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Posted

I don't see the point of a finite list of combos other than some basics, but if you guys want to, I won't take it down or anything.

Nah, I'm talking about the list I made on an other forum. So indeed, don't touch it, you'll get uncle Mitsu mad otherwise ^^

The objective is precisely to give some basics to begginers. Show them what combo can be done, and more likely HOW to put them in action (hence the color code and the match videos attached ^^) But take a look, DW. I'm sure you would help the french Axl community ^^

I tried the magical Kokuu-with-no-FRC combo,

What combo ?
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Posted

1. I tried the magical Kokuu-with-no-FRC combo, and I really didn't know that worked, and it's REALLY cool, actually. However, you can get a BLoop for more damage and knockdown from farther from the corner as well as that close, so it kind of is inevitably going to be a flashiness combo rather than a useful one.

well i need 50% bar from the center of the stage to pull out a bloop combo, with that combo i get the same option out of a combo to rensen, with less bar and more damage, and the knockdown with rensen tap 2 is still possible

2. I don't see why people try so hard with meaty Rasho. I'll say it again, it's NOT THAT USEFUL. If you're too far away from the corner and don't have meter, and really rule at running Rashou, you can get one off midscreen, but if you can't do that, don't bother with it ever.

OK, so its not usefull every time but still can be used, thats all. and you are right its better that way.

3. Yeah, Rashou counterhit combos are basically just AA combos, but you have a million years sometimes so you can do something cool like start with c.S.

mhm i just thought of something cool:keke:

4. The combos in that video are the most damaging you can get... Meterless. A lot of them don't work from anything but a bomber in the corner, but what you can learn from that video is that there are a lot of kinds of reps you can throw in, and standard 2S, j.D, Bomber is the LEAST damaging possible. From experience, you can get an idea of when you can get away with c.S, j.D, Bomber (Usually at the beginning of combos), j.D, Bomber, or even TK bomber or j.H, j.D, Bomber. I could probably go around and figure out the best loop on every character for every setup, which I might if I get really bored, but it's better to just keep the loose concepts in mind. To answer your question, Gerver, those loops do about 230-250 damage on average, adding up to as high as the low-mid three hundreds on some character (Chipp, Dizzy, etc.). You can know some character specific hitbox stuff to figure out what will and won't work, like, for example, Jam is really tall falling, but not very wide. Slayer is wider than usual, Testament and Dizzy are different kinds of HUEG in the air, Johnny is big and fat, etc. Also, how many hits you are into the combo affects what's techable, and how low you are when you do your bomber affects what you can do afterward (Also, the higher you are, the higher they bounce)

yeah, i noticed the height affecting the bounce, so if u want to combo the rensen after the fifth bomber it most hit as low as possible, right? i can pull up to that bomber, but miss the rensen or tap 2. Im gonna do a vid with me doing your combos, so i can be cool like u:yaaay:

5. I don't see that bridget combo as especially practical, but it does almost if not equal damage to a BLoop, so I guess go for it if you can get it.

Sure ill do, Bridget deserves it:mad:

6. I don't see the point of a finite list of combos other than some basics, but if you guys want to, I won't take it down or anything.

oh, i think the same, so a list basic and pointers, and "The Flashy List"... add "OF Freakin Axlsomeness"
Posted

well i need 50% bar from the center of the stage to pull out a bloop combo, with that combo i get the same option out of a combo to rensen, with less bar and more damage, and the knockdown with rensen tap 2 is still possible

Er. You can't get that from midscreen, only about halfway from matchstart to the corner, and from that distance, you can easily get a BLoop for no more meter, even if you have to rensen (FRC) IAD bomber to start it.
Posted

Er. You can't get that from midscreen, only about halfway from matchstart to the corner, and from that distance, you can easily get a BLoop for no more meter, even if you have to rensen (FRC) IAD bomber to start it.

:( Its not the center...

Anys, heres my ID combos. Useless they are, maybe.

@5D,Kokuu (no frc), dash, 5P,2S,sjc,j.H,j.D, kokuu. some points less damaging than the BandB dust combo. That kokuu cant be hard to pull out, but once u get the hang its easy stuff. I do after the 5D, 8263214 S for it to come out easier. U may add other option after the 2S and even end up in a Bloop. Im gonna try some stuff with it, I just thought about. I think a raei can be comboed after the first kokuu. U can switch 5P for dash 6K when near the corner. It sets up Bloop from the ground. I dont know if its better that way...

@.5D,j.D,fb bomber,j.D on the way down near the ground,6K,2S, and any of the options available. When close to corner, c.S,2S is possible. I use this option to bloop after a 5D with a fb bomber included. Its tricky to get the fb bomber to hit at the right time. Need to late cancel the j.D into it, and Axl goes down along with the opponet but a little higher than him. Theres more to it. A raeis can be comboed after the falling j.D, if very close to the ground... maybe, randomly got it once.That happened cause i tried canceling the j.D to kokuu (no frc), which is possible and after it 5P,2S and what follows.

There are better options, more practical and easier than those but at least they look original, so I use them:cool:.

And about DW bloops. I was trying to get some done but failed. So i came down with this and worked some characters specifics around it.

Bomber,dash, c.S,jc, j.D,bomber,dash cancel jump,j.D,bomber, dash, 2S,jc,j.D, bomber, rensen tap 2. Cant pull out Big DW combos:(. It does 255 dmg on Sol, its better than my basic bloop. So is it good? and the fifth bomber is it really worth the try? after the fourth bomber any hit i connect does 1 dmg so im guessing a last bomber wont do more than 5 dmg.

Ill come tomorrow with some combos from CHs and others.:)

Posted

Bomber,dash, c.S,jc, j.D,bomber,dash cancel jump,j.D,bomber, dash, 2S,jc,j.D, bomber, rensen tap 2.

Yeah, it's not bad at all. Not sure you can get the 5th bomber on all characters, but I think it's worth trying for 3 reasons :

1) Tech throws. It's one of the best set-ups for a tech throw, so if your opponent is smart enough, he won't tech that easily so you'll still get the knock down even if you fail...

2) The metter. A tensionless b-loop gives you a LOT of tension. You'll be able to do more rensen FRC on wake up ^^

3) To look cool. Pulling out a huge combo is good for you and terribly hard for the opponent, as he now knows his mistake is lethal !

BTW thanks again for your combos. I'm waiting for the CH ones.

And on a side note, I definitively can't get that kokuu ID... Where/how do you do it ?

EDIT : Alright, I managed to pull that ID out. And I say, it's TOTALLY USELESS !

For the kokuu to hit, there's a chara dependent distance.

Then, the only thing you can get from a non corner kokuu ID is ... 5+P or rensen. Nothing else without FRC, as the character is sent too far away. But with an FRC you can do a raiei-> combo. (quite nice actually ^^ But you're better off doing an FB ID or a dust combo using FB Bomber...)

Now, if you are near a corner, you must hit at 5+D's maximum range for the tk kokuu to hit. Then, you get at best a 3 rep b-loop... That deals less damage than a j.D, j.D-> air dash-> j.D-> b-loop !

So honestly, except doing a true ID (clearly the opponent can't tech ^^) there's no point in doing it...

Posted

Actually, I've recently revised my studies to show that the Ky/Eddie/Millia/Venom variant BLoop is possible on Sol. While the combo Gerver does is easier (and actually does more damage than the one in the vid (Not by a lot)) this variant (TKB -> c.S, j.D, Bomber -> TKB -> (2S, j.D, Bomber) x2, rensen, 2 is superior, clocking in at about 260, which is ten damage higher and still knocks down. EDIT: I just got the Zappa/Axl version to work. TKB -> c.S, j.D, Bomber -> (j.D, Bomber) x 2 -> 2S, j.D, Bomber, Rensen, 2 (264)

Posted

Oh, and I like the ID, but I have a feeling the kokuu one won't work on light characters or ones with small hitboxes. Besides, 5D --> j.D, j.D, jc Bomber is too good already (and doesn't cost meter). Also: Nostalgia for pre-AC combo: Any launch (or AA into) 2S (1), 6K (1), TK FB, airdash, bomber. Not bad damage, and you get to practice up your oldschool BLoop skills. Bonus points if you can repeat the 2S 6K FB as a rollercoaster combo (Which I haven't tried, so I'm not sure it's possible). EDIT: So far, it seems 2S (1) 6K (1) FB is techable after like... 10 hits by most characters. However, you can still do 6K (1), FB, Bomber for at least one more rep. (on slayer) EDIT2: You can even do combo into rensen (FRC), run, 2S (1), 6K (1), TKFB, run, c.S, TKFB! It's like the old days!

Posted

but I have a feeling the kokuu one won't work on light characters

Nah, it even works on May and Jam. Here's a nice combo on May for 25% at about 1/4 from the corner

5+D-> TK Kokuu-> FRC->Raieisageki S-> Raieisageki S-> c.S, 2+S-> j.D, Bomber-> Rensen-> 2

18 hits, 197 dmg

I'll put it in a CM, but in a match, it's wasting 25% I'm sure of it !

EDIT

You can even do combo into rensen (FRC), run, 2S (1), 6K (1), TKFB, run, c.S, TKFB!

Not on light characters... too bad...

EDIT 2 : Right, I finished organising my Axl combo list. It is written in french, but you may find interesting things in it, so have a look if you have the time. Comments, new combos, feedback, etc... Is always apreciated ^^

http://console-league.com/forum/viewtopic.php?f=118&t=5440

Posted

2) The metter. A tensionless b-loop gives you a LOT of tension. You'll be able to do more rensen FRC on wake up ^^

Hmp, i dont do that:gonk: ... but it gives tension... :cool: i be able to do supers on wake up, hehe, kidding.:keke:

Alright, I managed to pull that ID out. And I say, it's TOTALLY USELESS !For the kokuu to hit, there's a chara dependent distance.

Yeah i said it was not practical. But i can get it on most characters and after it if not in the corner only a AA(im learning:keke: ) combo is possible.

But with an FRC you can do a raiei-> combo. (quite nice actually ^^ But you're better off doing an FB ID or a dust combo using FB Bomber...)

yep, its better to pull that out. The kokuu must hit close to the ground and then frc for that, not worth the problem. Missing damage is not cool::sweat:

That deals less damage than a j.D, j.D-> air dash-> j.D-> b-loop !

How can u get that to hit... i cant, so im left off with the tricky version, j.D,j.D,j,Bomber etc. Theres a timing to it cause i hit them too high with the j.D after the dash and the bomber doesnt hits them

this variant (TKB -> c.S, j.D, Bomber -> TKB -> (2S, j.D, Bomber) x2, rensen, 2 is superior

I always forget that 2nd TKB. That one i can pull out, gonna try it, DW

TKB -> c.S, j.D, Bomber -> (j.D, Bomber) x 2 -> 2S, j.D, Bomber, Rensen, 2 (264)

Wha! DW stole my combo, nah:keke: Thats the one im using against Dizzy and Jam, i think even on Ky and Test, even May. So thats means it ok, so ill stick to it.

You can even do combo into rensen (FRC), run, 2S (1), 6K (1), TKFB, run, c.S, TKFB! It's like the old days!

i still do that for fun, well, not really,:sweatdrop: its still part of my repertory but i do instead 6P,c.S, TKFB repeat again or finish with c.S,2S,sjc, j.H,j.D, kokuu or bloops. But I use 6P,2S, TKFB as my tension AA.

I'll put it in a CM, but in a match, it's wasting 25% I'm sure of it !

IT IS!!!:(

Right, I finished organising my Axl combo list. It is written in french, but you may find interesting things in it, so have a look if you have the time.

Good to hear, and sure be checking it. But u still missing my "Kokku Extravaganza":lol:

Hey...Enchaînement aérien avancé. 9~11 coups ~180 dmg

(6+P, cS)/6+K/5+P, 2+S-> sJ-> j.S, Kokuugeki-> FRC-> Bomber-> Rensengeki... j.S, Kokuu? how?

:keke: kokuu ID is there...Rensen Air Dash 3. 15 coups, 180 dmg

5+K, c.S, 2+D, Rensen-> FRC-> IAD-> j.D, Kokuugeki-> 5+P-> B&B that one too:keke:

Outstanding 1. 26 coups, ~270 dmg

:bien: j.HS-> c.S, 5+HS, Rensen-> FRC->Raiei S-> 6+HS-> 2+S-> j.D, Bomber-> 6+K, 2+S-> TK FB Bomber-> Bomber-> Attaque super-> OTG Rensengeki... OMG, if i pull out that combo its instant DESTROY. So far my favorite:yaaay:

Posted

How can u get that to hit... i cant, so im left off with the tricky version, j.D,j.D,j,Bomber etc. Theres a timing to it cause i hit them too high with the j.D after the dash and the er doesnt hits them

I could get this on everyone after 10-15 minutes of practice. It's not really that hard. Even if it takes you longer, it's easily Axl's best option from a 5D; it's simple, universal, and nets him a free B-loop from mid-screen.
Posted

I could get this on everyone after 10-15 minutes of practice. It's not really that hard. Even if it takes you longer, it's easily Axl's best option from a 5D; it's simple, universal, and nets him a free B-loop from mid-screen.

... dude, like 10-15 minutes... i dont have that time... nah kidding ill get to practice it better.

BTW, dude its me, FD cancelling guy. Hi

Posted

j.S, Kokuu? how?

Try it ! I know you'll like the feeling ^^The opponent must be right up Axl's head after the 2+S for the j.S to do its 2 hits and for kokuu to combo. Easy and nice.

But u still missing my "Kokku Extravaganza"

What ?

OMG, if i pull out that combo its instant DESTROY. So far my favorite

You won't because I-No'll be dead before you get 100% tension ^^
Posted

Heh. As far as Jam and Dizzy go, there are even more ridiculous things you can do to Dizzy (TKB -> j.H, j.D, Bomber -> (j.D, Bomber) x 3, rensen, 2 for 316 damage), And Jam I don't think you can knock down without a K at the end of the last rep instead of a D. By Kokuu extravaganza, do you mean something like IAD crossup Kokuu, FRC, Kokuu, FRC, land, 6K, 2S, j.H, j.D, Kokuu, (FRC), airdash, j.D, Kokuu (frc) Kokuu? Because that'll earn you a dollar from stormlocke.

Posted

I don't think it's that kind of extravaganza, as he only spends tension on rensen ^^

Lol, at least its better than wasting it on bentens or others:psyduck:

Posted

I don't care whether it's practical or not, but I just want to know how many kokuu-> FRC-> Bomber can you combo, admitting you start with kokuu ? At most you can do it 4 times (and end with kokuu or rensen-> 2), but I'm wondering if you can do it though you are so close to the enemy... Well if sb could try for me, I don't have the game right now...

Posted

How to corner push from TK bomber: Tested on Anji: Meterless: Low TKB, Rensen. If you can get this right, it should always hit, pushes them far, knocks down, and gives you some time to run in. It does about 120 damage on anji, which isn't bad for free. 50% meter: TKB (RC), Raei, run up, corner BLoop. (On anji I did 3P, 2S, j.D, Bomber, j.D, Bomber, 2S, j.D, Bomber, Rensen, 2.) Okay. Yeah, it's a bomber RC combo, I know how it sounds, but think about it: It's the same meter you'd spend to do a rensen FRC into FB, and it does 256 damage (242 from halfscreen or more, since you can't get 3P to hit fast enough and must use 2K), which is NOT bad. To compare: c.S, 5H, Rensen, FRC, IAD j.D, FB, Bomber, j.D, Bomber, 2S, j.D, Bomber does 237-ish and doesn't start from an overhead (If you start it from a low it does less). Of course, a rensen FRC corner push can be done from about 1/3 screen for 25% meter and do not bad damage, but from halfscreen this option isn't bad. This isn't stuff I'd use horribly often, just options to keep in mind. SPEND DAT METER.

Posted

Not useful at all, but I find it funny, so I'll post it: c.S, 5H, Rensen (FRC), 5P (1), Rensen connects on every character but: OS, CH, MA, MI, SO, BA, BR, and IN If you FRC the second rensen, you can get a modest BLoop for around 200-240 damage (Depending on the character). Utterly useless, but fun and hard.

Posted

TK Bomber-> RC isn't pratical, as you need to predict the enemy will get hit. However, many people can see it coming and guard high... Thus making you wasting 50% meter...

It's the same meter you'd spend to do a rensen FRC into FB

True, but it's hit confirmable AND safe on block.

I'd rather do TK Bomber-> 5+P-> RC-> Dash-> B&B

The tension is used on reaction, and not as a preventive move... But then, you can't combo into a B-Loop, or if you can, it means the RC wasn't useful.

Posted

TK Bomber-> RC isn't pratical, as you need to predict the enemy will get hit. However, many people can see it coming and guard high... Thus making you wasting 50% meter...

Nah, if you do the bomber kinda high, you can definitely hitconfirm, especially since it's got a ton of hitstop, and the leniency between bomber RC and raei is fairly large.

True, but it's hit confirmable AND safe on block.

I'd rather do TK Bomber-> 5+P-> RC-> Dash-> B&B

The tension is used on reaction, and not as a preventive move... But then, you can't combo into a B-Loop, or if you can, it means the RC wasn't useful.

What could you possibly ever ever gain from a 5P RC? Aside from the fact that that will kill your damage, I don't think it combos into anything good.
Posted

Even from far, you can dash-> 6+K on every characters.

And as I said, if by "good" you mean "B-LOOP" then no, it's not good.

You can still do a basic AA combo for damage or KD. But I admit it's not worth the tension.

Nah, if you do the bomber kinda high, you can definitely hitconfirm

Then, what's the point of doing a TK ? The opponent will see it way before you even input ! The only way would be after a j.S or j.p-> j.k...

After the bomber, once you land, you can't RC. So even with a ton of hitstop, you must react quickly to the hit.

Nothing good will come from it on block.

Posted

Eh, I'll take the extra damage over a bit of extra meter to sit on.

25% on 25 dmg or 25% on 200 dmg? do your math. Tension is not equal for dmg. Aint SF, its GG.That extra damage AND BAR SPEND can cost u the match. Give it some thought:cool:

anyway, i think ill be doing a vid to show some stuff and make some things clear. Also some match vids of my Axl and hopefully some vids from an upcoming tourney here at PR

Posted

Well, yeah, but there are other factors to consider. For one thing, if your combo is long enough, you start building meter after the FRC penalty wears off. For another, I'd say a corner push is worth the extra meter even if it doesn't net you much more damage. Thirdly, if it's the same amount of meter, why not do more damage? I really do not see what you're trying to say here. Besides, you can build enough meter to work with from an oki guardstring anyway, and you're NEVER going to need more than 50% at a time for anything practical (Any non-corner-push practical combo can be done for 25% meter.) so sitting on extra meter instead of using it is just dumb.

Posted

Well, yeah, but there are other factors to consider. For one thing, if your combo is long enough, you start building meter after the FRC penalty wears off. For another, I'd say a corner push is worth the extra meter even if it doesn't net you much more damage. Thirdly, if it's the same amount of meter, why not do more damage? I really do not see what you're trying to say here. Besides, you can build enough meter to work with from an oki guardstring anyway, and you're NEVER going to need more than 50% at a time for anything practical (Any non-corner-push practical combo can be done for 25% meter.) so sitting on extra meter instead of using it is just dumb.

Yeah, then i understand u. I used to think that way, years ago when i thought combos and the more bar i wasted equaled winning. But nah, its ok, U know what you are doing, i dont so ill stop posting nonsense that doesnts helps.:vbang:

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