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Posted

It's a matter of practice, really, but I tend to push the H immediately when Axl leaves the ground.

If it's too hard, do K instead for a while. It's easier and gets about the same results.

That's the trick.. Actually if the chara is too low to the ground you have to use the j.K instead of the j.H as j.H won't get active in time (but that are quite rare situations, like if you hit someone with 2S realy late in their jump).

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Posted

That's the trick.. Actually if the chara is too low to the ground you have to use the j.K instead of the j.H as j.H won't get active in time (but that are quite rare situations, like if you hit someone with 2S realy late in their jump).

Yeah. The other solution to that is lifting them higher with the chains if you can see that you won't be able to get them up. I've seen numerous variations, including

2S(2 hits), 6K(1 hit), 2S(2 hits) (Most common)

2S(2 hits), 6K(2 hits), 2S(2 hits)

2S(Accidentally only hits with the back-hit), 6K(2 hits), 2S(2 hits) (I've only seen this happen v. Dizzy)

2S(1 hit), 6K(1 hit), 2S(2 hits)

Etc. etc.

Eventually, you can get a feel for how high the opponent needs to be to finish the combo, and what moves are needed to get them there, but if you're going for the continued combo after FB bomber, always just do the j.K if at all possible.

Posted

After practice i get that normal JC is good too,but you need exact input or make 2s late.Will there be problems in combos if i do JC instead of SJC?

Posted

It works fine, I use it when I don't have tension and just plan on ending the combo with koku. (IE: jump kick -> JC -> air dust -> koku) But if you want to use Force Break Axl bomber, you won't be able to dash in again to continue the combo because the JC takes away your air dash.

Posted

It works fine, I use it when I don't have tension and just plan on ending the combo with koku. (IE: jump kick -> JC -> air dust -> koku)

But if you want to use Force Break Axl bomber, you won't be able to dash in again to continue the combo because the JC takes away your air dash.

You know that you can combo j.K into j.D without an additional jump in between, right?

As for Dark's question, JCing and SJCing are two different combos. Sometimes they're completely interchangable, sometimes the opponent is too high for the normal JC or too low for the SJC. Playing a lot of matches will give you a sense for when you need which.

Posted

You know that you can combo j.K into j.D without an additional jump in between, right?

Yes, but I find the dust or koku whiffs sometimes if the enemy is too high. The JC seems to make the link work no matter what, well at least from my experiences that is.

Posted

Yes, but I find the dust or koku whiffs sometimes if the enemy is too high. The JC seems to make the link work no matter what, well at least from my experiences that is.

Yeah, but if they're too high, just do a SJC from the ground in the first place, that way you don't lose your ability to airdash in case you build the meter for a bomber on the way up, and you also don't go as high (The sooner you hit the ground after a Kokuu combo, the better), since teching while Axl is on the ground puts them in a bad position if the Axl knows what he's doing. I'd say that about 75% of the time, an SJC into K will get you the combo, and the other 25% of the time it'll be so obvious that they're too low that you'll have plenty of time to decide. (And at that height, you'll NEVER need to DJC to get j.K, j.D to connect.)

Posted

Tested v. Testament: c.S, 2D, rensen (FRC), (2S, j.D, Bomber)x3, Rensen, 2: 207 c.S, 2D, rensen (FRC), c.S, j.D, Bomber, (2S, j.D, Bomber)x2, Rensen, 2: 209 c.S, 2D, rensen (FRC), j.D, Bomber, (2S, j.D, Bomber)x2, Rensen, 2: 210 c.S, 2D, rensen (FRC), TK Bomber, (2S, j.D, Bomber)x2, Rensen, 2: 211 The lesson? CUT THE FOREPLAY. The less moves in your b.loop, the more damage it'll do. ...Yeah, I'm bored.

Posted

What about combos with rensen FRC, 63214S, TK Bomber, etc ?

Do you mean all three of those, like

Rensen (FRC), 63214S, TK bomber, 2S, j.D, bomber, etc? That makes it impossible to get 3 reps on testament (Similar to Slayer and Axl in weight, but slightly harder to combo due to narrower aerial hitbox. Makes a good test dummy for seeing if things would work on most of the cast), and might even make it impossible to get another one (I'm not having much success, but I just woke up, so my execution could just be meh.) Also keep in mind that there are some characters that a bomber, no matter how low, won't hit while sliding. You might try Rensen FRC TK bomber after that, but it's a lot of effort/meter for little damage. On the other hand, combos that start with Raeisageki (FRC) airdash, falling j.H, 2S, j.D, Bomber, as well as combos that just start with a TK bomber, go pretty high, the lowest falling in the 245+ range. A combo that's like the ones I tested, but replaces the first TK lead-in to bomber with Raeisageki, c.S, 2S, j.D, bomber runs for 209 damage, if I recall correctly. You can also do some stuff to SOME characters with just Raeisageki (hitting FRC), Bomber as the start, but again, some characters are too low while sliding for that. I'm pretty sure that one did a nice amount of damage, too. Really, anything into Rensen FRC is scaling your combo a lot more than any other lead-in but throw, which is why I like to go for resets or wacky things like ambiguous crossups with Kokuu FRC.

Posted

I meant damage wise compared to those other combos you just listed. :I

Well, again, unless it's a problem with my execution, you get significantly less damage with a combo like

c.S, 2D, Rensen (FRC), 63214S, TK Bomber, etc. because the only combo that's possible after that is Rensen, 2 or maybe Rensen (FRC) TK bomber or something.

If you're talking about starting a combo with TK bomber or 63214S, you get significantly MORE damage.

Posted

I got 211 with the 63214s move. just resen(frc) 63214s TK-DP, 2s j.d623hs 66k,2s j.d 623hs resen 2

Oh, you mean without anything leading into the rensen? How many hits connected before the FRC? (Is that what you were talking about, GBlood?)

Posted

What character were you testing on? The problem I was having was that they would be too low to get hit by the 2S after the TK bomber, but if you're testing on a lighter character, I wouldn't be surprised if it works.

Posted

???? the combo in corner is... c.s 2d, resen(frc) 63214s, tk bomber, 2s j.d bomber, 66(dash closer) 5k,2s j.D bomber, resen (2) thats wghat I ment, just assumed you knew what I meant.

Posted

????

the combo in corner is...

c.s 2d, resen(frc) 63214s, tk bomber, 2s j.d bomber, 66(dash closer) 5k,2s j.D bomber, resen (2)

thats wghat I ment, just assumed you knew what I meant.

Yeah, sorry, I re-read your post and realized that you were talking about something different.

Posted

on a related note, you can get 207 mid screen with- c.s,5hs,2d resen frc 66(dash in)6hs 5k 5s 2s sjhs sjD 63214s you can prolly work after the 63214s is you FRC it, maybe into a bomber combo....ima try ::vbang:

Posted

on a related note, you can get 207 mid screen with-

c.s,5hs,2d resen frc 66(dash in)6hs 5k 5s 2s sjhs sjD 63214s

you can prolly work after the 63214s is you FRC it, maybe into a bomber combo....ima try ::vbang:

Nah, nothing ever is worth doing after Kokuu FRC in an air combo. Almost nothing will hit, and the few times I've gotten FB bomber to hit, it's the end of the combo, and really not worth the 25% meter. If you really want to do something, just go for FB bomber in the first place instead of kokuu. Also: I'm still curious as to what test dummy you're using.

Posted

the combo(mid screen) works on non floaty(which I can do more in a different variant anyway) characters. typically may and baiken adn bridget you have to change shit up. But who cares, youll kill them in 2 combos anyway

Posted

the combo(mid screen) works on non floaty(which I can do more in a different variant anyway) characters.

typically may and baiken adn bridget you have to change shit up. But who cares, youll kill them in 2 combos anyway

Wait, have you tested this on all mid-weight and heavy-weight characters? If not, who did you actually test these on? Most characters have different hitboxes in the air, and thusly must be combo'd differently. For example, Sol and Ky weigh the same as Testament, but have to be combo'd completely differently.

Posted

Did anyone ever try this midscreen combo? Juggle with 2S, sj.S, Kokkugeki FRC, Axl Bomber (air 623+K+S+HS), Rensengeki

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