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megamonk4

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Everything posted by megamonk4

  1. My PSN name is megamonk4. looking forward to playing with my fellow yukiko players
  2. Anti-Air starters into Maragi combos I've been able to do them just fine if I omit the 5C followup after SB Agi and do not dash in after the first maragi hits. I also wait momentarily for them to drop after the first maragi hits. It seems crazy or inconsistent, but it's easy. The whole point of me saying this about the maragi combos is because it seems that people feel they will rely on manually detonating it complete the combo. While it may be fine for some players it throws me off, haha. The hitstun is definitely different if its detonated manually.
  3. One thing I wanted to discuss though is the maragi combos. Of all the maragi combos I've did so far, I did not need to manually detonate any of them. I only needed to variate from one or the other depending on the combo. the only time I needed to detonate any was if it happened to have 3 maragi in the combo(and it was the last maragi in the combo).
  4. Yeah, sorry I meant to update it later that day. I didn't know that neutral jump IADs were possible. I kept doing diagonal jump air dashes which caused me to cross over top the opponent and end up dropping it depending how far Yukiko traveled. I do have a FC 5C combo though Requires close range 5C > 5BB > 5C > 5BB > IAD > j.AAA > 5AA > 5B > 5C > 2A+B > 236[A/B] (2949/24) 5C > 2C > 5BB > IAD > j.AAA > 5AA > 5BB > 5C > 2C > 236[A/B] (2993/24); this one probably can have more damage squeezed from it. EDIT: @Duck: It's not required to learn how to do the IAD combos. It's situational since it requires the opponent to stand and what makes it worse is that teddie is too short to hit with j.A from IAD.
  5. I found a nice combo for her in the corner. 5AA > 2C > 5BB > jc > IAD > j.AAA > 5A > 5B > 5C > 236A(with explosion 2337; without explosion 2169) Can't find a way how to get this to work with her throw though... EDIT: Seems like she can still do her unblockable setup with this combo too( 2D and 2A unblockable). but you have to change the ender. Instead of 5A > 5B > 5C > 236A. you can do 5AA > 2AB> 236A (with explosion 2829; 2678 without explosion)
  6. Hello, I'm pretty new to playing guilty gear competitively. I know most of Ky's basic and intermediate combos(still trying to get the advanced combos down that require FRCs, XD), but one thing I can't get down really is his vapor thrust loop; even if I FRC his LJ. After I do VT the first time to loop into the next VT, I can get the 2P > 5S.c, but by then the opponent is flying away so I can't connect his 2HS so I can begin again. EDIT: So after I watched a few Ky Kiske videos, I realized that I'm not getting the timing for it b/c by time I try for the next VT they're already bouncing on the ground.
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