axel Posted November 29, 2007 Posted November 29, 2007 You FRC the Kokkugeki with the Axl Bomber dp motion and the above 3 buttons to get the instant input. Damage should be quite decent for a midscreen knockdown combo. Can someone verify the damage compare to using FB Bomber, airdash j.D, Kokkugeki for the ender?
Digital Watches Posted November 29, 2007 Posted November 29, 2007 You FRC the Kokkugeki with the Axl Bomber dp motion and the above 3 buttons to get the instant input. Damage should be quite decent for a midscreen knockdown combo. Can someone verify the damage compare to using FB Bomber, airdash j.D, Kokkugeki for the ender? That's probably not what you want to compare it to. It has more similarities to a knockdown variation, either with FB bomber+Airdash into mini-bloop or perhaps a 623H variation, at least as far as utility is concerned.
magus1234 Posted November 29, 2007 Posted November 29, 2007 OK so I got k,s,2d or s,hs,2d into resen FRC 66, 6HS 5k, c.S 2s, sj.HS,sj.D 63214s works on everyone. PLus I've gotten the frc at the end into air dash - j(Or SJ)D,bomber to work! Its not easy though.
Digital Watches Posted November 30, 2007 Posted November 30, 2007 OK so I got k,s,2d or s,hs,2d into resen FRC 66, 6HS 5k, c.S 2s, sj.HS,sj.D 63214s works on everyone. PLus I've gotten the frc at the end into air dash - j(Or SJ)D,bomber to work! Its not easy though. I think Josh Ballard was talking about this earlier, but yeah, 6H into 5K is a viable link when juggling. Cool beans on the Kokuu FRC into continued combo, but again, why not just do FB bomber?
magus1234 Posted November 30, 2007 Posted November 30, 2007 Ya FB-bomber is way better, plus is can basically put them in a corner from anywhere.
Digital Watches Posted November 30, 2007 Posted November 30, 2007 Ya FB-bomber is way better, plus is can basically put them in a corner from anywhere. Aye, figured as much. With all the wacky stuff that we'll never use, we could make a combo vid!
Gravenimage Posted November 30, 2007 Posted November 30, 2007 So I've just recently got to learning bomber loops, now that I can finally consistently dash in after a resen FRC and do close slash -> crouching slash. For my follow up after crouching slash, I am doing hard slash > dust > FB bomber> air dash > dust > bomber > crouching slash > dust > bomber > etc Is that an okay follow up? I was thinking maybe the FB bomber into air dash > dust may be less effective but I want an opinion from some other Axl players.
Digital Watches Posted November 30, 2007 Posted November 30, 2007 Nah, the FB bomber followup is fine for a midscreen start, in fact, it's usually the only way to do it. If you're in the corner, you can probably oust it to save meter, and maybe do a little more damage.
Digital Watches Posted December 1, 2007 Posted December 1, 2007 Magus: You were totally right! I can get Kokuu(FRC) into j.D bomber to work every time on longer combos. The key seems to be ramping up the gravity so that they fall fast enough to hit the j.D before being able to tech. On a related note: Some variations midscreen that end up doing comparable damage to a 3-rep rensen-string started B-loop variation: Tested v. Sol: c.S, 5H, 2D, Rensen (FRC), forward jump (Delay), j.H (land), 5P, 2S, j.H, j.D, Kokuu: 198 c.S, 5H, 2D, Rensen (FRC), IAD (Delay) j.H (land), 5K, 2S, j.H, j.D, Kokuu: 197/200/204*^ c.S, 5H, 2D, Rensen (FRC), IAD (Delay) j.H (land), 2S, j.H, j.D, Kokuu: 200/204/204*^ *Varied damage on the second two variations depends on spacing of the ground portion of the combo and the timing of the rensen FRC. Damage values are 3 hit rensen/2 hit/1 hit ^The portion starting with j.H can be replaced with 623H, 623H for knockdown.
Digital Watches Posted December 11, 2007 Posted December 11, 2007 Woah. You can combo from low TK bomber midscreen. Tested v. Testament: TK bomber (Extremely low and close), 5P(2), 2S(1), 6K(2), 2S(2), j.H, j.D, Kokuu for a nice 190 or so damage.
Sking Posted December 11, 2007 Posted December 11, 2007 I'm having huge problems trying to combo baiken, venom and ky after a throw.
SirSmoov Posted December 11, 2007 Posted December 11, 2007 I'm having huge problems trying to combo baiken, venom and ky after a throw. :O ....run up 5k, 5p, 2s to combo....
Digital Watches Posted December 11, 2007 Posted December 11, 2007 :O ....run up 5k, 5p, 2s to combo.... Yes. This works on almost every character, actually, so it's good to default to.
Shoto Posted December 11, 2007 Author Posted December 11, 2007 @ Sking I guess Testa belongs in your list as well^^. For this charas you have to run up slightly longer than for most of the rest of the cast. btw. don't trust your eyes too much; it may seem that the 5K shouldn't reach them or that they are already touching the ground but it will combo nevertheless.
Digital Watches Posted December 11, 2007 Posted December 11, 2007 @ Sking I guess Testa belongs in your list as well^^. For this charas you have to run up slightly longer than for most of the rest of the cast. btw. don't trust your eyes too much; it may seem that the 5K shouldn't reach them or that they are already touching the ground but it will combo nevertheless. Actually, Testament can be combo'd with just 5P. You just have to throw out the 5P as early as possible after the throw, the opposite of Jam.
Sking Posted December 11, 2007 Posted December 11, 2007 @ Sking I guess Testa belongs in your list as well^^. For this charas you have to run up slightly longer than for most of the rest of the cast. btw. don't trust your eyes too much; it may seem that the 5K shouldn't reach them or that they are already touching the ground but it will combo nevertheless. That's the problem that I have when I run after the throw the 5k hit them when the touch the ground and them they tech For testa I dont have any trouble doing 5p
Sking Posted December 11, 2007 Posted December 11, 2007 Actually, Testament can be combo'd with just 5P. You just have to throw out the 5P as early as possible after the throw, the opposite of Jam. Actually I see a match where was able to combo baiken with 5p after the throw, how axl was able to do that???
Digital Watches Posted December 11, 2007 Posted December 11, 2007 Actually I see a match where was able to combo baiken with 5p after the throw, how axl was able to do that??? I could probably tell you if you linked me to the match.
Sking Posted December 11, 2007 Posted December 11, 2007 I could probably tell you if you linked me to the match. Here it is:Axl Throw Combo On Baiken
magus1234 Posted December 11, 2007 Posted December 11, 2007 just do it early as possible.... oh ya just lag the 2s too and voila!
Digital Watches Posted December 11, 2007 Posted December 11, 2007 Here it is:Axl Throw Combo On Baiken That video doesn't um... Exist. It's giving me a 404
Harem Posted December 12, 2007 Posted December 12, 2007 Here it is:Axl Throw Combo On Baiken Fixed link~
BlackRose Posted December 15, 2007 Posted December 15, 2007 Hey anyone mind helping me. I was wondering, Do you know what exactly makes the floating frame when u hit certain charas with the bell spiral(Rashousen) up close, I usually do it on potemkin, he floats in animation for a sec or 2
Digital Watches Posted December 15, 2007 Posted December 15, 2007 Hey anyone mind helping me. I was wondering, Do you know what exactly makes the floating frame when u hit certain charas with the bell spiral(Rashousen) up close, I usually do it on potemkin, he floats in animation for a sec or 2 If you'll notice the beat counter when doing it, Rashousen is a two-hit move. The first hit does one damage, is unblockable, and starts the second part of the move. The second hit is the explosion. Now, Axl becomes invincible once the move activates, but if someone manages to trade with the first hit, they'll just float for a while. If it's something that doesn't cause a lot of hitstun when they hit you with it, try to combo from the float.
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