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OmniSScythe

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Everything posted by OmniSScythe

  1. That's kinda what happens when you don't build a resistance to Seifuuku's trolling.
  2. So I'm not the only one, had a decent Saber Lily as well. xD
  3. Actually if done right you can be airborne way before Tager's 720 or anyone else invincible move can come out if the corona upper knock down was done.
  4. You're thinking of primer breaking moves that wears down the barrier gauge faster, the more air blockable is for people who tries to randomly jump out pressure and to force them to barrier more when blocking in the air
  5. Best advice I can give is make sure your assist's takes care of his short comings and use his super hadoken against someone going for a projectile on reaction. For the most part projectile users wouldn't be able to stop it outside of XFC to block, Arthur's level 3 and maybe a DHC to something that can beat it.
  6. I got bodied quite a bit by some guy running Sent/Mag/Haggar, first two times it was due to trying to rush down Sent and go for the assisted instant overhead but haggar shut it down. So I pretty much resorted to forcing Sent to block Samural edge and the occasional off screen Plasma beam assist or flat out going for command grabs up close so he wouldn't use Haggar assist during my block string. Another thing that helped was actually back dashing after forcing sent to block and using Plasma beam assist/ Crouched low to punish the whiffed Haggar. Also good shit to Clockw0rk or who ever discovered Doom's fly air combo, using it with aerial exchanged made my average damage of 800k-1mil sky rocketed to 1.3 mil+ easily. Edit: This showed up right after I posted. lol
  7. http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=5371576#
  8. Fixed, I really should be looking at the monitor when I type instead of watching Kamen Rider. lol
  9. Something I was going say a few days back but this new habit keep stopping me. lol I wasn't sure why you was doing 6A > j.2C in the video with the golf style commentary but in general you should use 6A > 6B more often. Also I know you like going for resets but should really go with the chunks of the damage you can dish out and go for the reset near the end. Use the corner carry combo!!! Against Rachel abuse the fact that you get 5k+ for free off your backthrow thanks to cosmic cannon otg. If spaced right you can take off 2 primers for free with a well spaced (or not lol) break shot since she can't punish with 5A and cat chair if mashed can lead to fatal off break shot. Against use more 2A > 2B > 6A > 6B. Awesome job with all those parries but j.B a little less here and there.
  10. Makoto can't punish 5B with 3C unless you whiffed it over an already active 3C (should also lead to 7-8k dmg...). Don't be afraid to zone with long range j.C as her 6A and parry's effect doesn't reach that far. Seriously don't attempt to 5D or 2C(unless it's within the first 12 frames) to punish her roll.
  11. I'm guessing you was playing Crosell. lol In any case I've done a small write up for Makoto versus Ragna which you can probably pick apart to help better yourself: http://www.dustloop.com/forums/showthread.php?9591-CS-Makoto-vs.-Ragna&p=889834&viewfull=1#post889834
  12. You're close, it's comes from a generally bad idea for Haku but... it works.
  13. Not at all, here's a hint: You don't have to block (for long), you might not even have to play "what if's" when going for it.
  14. I was going to wait till CS2 to post it in the Haku thread to poke fun at them. lol See above
  15. Hey Hakumen players, should I post the almighty forbidden secret that would bodied 98% of the Makoto players in till CS2 is release?
  16. As long as we are pointing out the possible DLC outfits too bring out the whore in us. WE NEED THIS.
  17. She-Hulk's, She-Hulk's everywhere.
  18. You can cancel the jump after the launcher with a special/hyper.
  19. http://www.dustloop.com/forums/member.php?21413-Suisticebub http://www.dustloop.com/forums/showthread.php?11153-%D0%BA%D0%BE%D0%BD%D1%82%D0%B5%D0%B9%D0%BD%D0%B5%D1%80%D0%BD%D1%8B%D0%B5&p=953720#post953720
  20. Don't worry about what works in CS2 till you have the game, it's not much of a difference anyhow. Makoto uses her meter for tons of things like turning a jab midscreen to 6k or 5CC to 9k, continuing a combo after a lv 2 5D/2D, burst baiting, etc. In neutral you should only be using either 2A, 6C or parry, with 5B being a once in a while move. Adjust to 6A, parry and j.B against a aired opponent.
  21. Cobra Strike can be follow up from any on the screen with 3H, same with Ghost Butterfly. After 3H you can do M > H > f.H then combo again into the launcher. If you got a good assist like doom rocks or unibeam for example you can use those back into the launcher for a second air combo. You can also just 3H then go for an air grab or just cross someone up on their wake up with a good assist/frame trap then command grab.
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