. -Hitboxes: Most normals have been given smaller range and/or bigger hurtbox. Neutral =Astriod Vision B/C: Have new paths (the new paths are worse imo) =Astriod Vision 66214B/C: Doesn't work anymore. =2C: Launch trajectory changed. =2D: Launch trajectory changed. Other = Makoto have a story scenario now. = Makoto can be used in all game modes. = All the Unlimited characters are getting revamped, this will include Makoto? (nothing confirmed till now) = Makoto have a special voice set VS Relius. = Makoto System Voice Arrangement (Announcer) have been confirmed as a DLC (Release date 22/1)
  19. Shame on you, tossing out a random dice rolling Japanese site (again).
  20. Makoto with advance use of 2A.
  21. I never notice Orie, now I won't main Hyde by default.
  22. I got used to 1v1, what's the odds of both?
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