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Everything posted by OmniSScythe
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Not too big of an issue but stuff with spoiler code appears without it in the "New Forum Posts" section.
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[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
Done. -
[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
That's what I been reading as well. "Stylish as fuck" combos was sort of Makoto's thing. -
[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
Something I got Tsujikawa's twitter: マコトはコンボも伸びないだろうし、何が楽しいキャラなんだろうな・・・ワンチャンの火力もタオカカの方がありそう。一応距離が限られるけど空中の相手に低ダJCJB>ビッグバン>拾いとか出来たらちょっと威力はあるけど、状況限定すぎる。6C>ビッグバンから拾いは無理だろうしなー Had a feeling that would work since the loketest changes. -
[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
Gotta add the fact that everyone 5/2/j.A had a damage buff as well. 2A does 300 now. -
[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
Nah I fully explored CS1 Makoto for sure outside of combo video only scenarios, I mean she was getting 6k off a " jab" after just anti-airing with parry's snap effect. -
[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
You're welcome. To be honest from I can work out from small amounts of footage I can definitely make out at least 2 scenarios that gives her orb oki. Her only true nerf is lack of corner carry or rather her ability to get good respectable damage off random hits. Side note: I got buffed, mirror match experience get! -
[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
So no else notice how hilariously bad of an example it was to call a character that can still deal 3-4k damage without meter CS1 Rachel tier? Rachel was using meter just to deal 1.8k and oki. xD -
[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
It's more like she leaves less of an Impact now. Her drive seems more usless as part as a combo like it is on offense. -
[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
I really hope when they said "All Drives have repeat prorate regardless of levels" was an error, 2D(1) could had solved a ton of her combo problems. -
[CS2] Platinum the General #2: Now with 100% more mahou shoujos!
OmniSScythe replied to Cirno's topic in Archive
That was before we got our current server. -
[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
Does acho ever stream or do they just upload batch videos? -
Hokuto no Jersey thread: Fist-pump of the North Shore
OmniSScythe replied to bbq sauce's topic in East Coast
...Kinky -
100% accurate obviously means it flawed and in this case it's completely just a troll post. The sad part is that quite a few goof balls already started spreading that chart around like it's a word of god. However any discussion involving stunedge in this thread is legit.
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Current stream http://live.nicovideo.jp/watch/lv66441215
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H.H stream update: http://live.nicovideo.jp/watch/lv66438311
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[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
http://twitter.com/#!/tujikarori -
[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
I got it from Tsujikawa's twitter. -
[CSE] Makoto Nanaya Changes Discussion Thread
OmniSScythe replied to OmniSScythe's topic in Archives
Better than what google traslate gave me, also: Jiyuna on twitter: "Too many Makoto changes to list. She's a new char. lol at people getting hype over 4k with her" Hopefully everyone that loved her easy high damage combos can go overboard now. -
The Ultimate Makoto BBCSEX Change List Buffs +5B: Have extended lower hitbox to OTG sliding opponents hitboxes after 5D/j.D?. +j.D: Increased unteachable time. +Stargazer: Causes float now. +Lunatic Upper: Have more unteachable time. +Shooting Star: Is faster now and have better hitbox. +Big Bang Smash: Have much better P2 (you can combo after it now) +Normal Throw: Special cancelable. +Back Throw/Air Throw: Now deal 1300/2000 Damage (Makoto gained some weight lol) Nerfs -Movement: Makoto Initial Dash Speed is decreased. -5/2A: only gatling for 3 times. -5C~C: Delay window decreased. -2C: Have 70% repeat proration penalty. -6B: Is slower now, From 20F > 22F. Doesn't force crouch anymore. (5CC > 6BC only works on crouching opponents now) -3[C]: Removed the invincibility near the end. -Impact: All Makoto drives have repeat proration penalty regardless of level. -5D: Untechable time decrease. -2D: Untechable time decrease. -j.D: Have shorter range (Can't do the switching sides punch in normal condition) -j.B: Counter hit have less unteachable time? and launches the enemy higher. -j.2C: Hitbox weakened. Have more landing recovery. -Comet Cannon: Have more recovery. -Break Shot: LVL3 doesn't cause a wallbounce anymore, can still wallbound on counter hit. -Corona Upper: Cannot be followed up on counter hit anymore (In normal conditions), Have less untechable time and follow up window so you can't dive whiff anymore. -Lightning Arrow: Emergency techable now (doesn't cause a groundbound anymore), can still groundbound only on counter hit. -Space Parry: Have cooldown. Hits and throws during Space Parry counts as a counter hit now. Space Parry can only cancel to dash now. Have more recovery? -Space Counter: Weaker proration. -Mars Chopper: Removed gatlings to 2D and 5D. doesn't force crouch anymore. Can't combo after it even with 662A or 2362366D (More recovery? or less level?) -Infinite Rush: Have more recovery (so you can't combo after it with 5A in corner now) -Stargazer: Is slower now? -Shooting Star: No longer Wallbound in corner on normal hit (none counter) -Eclipse Turn: Slower now (Have more recovery) -Big Bang Smash: More Recovery. -Particle Flare: Have invincibility only for short time (can't be used as an OS to beat bursts or lol MTW etc..) Have weaker proration. -Back Throw: Have more recovery (So you can't do walk back > 2B 6A 2D) -Air Throw: Can't Combo after it (Must Rapid Cancel to combo) -Counter Assault: You can't combo after it anymore. makes you lose a guard primer. -Hitboxes: Most normals have been given smaller range and/or bigger hurtbox. Neutral =Astriod Vision B/C: Have new paths (the new paths are worse imo) =Astriod Vision 66214B/C: Doesn't work anymore. =2C: Launch trajectory changed. =2D: Launch trajectory changed. Other = Makoto have a story scenario now. = Makoto can be used in all game modes. = All the Unlimited characters are getting revamped, this will include Makoto? (nothing confirmed till now) = Makoto have a special voice set VS Relius. = Makoto System Voice Arrangement (Announcer) have been confirmed as a DLC (Release date 22/1)
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Shame on you, tossing out a random dice rolling Japanese site (again).
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Makoto with advance use of 2A.
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Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
OmniSScythe replied to Hecatom's topic in Under Night In Birth
I never notice Orie, now I won't main Hyde by default. -
Teaming up with Team St1ckbug MB, GG, BB 2v2s! 10/29 Brooklyn, NY
OmniSScythe replied to DaiAndOh's topic in Archive
I got used to 1v1, what's the odds of both?