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OmniSScythe

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Everything posted by OmniSScythe

  1. I'm certain on so many levels that should be a plus.
  2. That makes sense, I'm usually knocked down in a corner after I whiff an orb due to the recover or the once in a while thing happens and they hit the orb and Makoto at the same time. Also the whole hitboxes not matching up with the animation seems the same for lambda, she needs her own timing for a couple of combos to work even though her and Mu look like they have the similar sprites.

  3. Thanks, also at 8:48 it seems so weird how I ended up avoiding 5C.

  4. Baiting her counter assault with 5B/5C then jump cancel into j.2C/j.D works well against her counter assault, I believe only once or twice I mistimed it and actually got hit by her CS.
  5. Makoto originally could do it via parry cancel, even gave GP bonus after a while. lol
  6. They should just make all ground normals air-unblockable... lol
  7. Thanks man, and hey what kind of capture card did you get? Thought about getting one myself.

  8. Not sure they will make a change to 623C~D after what happened to ID. You can always just 623C/j.623C whiff the D then jab into a air combo.
  9. Makoto: Valkenhayn: both characters exactly like the way they were in AM show. YEAHHHH Did Ragna's 6A just become like Makoto's (just with launch)? lol
  10. 6A works fine, it'll trade in Makoto's favor though if it's spaced right you'll flat out anti-air (this move should really get fixed) which is why I wouldn't want to use it near low health (plus the whole parry > PF > 6-9K damage thing is awesome)
  11. Parry (DP trades or ends in his favor a lot), some of the best times to get ready are after he does a jump canceled 5D or after his j.236 air pokes into j.B
  12. Spite not having internet service I came on just for this, stay godlike blade.
  13. Imo a few thing I would change would be. Makoto versus: HZ = 4 BA/LI/HK = 4.5 LA/RA = 5 RC/TG = 5.5 Everything else is on point for sure.
  14. Thanks, missed out on getting a warm up since it took me 3 hours to get there. lol

  15. Profound sadness. If they do add them I hope he gets the one he used against Cerberus just to mock Amaterasu.
  16. 44 special moves! I might as well complete the devil may cry experience and taunt after every knockdown.
  17. I know their running casuals all the way to 2 but I'm not sure how it's going work after since I haven't been to gamePAD before. Also sent you my cell in a PM.

  18. Sure thing, I'll probably be there by 12:30 to 1.

  19. He never responded to me so as far that goes I'm a free agent. xD Man it's gonna be tough to get parry looping out of my system.

  20. Nope, consider going but got held up. lol

  21. Hence while I said used as a punish, It's not like a blocked reversal is rare. Also saying 2C is going get blocked or beat every time is like saying no one going to get hit by Tager's 6C.
  22. I honest believe Makoto's FC 2C would be among the top 3 even if only used for a punish since it can lead to 7-9k+ (10k+ with 30 meter beforehand) damage with just meter gained mid combo from anywhere on screen with a regular 2C just doing just 1k less. Her Particle flare FC would also be good since it does 6.8k+ off a raw hit just like 2C however a good starter before PF like 5C or parrying a aerial does 8.6k-9k+ which make it better as a reversal then a fatal.
  23. It's either Carl j.B, Ragna 2C, Litchi 5C staffless or Makoto's 2C/236A~D.
  24. I can only imagine. lol

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