Krakhan Posted January 1, 2015 Posted January 1, 2015 In Guilty Gear tradition, this matchup is the worst and most awful for Faust.
dice Posted January 9, 2015 Posted January 9, 2015 with the cancelling system its not as bad, Millia bleeds and just be cautious of her pin, once she throws it away her ins are limited. Also good to note Millia can't grab her pin unless she stands over it a crouches, so she cant run up and grab while pressuring you. food for thought
www.keeponrock.in Posted May 19, 2015 Posted May 19, 2015 do this: https://www.youtube.com/watch?v=1WjRhTgt6ro&t=7m39s
www.keeponrock.in Posted June 9, 2015 Posted June 9, 2015 I think everybody has trouble with this match up. Here are some things we could talk about: -Avoiding the pin -Defending against midscreen mix-up -Debunking the roll mix-up -Keeping Millia locked down -Taking advantage of Millia's low health
Ando Posted June 12, 2015 Posted June 12, 2015 Remember that often there is actually a gap between blocking the pin and the air normal Millia will do, and that you can IB pin > 6P her out of it.
Lynxfort Posted August 14, 2015 Posted August 14, 2015 Using Doors or From Above with YRC helped me vs her blue ball thing..
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