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Black Onslaught

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Everything posted by Black Onslaught

  1. it'd be 214214A+B, or 214214B+C
  2. It's too good, I hate you smoosh-bro. gtfo
  3. That.. is mildly cool, Smoosh.
  4. No fighting in this already lol thread, keep it to character complaints about " x needing to be nerfed for y to be good" you two.
  5. If Germany had purple throws and overheads we would've lost WW2 real talk.
  6. America just doesn't know how to block overheads.
  7. The thing is, while he's poking you, he's building meter at a faster rate than you ever will outside of j.214B# combos. 5k off his dash cancel dp hurts, as does surprise Tsubaki reps. Yo, fuck his 2D real talk
  8. What no, Hazama has bad matchups versus Ragna for debatable reasons. Hakumen is a bitch and a half to fight with Hazama, because if he orbs a chain your approach is gone for the most part. Hakumen has superior normals and specials, and until you get 50 heat you're going to be praying for the most part. If you're ballsy you can IB 4C and try to dash cancel 2A, it's worked with limited success for a CH for me. But yeah, praying.
  9. If it's not Taokaka, Bang after using Ashura or ugh, I guess Hazama, then they should never taunt at anytime during the match.
  10. Wait did you really make a thread about-- nevermind astrals happen in CS because most of them are easier to do, more characters have better heat gain, and people got stupider.
  11. FUCK YOUR DIZZY RECOLOR FOR MAKOTO FARRAN-BRO it's really nice, though. I like it.
  12. Oh god yes, I love when my 2C becomes 3C during a BnB during netplay. It occurs so much that when people ask me what happened in PSN mail I go " I didn't drop the combo, that was mixup homie "
  13. Nothing makes me cry more than having 100 meter and them having 6k- left, and I IB, lick my lips for Jayoku, and 6B comes out. Stay classy input delay.
  14. This is the real talk of what happens in Hazama netplay : 5B, 3C, 214D~C, 5C ( the 5C whiffs due to netplay option select ) IB becomes 44 and you eat 5k from Ragna 623D becomes 236D/5/2D 236236B becomes 2/6B dash 3C after Jayoku becomes 6C 632146C becomes 6C j.Cx5 becomes j.Cx1 or j.C x0
  15. I'm voting for Tager's story translated next.
  16. It works for Bang's astral as well. Also I can't recommend doing IB > Jayoku online. Due to netplay your IB attempt becomes you walking back and getting hit, and Jayoku becomes 6B. Imo, just throw out random Jayokus on netplay, that shit becomes unblockable even if they throw up barrier, I swear. / joking but true
  17. Real talk fuck that homing laser, I was about to punish a 6C after she used that with Jayoku only for that punkass laser to snipe me. >[
  18. Haha, no problem. I actually found out the 720 method on accident, while I was raging at the actual command to do it.
  19. Hazama scores a lot of unexpected counter hits, usually people mashing out after 214D~A or 5B. 2A, 5B, 2A > command grab works pretty good if you tick it right, it catches them mashing since it has invincibility as well. 214D~B is so gimmicky I don't recommend it at all, if by some miracle you hit someone with it then shoutouts to you if you hit them with it again.
  20. If you're jumping after the 3C then you're messing up, as soon as 3C hits you roll the dpad/stick and hit D and you should get a red beat into Astral. There are 3 ways to do it, but the 6321463214D method is like 80-20 in my opinion, doing the 1632143D works most of the time but it's awkward, 720D buffer after 3C is the only way I do my astral with him and it works like a charm.
  21. When I do Hazama's 3C -> Astral it's a lot easier to buffer 720 + D during the 3C and the result is Astral, don't know how it works but it does, try it if you don't believe me.
  22. it's good you fool.

  23. They say Valk's gonna be out in September, you getting him Wolt-bro?

  24. shoutouts to king of acorns on dat makoto combo formatting

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