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Posted (edited)

found out that starting from the rock in japan stage you can do 5H > j2k> jk > footloose (1)  >  DOT RRC K pile stuff on most of the cast (besides ky leo)
the variation fogelstorm posted works on all but faust , zato , venom  ky leo and elphelt

on milia you can do 5H > jk > 2k >jc SHD > j2K > (j PD) --- < this part is difficult but possible , you have to delay the first part to position yourself at the same level to hit it usually you are way above

 
 
 
 
 
 
Edited by koufdell
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Posted

found out that starting from the rock in japan stage you can do 5H > j2k> jk > footloose (1)  >  DOT RRC K pile stuff on most of the cast
the variation fogelstorm posted works on all but faust , zato , venom and elphelt

The first or second variation?

Just for my own clarification so I don't have to test out the combo myself on the cast. But a friend of mine said he didn't get anything to hit on Ky though I have not tested it myself. I'm sure something works on FA and EL just stupid hitboxes but unsure about ZA and VE.

Posted (edited)

i tested the first ... i will go for the second and yes ky and leo are the exceptions

 

edit : 5H > jD sdd works on za ram sin pot axl elph(yessss) faust  since we are in the 5h punish thing
and this fuzzy guard works too on zato
https://www.youtube.com/watch?v=o1fF-rNoEzU

edit 2: the 4 jd combos

5h j 2k k d cs j shd jc pshd 2k pd ram
5h j 2k k d cs j shd jc kshd 2k pd  faust 201d
5h j2k kd cs fs j shd 2k pd jc kpd sin chipp axl
5h j2k kd cs fs jskd 2k pd jc kd ino 201d 
                                            pd may 200d   bed 177d
edit 2 : 07/09/2015
good damage and easy throw combo
throw rrc 5H  jSHD 2k PD jc PKSKD 2k PD 149d midscreen  VE
throw rrc 5h jSHD 2K PD jc PSHD2k PD 159d zato-1  slayer 138d sol 150d
throw rrc 5h jkshd 2k pd cs fs j shd jc PD 138d bed
throw rrc 5h jkshd 2k pd cs fs j shd 157d axl
 
 
 
 
 
Edited by koufdell
Posted

http://www.twitch.tv/joniosan/v/14857316
 

the show starts at 06:07:16  enjoy slayer revelator version

Was talking this over with a friend and I wrote down a couple of combZ^

2K, c.S, f.S, j.D, DHD - Verified for both Jack-O and Johnny (by Tanabata)
c.S, f.S, j.D, j.2K, j.D - Johnny, a bit better than just c.S, f.S, c.S, 2D against standing
2KPSH, 5K, j.SH2K, j.D, dj.PSHD - Jack-O
6P CH, 214KK, j.K2K, j.D2K, j.S, dj.SHD <-- Moga didn't get it to hit. He also tried j.P instead of j.S after the j.D2K but I'd assume it could work albeit difficult.
214PP CH, f.S, j.K2K, j.K, dj.KPPD2K, j.PD - Johnny
6P CH, 6P, 5H, DHD (tail), j.K, dj.SHD2K, j.PD - Johnny (corner)
6P CH, 6H, 214PK, 2S, EW, 6H, 214KP, 6H, 214PP - Johnny
Helter Skelter, j.H, DHD, c.S... - Johnny. Might have to walk 1 pixel afterwards
2K, c.S, f.S, 236K, RRC, CWH, 5H, j.KSHD, dj.SKD - Johnny, seen Moga use against mid weight characters like Sol/Venom as well
Throw, RRC, Lv1 BC, 6H, 214PS, c.S.... - Johnny (corner)
Throw, RRC, Lv1 BC, 6H, 236K, c.S, j.SHD, dj.KD - Jack-O (corner)
Lv1 BC, 6H, 236K, c.S, j.SHD, dj.SHD - Jack-O
Lv1 BC, RRC, dash, 6H, c.S, f.S, j.SHD, dj.SHD - Johnny
Lv2 BC, FDC 214KP, Lv1 BC, 6H, 214PP, RRC, 214KP, 6D, 5H, 5H, FDC Lv1 BC, 6H, 214PP - Johnny, looks to be around 300dmg and 125% meter :D
IL CH, Lv1 BC, 6H, 214PS, c.S, j.SHD, dj.SHD - Johnny
IL CH, Lv1 BC, 6H, 214PP, RRC, Lv1 BC, 6H, 214PS, c.S, j.SHD - Johnny
6D, TK DHD (tail), j.D, dj.SHD2K, j.PD - Johnny (He never hit j.PD at the end)
6P CH, 214KP, FDC Lv1 BC - Johnny. challenged by a Ram but probably either UP, c.S air combo or 214PP, RRC, 6H, UP, c.S, air combo

Posted

Fixed the Evernote link in my signature.

Forgot to post the CH Helter > j.H > 2S  combos last time:

 

CH Helter > j.H > 2S

> j.KD > dj.PSHD > j.PD; Chipp, Ky, Bedman, Potemkin

> sj.KD; Venom, May

> j.K > dj.KD2K > j.D; Sol

> j.K > dj.KPD2K > j.D; Leo

Reminder: 2S will hit Faust but no followup is possible

 

On the topic of Revelator combos:

214PP CH, f.S, j.K2K, j.K, dj.KPPD2K, j.PD Johnny AND Jack-O

6P CH, 6P, 5H, DHD (tail), j.K, dj.SHD2K, j.PD Johnny AND Jack-O, also some slight additions are possible before the j.2K

6P CH, 214KP, FDC Lv1 BC continues into 5H > Dust > K Pile > 6H P Pile on all characters

Level 2 Blitz > DOT; Zato, Pot, Chipp, Faust, Slayer. Blitz attack must hit close up

(Corner) Level 2 Blitz > 6H K Mappa/P UP > combo

Taka notes that Dust > 5H 5H K Pile does more damage than Dust > K Pile > K Pile but has less meter gain and stun 

Posted

Corner c.S f.S > 2PSH > 5K

> j.SH delay D

Standing FA PO

Crouching SO FA PO

> j.K delay D

Standing EL SI

Crouching KY MA SI

Pretty big damage increase on Standing. There are other characters that the combo works on up to 5K (Zato, Venom, some others) but I can't get a knockdown. I assume Leo would allow j.SHD on both Standing and Crouching

 

Corner IAD j.SK > 2PSH > 5K

> j.K2K > j.D > dj.PKD  SI

> j.K2K > j.D > dj.KSHD FA

> j.K2K > j.K > dj.SHD2K > j.PD SO CH PO VE LE ZA BE

> j.K2K > j.D2K > j.S > dj.SHD KY

> j.S2K > j.D > dj.PKD MA

> j.K > dj.HD EL

> j.SHD2K > j.PD > dj.PD SL AX

> sj.K2K > j.D IN

> j.K2K > j.D > dj.SHD RA

Corner IAD j.SK > 2SH

> c.S > j.SHD2K > j.PK > dj.KD MI

> 5K > j.S2K > j.D > dj.PSHD2K > j.PD MA

> c.S > j.SHD > dj.SHD CH

Posted (edited)

Oh this is quite interesting.
Too bad about c.S, f.S not being able to hit that many since it's an relatively easy confirm.
Gonna check it out when I get home. I'll post any new findings here. Thanks for the post daymendou

Edited by fogelstrom
Posted (edited)

Okay so for my own findings....
c.S, f.S quite heavily situational specific. Best used after regular throw in the corner when you don't have time to set up any dandy game. So if you can remember it for the characters it's alright but for crouch you still get c.S, f.S, c.S, f.S, 2D so it's in some sense a bit meh. I will not be trying to implement this into my game plan as of now because of this.

IAD j.SK stuffs then. (j.SK, 2PSH, 5K)
You have to do early j.SK seems to work best/most reliable then.
j.K2K, j.K, dj.SHD2K, j.PD works on SI, SO, KY, CH, SL, ZA, BE, AX, LE, VE (Delay the j.D to hit VE, most unstable of the cast but doable)

j.K2K, j.D, dj.PKD - May, I-No, Ramlethal (if you don't want char specific for her, no delays needed thank god)
(Delay 5K, delay j.K) - j.K2K, j.D, dj.PSHD2K, j.PD - Hase level sh1t. Only works on I-No. Last part doesn't connect on May seemingly. You can adjust it to j.K2K, j.K, dj.SKD2K, j.PD for Ramlethal but it doesn't give knockdown.

j.K, dj.HD Elphelt
Not much to say here. She sux, this is what you get.

j.K2K, j.D, dj.SHD - Ramlethal

j.SKSK, 2PSH, 5K, j.K2K, j.PD - Potemkin
Since j.S hits so early on Pot if you only do j.SK you open yourself up to busters especially on IB. So I'd prefer this variation so I could always retain the nice Pot specific pressure.

Nothing for Milla unless you use delay j.SK specifically for her so you can go straight into 2S as Tanabata posted. I will not be persuing this on Milla because of this.

If you can confirm j.SK on hit this is very useful. If you can't and you go into 2PSH I recommend canceling 2S to dandy because at this point you should know if it's hit or block or you can just IAD again, mappa what have you. What you are losing is f.S frame traps.

*EDIT*
Any character can duck and grab you out of early j.SK. If you delay and they duck you will only hit j.S... maybe. If people are using this against you either switch delayed j.K or use j.H.

Edited by fogelstrom
Posted (edited)

Helter > j.D2K > j.K > 5P > j.PK > dj.HD   Bedman

Less safe on block but good to know since j.H > c.S is so inconsistent.

P Helter > j.H > 5K/2K (Burst) > P Cross > 5H > j.HD

Burst bait if they burst 5K/2K. Not as consistent with K Helter since that tends to land you closer to the opponent

K Cross > 5H > j.SH (Burst) SDD All but Slayer, Faust, Elphelt, Venom

Burst safe combo. If they burst j.H, SDD will safely take you to the ground. You can follow up with f.S or 6H > P Cross. Easiest on Sin, Ky, Chipp, and Heavyweights; delay 5H on others or SDD will whiff.

Corner 6P > c.S f.S c.S > j.SHD > dj.KSHD2K > j.PD   Bedman, Potemkin (need to test Leo)

Both you and opponent must be very close to corner otherwise 2nd c.S will whiff or j.P won't reach. Really easy, dj.K always hits whether or not you delay the first j.D

CH P Pile > f.S to dj.HD route is very inconsistent and doesn't even give knockdown on some characters. It would help to research a stable midscreen route on Pot, Leo, Bed

Midscreen CH It's Late >

I think most people do K Cross > 6H > P Under Pressure-It's Late/Pilebunker. Here are more damaging routes:

K Cross > 5H > j.SHD > followup Heavyweights

K Cross > 6H > c.S > j.SHD > followup Midweights

And a reminder of some known routes:

P Cross > 6H > K Pile Faust, Zato, Venom (difficult on Slayer)

K Cross > 6H > K Pile Lightweights

Edited by daymendou
Posted (edited)

 

CH P Pile > f.S to dj.HD route is very inconsistent and doesn't even give knockdown on some characters. It would help to research a stable midscreen route on Pot, Leo, Bed

Midscreen CH It's Late >

I think most people do K Cross > 6H > P Under Pressure-It's Late/Pilebunker. Here are more damaging routes:

K Cross > 5H > j.SHD > followup Heavyweights

K Cross > 6H > c.S > j.SHD > followup Midweights

And a reminder of some known routes:

P Cross > 6H > K Pile Faust, Zato, Venom (difficult on Slayer)

K Cross > 6H > K Pile Lightweights

CH It's Late, 6H, c.S, f.S, j.SHD, dj.PSHD2K, j.PD - This is the one I'm using. Should work easily enough on all characters except maybe Millia because hurtbox and some modification on maybe Pot, Bedman and Faust.

Hmm... maybe I'll check out some 214PP CH combos on those 3. Though I can't say I like using PB on Pot ever.

Edited by fogelstrom
Posted (edited)

Late to the topic, but I'm really digging the 5H j.2k dp punish.  Small note, I was having difficulty consistently ending the combo with j.PD, (D would sometimes whiff) but j.PK dj.KD works as well and has made it a lot more consistent for me.

Full note:  5H, j.2KD, c.S, f.S, j.SHD2K, j.PK, dj.KD (195 Sol)

Edited by Boom Cube
Posted (edited)

5P AA CH, 6H, c.S, f.S, j.SHD, dj.PSHD2K, j.PD - 201 dmg.
Who needs 6P?
You need to hit 5P quite close though. But it's a really good tools vs I-No for stopping hover and getting 210dmg :D

5P AA, j.PK, dj.SHD2K, j.D2K, j.PD - 147dmg vs I-No
Since Hase seems to have started using stepdown/stairway in yesterday and todays matches I got inspired.
The only uspide with this variation is that you don't even need 5P CH. But you should sit down and get your timings down since it's small delays here and there to align yourself good in the air.

Tested vs I-No, Sin, Chipp with sucess.
Ky - Dno if you could get it to work but can't get j.PD to hit.
Sol - Probably impossible since you can't delay first j.D to help yourself align
Venom in corner but not midscreen

For lulz
5P, j.PK, dj.H2K, j.D2K, j.D2K, j.PD - 142dmg vs I-No
 

Edited by fogelstrom
Posted (edited)

5P AA CH, 6H, c.S, f.S, j.SHD, dj.PSHD2K, j.PD - 201 dmg.
Who needs 6P?
You need to hit 5P quite close though. But it's a really good tools vs I-No for stopping hover and getting 210dmg :D

5P AA, j.PK, dj.SHD2K, j.D2K, j.PD - 147dmg vs I-No
Since Hase seems to have started using stepdown/stairway in yesterday and todays matches I got inspired.
The only uspide with this variation is that you don't even need 5P CH. But you should sit down and get your timings down since it's small delays here and there to align yourself good in the air.

Tested vs I-No, Sin, Chipp with sucess.
Ky - Dno if you could get it to work but can't get j.PD to hit.
Sol - Probably impossible since you can't delay first j.D to help yourself align.

on sol 5P AA > jPKD 2k PD >jc PSHD 2K pd 144d        155d on zato1   you have to hit them high with 5P

on ky 5P AA > jPkPD 2k PD jc KSHD 2K PD 142d

on milia 5p AA>jPSKD >jc SHD 2K D  PD 179d

on i-no 5P AA > jPKD >jc PSHD 2K D 2K PD 159d 

on bed 5P AA > jPKD 2k KD jc KSHD 2K PD 138d

on POT  5P AA > jPSKD jc KSHD 2K PD   138d

on FA 5P AA > jPKD 2K KD jc KSHD 2K PD 153d
i will test others later 

enjoy :)

Edited by koufdell
Posted

May and Ram and Heavies are generally easy to do the extra j.PD on as well, sometimes Elphelt too. Do the combos work from 5PP starter?

Weird request, but does anyone use any 2P RRC combos? Hoping to get something like Long Dash c.S for corner swap

Posted

about some hase shit i saw throw RRC 6H p CWH > k mappa > cs > j SKD 2K SK jc KD ... i think this is best midscreen to corner throw combo 
2 things to have in mind:
you need the corner for SK jc to connect
this works for sol chipp sin AFAIK 

Posted

May and Ram and Heavies are generally easy to do the extra j.PD on as well, sometimes Elphelt too. Do the combos work from 5PP starter?

Weird request, but does anyone use any 2P RRC combos? Hoping to get something like Long Dash c.S for corner swap

Sounds to me like waste of meter.

You might as well learn 2PP, 2S, 2D or just autopilot 2PSD and RRC 2D if it's on block. After 2D you can obviously just dash to the other side.

Thanks for the updated combos koufdell.

Posted (edited)

on crouching opponents in corner you can launch opponents with IAD jD Footloose(1) then
cs > fs > air combo on girls , axl , chipp ,venom,sin , faust , leo , ky , sol , zato-1
on POT , BED footloose with 2 hits launches him
sorry if it is common knowledge -_-
also watch this
http://www.twitch.tv/joniosan/v/17045017  at 8:59:00 hase is training and he does max range in corner 2H > jK jc H 2k D 2k stuff
seems to be a good route against lighweights 
 

Edited by koufdell
Posted

Footloose launch in corner has been around for a while but it's kinda funky depending on how you hit with it. For these days you might as well just IAD j.K/H then go for 2PSH, c.S, some air combo.

Yeah I got my inspiration for stepdown/stairway after watching those 2H corner combos. Hase always showing the way :) Glad he's playing at Mikado today as well. I'm ripping all the archives and I'm planning on cut and edit all the Slayer stuff into one video.

Posted (edited)

Corner Dust > K Cross > 6H K Pile Sol

Spotted in the Hase footage from Fogelstrom but it's Revelator only. I tried in training mode and it works on lightweights at least. I set dummy to Burst on Dust or 1st hit of Crosswise and always got hit by Burst.

Fuzzy j.S2K RRC > j.H > 5H > j.SHD > dj.(K)SHD Potemkin

Making use of j.S fuzzy on Pot, doesn't work on other characters vulnerable to j.S fuzzy unfortunately. Can work from point blank c.S, otherwise you do need to be within Bite range or so for j.2K to combo. Adds 80-100 damage after RRC, which is great.

More stable variant, minor damage loss: j.S2K RRC > j.H > 5H > j.SK delay D > dj.PSHD

Easier variant, more damage loss: j.S2K RRC > c.S f.S > j.SHD > dj.SHD

CH K Pile > Dash Jump > SDD

I wanted a midscreen CH K Pile conversion without using RC and IAD Footloose didn't reach. Input SDD at the top of your jump. You land too far for Under Pressure oki with normal jump, but if you do Dash Super Jump SDD you land next to them.

(Crouching and in corner) CH 6K > 2SH > c.S May

We know point blank 6K > c.S works on May and Venom so I was hoping this would work as well. Couldn't get it to work on Venom but it does on May! Big damage boost since we skip 2P and get c.S > j.SHD

(Crouching) CH 6K > 5K All but Pot, Bed (Leo?)

2P RRC is pretty much a dead end. You have maybe 15 frames to work with at best.

Anyone have a meterless followup when K Pile wallstick is techable? I really hate having to guess if they can tech or not and Dash j.K is barely out of reach.

Edited by daymendou
Posted (edited)

 

Anyone have a meterless followup when K Pile wallstick is techable? I really hate having to guess if they can tech or not and Dash j.K is barely out of reach.

I think I understand this situation and I have been just using 2D for the oki. 214PP sometimes but at that range you most likely at least can dash c.S, f.S, c.S, 2D.

*EDIT*
I will DEFINITELY check out that Potemkin fuzzy when I get home. You need everything possible in that matchup.

Edited by fogelstrom
Posted (edited)

Corner Dust > K Cross > 6H K Pile Sol

Spotted in the Hase footage from Fogelstrom but it's Revelator only. I tried in training mode and it works on lightweights at least. I set dummy to Burst on Dust or 1st hit of Crosswise and always got hit by Burst.

Fuzzy j.S2K RRC > j.H > 5H > j.SHD > dj.(K)SHD Potemkin

Making use of j.S fuzzy on Pot, doesn't work on other characters vulnerable to j.S fuzzy unfortunately. Can work from point blank c.S, otherwise you do need to be within Bite range or so for j.2K to combo. Adds 80-100 damage after RRC, which is great.

More stable variant, minor damage loss: j.S2K RRC > j.H > 5H > j.SK delay D > dj.PSHD

Easier variant, more damage loss: j.S2K RRC > c.S f.S > j.SHD > dj.SHD

CH K Pile > Dash Jump > SDD

I wanted a midscreen CH K Pile conversion without using RC and IAD Footloose didn't reach. Input SDD at the top of your jump. You land too far for Under Pressure oki with normal jump, but if you do Dash Super Jump SDD you land next to them.

(Crouching and in corner) CH 6K > 2SH > c.S May

We know point blank 6K > c.S works on May and Venom so I was hoping this would work as well. Couldn't get it to work on Venom but it does on May! Big damage boost since we skip 2P and get c.S > j.SHD

(Crouching) CH 6K > 5K All but Pot, Bed (Leo?)

2P RRC is pretty much a dead end. You have maybe 15 frames to work with at best.

Anyone have a meterless followup when K Pile wallstick is techable? I really hate having to guess if they can tech or not and Dash j.K is barely out of reach.

ch k pile > dash jump > jH > SDDi did this a long time if close to corner
https://www.youtube.com/watch?v=1mB4pF3N0R4

Edited by koufdell
Posted (edited)

got this one

CH IL > K CWH > TK SDD (1) > air combo ..if you are far from corner to get k pile combos use this on heavies for max damage (tested on POT) 

remainder

CH IL > 6H > EW > k mappa > cs> air combo works on mediums
still searching for lightweights -_- (elphelt sux)

Edited by koufdell
Posted

Some combo optimization after watching Hase

Mappa CH, 5K, Mappa, RRC, KCWH, 5H, j.SHD, dj.SHD
FA, SO, SL, AX, IN, RA

Mappa CH, 5K, Mappa, RRC, KCWH, 5H, j.KSHD, dj.SHD
SI, CH, LE, PO (c.S instead of 5H)

Mappa CH, 5K, Mappa, RRC, KCWH, 5H, j.SHD, dj.PSHD
MA, BE

No optimization update
MI, KY, VE, EL, ZA

These combos are for when you are hitting more than 1 hit before CWH. If you do Mappa, RRC, CWH it's better to use j.SHD, dj.P/K combos. The new variations are best suited for Mappa CH and UP CH when you know IL will combo then RRC to CWH.

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