RinHara5aki Posted December 24, 2009 Posted December 24, 2009 Sup guys, didn't know where else to post this so if its in the wrong section my bad. Anywho, i'm havin some trouble with a particular combo figured i'd ask for some help. So far I can do 5b-2b-5c-j.5c-j.5b-5b-j.5c-j.5b-5b-j.5c-j.5b-5b Then at this point I start to get pretty far so I do 2b. Now, someone told me you can do a 5c after 2b and start the loop again, but unless thats black beated I have no idea how to get that 5c to hit, the comp just blocks it. So anyone know some super secret trick to this or was that person mistaken in that you can 2b-5c to start the loop again? Appreciate the help in advance. At first I was like WTF?! XD.. never seen that combo before! Then as i replayed it in my head I was like.. OH... TAGER, DUH XD.. rofl.. Anyways, no, you cannot keep doing the loop. It can be done thrice, as you posted. The only thing I can suggest is you can tech trap and attempt it again for additional damage but its not "continuing" the loop. If thats not the answer to your question you might want to clear up the question.
Phagthas Posted December 24, 2009 Posted December 24, 2009 Aw, I was worried that'd the case, oh well guess i'll settle for 3 loops. Thanks for the info. (edit): I don't suppose there's any RC's I can throw in there to continue the loop shenanigans is there?
Ronove Posted December 24, 2009 Posted December 24, 2009 Don't use 2b inside your combos (ony as hitconfirm normal), since it will kill your proration.
XDest Posted December 24, 2009 Posted December 24, 2009 In terms of combos, yeah. It is useful as a true blockstring that goes into a low though. It's always good to know that something like 2A 5B 2B 5C 5D cannot be DP'd out of unless the first 2A was IB'd.
RinHara5aki Posted December 24, 2009 Posted December 24, 2009 Aw, I was worried that'd the case, oh well guess i'll settle for 3 loops. Thanks for the info. (edit): I don't suppose there's any RC's I can throw in there to continue the loop shenanigans is there? None that I know of. RC's are not used heavily with tao, unlike Nu. A good use of RC imo is 3c -> 5d~6 -> RC -> 3c -> BnB TaoFTW makes good use of it, since it fakes out recovery time, and is possible to get a CH in there. This in itself is also a true combo. But as for the Tager combo, if you want to just keep continuing the combo because it looks cool, its not gonna happen. Its decent damage, but I would use other BnB in there as well, there are MANY combo options on tager besides that combo :P In terms of combos, yeah. It is useful as a true blockstring that goes into a low though. It's always good to know that something like 2A 5B 2B 5C 5D cannot be DP'd out of unless the first 2A was IB'd. Thats good to know. I keep getting 6d'd by haku mid-pressure these days, that will be a useful blockstring. It's pretty hard to IB 2a imo, so it seems pretty safe XD
XDest Posted December 24, 2009 Posted December 24, 2009 I love shenanigans involving making drives completely safe using an RC, but only when the opponent has low HP and no burst. It's also useful when you really need to get in. 5D/j.2D/j.4D RC 2A is freaking awesome in that situation as a parlor trick. On block it'll beat mostly anything except a DP, and on hit it'll combo. Also to make a random cat spirit one hit comboable, once again especially if you need to inch out damage near the end of a match. any 236A hit into 5D RC 5B 5C 236AAAA etc... And yeah your aforementioned combo is useful if you need to 3C combo from a distance to get damage in. It's pretty much not to get more damage with combos, it's to get damage with moves that don't usually combo to expand the usefulness of certain moves. But of course that meter is better spent to use hexa-edge as a DP. But in those moments where you need that damage, it's very good to know what's possible.
ZONG_one Posted December 24, 2009 Posted December 24, 2009 Sorry if this is an inappropriate spot to ask this, but would learning Tao's CT BnB's be beneficial to her CS game? Or has her style of play changed a little too much?
XDest Posted December 24, 2009 Posted December 24, 2009 If you use Tao CT BnBs but with a cat2x5 end you'll lose around 400-500 damage from the CT version I think. Not that bad. You're better off learning taunt loops though, as those always do top damage in CS.
Ronove Posted December 24, 2009 Posted December 24, 2009 Sorry if this is an inappropriate spot to ask this, but would learning Tao's CT BnB's be beneficial to her CS game? Or has her style of play changed a little too much? No it hasn't changed that much besides her ender (which seems even easier to perform). Learning her CT's BnBs is certainly not a waste of time.
Phagthas Posted December 24, 2009 Posted December 24, 2009 Heh, probably shoulda mentioned that I wasn't necessarily looking for more damaging options. Im a sucker for flashy and fun combos if its just a player match. People tell me I need to stop playin with my food...lol Oh well, guess I'll move onto my next set of shenanigans, the multiple drive cancel combos. Heres hopin RC becomes more useful in CS
Pirateyoshi Posted December 26, 2009 Posted December 26, 2009 Already mentioned this in the video thread but wow. What in baby jesus is that loop? link 5B (counter) -> 3C -> [5D~6 -> jC]x2 -> 5D -> jC (max range) -> 5D~C -> 5D~A -> 8D~6 -> jC -> 8D~6 -> j236BB -> j236BBBB for 4013 damage? Hot damn.
RinHara5aki Posted December 26, 2009 Posted December 26, 2009 Wow, for some reason I'm still interested in some CT combo's, who'd known D: Mebo pulled a combo off that I've personally never seen. Some of you probably have, but i've never seen it written down yet. 3c(2 claw whiff, Low sweep CH) -> 5d~6 -> j.c -5d~6 -> j.c -> 5d~5 -> j.c -> 5d~6 -> j.c -> 5d~5 -> j.c -> 5d~6 -> ??? (j.a -> 236bb -> 236bbbb?) Bored Tao is bored, gonna go research :/ EDIT: Bored Tao failed, I can't get that second j.c after the 5d~6 to connect.. wtf D:
Pirateyoshi Posted December 28, 2009 Posted December 28, 2009 I so did not just mention that Mebo video a post ago. I like the 5D~C combo a bit more, looks like it will work on more characters in my opinion, but I will test tomorrow morning. *takes cat nap*
Pirateyoshi Posted December 30, 2009 Posted December 30, 2009 I so did not just mention that Mebo video a post ago. I like the 5D~C combo a bit more, looks like it will work on more characters in my opinion, but I will test tomorrow morning. *takes cat nap* Edit: Darn, I can't get the 8D to connect after the series of cancels. It may only be on Nu and counter, who knows.
Sol.Badguy Posted January 8, 2010 Posted January 8, 2010 Does anybody know what the technical way of getting away from her 214214C where she jump on the opponent? It seems to catch me almost no matter what I do, Can't block, can't dash forward, can't backdash it, can't jump away, can't usually hit her before she hits me, yet when I hold still and crouch, It seems to miss for some reason...Suggestions please??
canned.air Posted January 9, 2010 Posted January 9, 2010 Does anybody know what the technical way of getting away from her 214214C where she jump on the opponent? It seems to catch me almost no matter what I do, Can't block, can't dash forward, can't backdash it, can't jump away, can't usually hit her before she hits me, yet when I hold still and crouch, It seems to miss for some reason...Suggestions please?? Kneel. That is all.
DEAD Posted January 9, 2010 Posted January 9, 2010 Neat, I just found a rapid cancel combo I dunno if this is already up somewhere, or if your even posting rapid cancel combo's here, but if you do requires 50% heat by the time you get to rapid cancel. 6c->236cc->2d->c->9d->236bb->c->9d->rapid cancel->grab->any air grab combo. ------------------------------------------------------------------------------------------ ... K apparently you don't even need to rapid cancel to grab there... and it can still be a true combo, and seeing as how one of Toakaka's air combo's leads into that same combo, is it not an infinite loop !?!? ------------------------------------------------------------------------------------------ Kept trying, but after i grab, I can't quite get the air grab b+c->236cc->2d->!this is where it becomes not true for me!->c->8d->236bb->c->8d->b+c or (cat spirit 2)*4 also, I've been doing this on Tager.
Cake Posted January 11, 2010 Posted January 11, 2010 Neat, I just found a rapid cancel combo I dunno if this is already up somewhere, or if your even posting rapid cancel combo's here, but if you do requires 50% heat by the time you get to rapid cancel. 6c->236cc->2d->c->9d->236bb->c->9d->rapid cancel->grab->any air grab combo. ------------------------------------------------------------------------------------------ ... K apparently you don't even need to rapid cancel to grab there... and it can still be a true combo, and seeing as how one of Toakaka's air combo's leads into that same combo, is it not an infinite loop !?!? ------------------------------------------------------------------------------------------ Kept trying, but after i grab, I can't quite get the air grab b+c->236cc->2d->!this is where it becomes not true for me!->c->8d->236bb->c->8d->b+c or (cat spirit 2)*4 also, I've been doing this on Tager. You can combo into pink throw with tons of combos, not really viable in play though since people can just throw escape. Also, if anyone wants to critique my tao: http://www.youtube.com/watch?v=CR7fHIMsCtE
Demonruler Posted January 16, 2010 Posted January 16, 2010 Damn, I tryed "5b -> 3c -> 5d~6 -> (j.c -> 5d~6) x3 -> j.a -> j.c -> j.c -> j.c -> j.236bbbb" around 30 minutes long, till I noticed, that it doesn't work vs Tao xD
RinHara5aki Posted January 17, 2010 Posted January 17, 2010 You can combo into pink throw with tons of combos, not really viable in play though since people can just throw escape. Also, if anyone wants to critique my tao: http://www.youtube.com/watch?v=CR7fHIMsCtE I like your Tao. Your use of j.c/j.a/214d's keep it a clean mixup game. That Litchi was pretty relentless though, she is the queen of reseting, so once you're in the corner, its not much fun. I suggest 2ding or SJing into a sticky kitty and get out before she throw's more bo-staff garbage at you. Good stuff.
Cake Posted January 17, 2010 Posted January 17, 2010 I like your Tao. Your use of j.c/j.a/214d's keep it a clean mixup game. That Litchi was pretty relentless though, she is the queen of reseting, so once you're in the corner, its not much fun. I suggest 2ding or SJing into a sticky kitty and get out before she throw's more bo-staff garbage at you. Good stuff. :O Rin giving me advice on my tao? Excellent. I'm subscribed to you on youtube, you made me want to main tao in the first place. And made me want to buy a bike heh. More motovlogs, pwetty please? Also thanks for the advice.
Pirateyoshi Posted January 17, 2010 Posted January 17, 2010 Rin, what are you talking about? xD That Litchi is pretty terrible, in all honesty. She only got like, one actual combo (3.1k), and was whoring out 6A all match. As usual, lets do our best not to use 3C and 6C in pressure too often. Not a bad Tao Cakeh, just have to be more patient and get in more blockstrings, if you can. Litchi is pretty superior in the poking department with her staff, so just try to bait a DP out of her and get to work on her staffless mode, where Tao can freely get in her throw mixup. :3
RinHara5aki Posted January 17, 2010 Posted January 17, 2010 Rin, what are you talking about? xD That Litchi is pretty terrible, in all honesty. She only got like, one actual combo (3.1k), and was whoring out 6A all match. As usual, lets do our best not to use 3C and 6C in pressure too often. Not a bad Tao Cakeh, just have to be more patient and get in more blockstrings, if you can. Litchi is pretty superior in the poking department with her staff, so just try to bait a DP out of her and get to work on her staffless mode, where Tao can freely get in her throw mixup. :3 I'm in no position to debate what's a good litchi from a bad one because I don't care for her. But I know just as much as you that her pressure and combo reseting alone can win a match not just beastly combos. :O Rin giving me advice on my tao? Excellent. I'm subscribed to you on youtube, you made me want to main tao in the first place. And made me want to buy a bike heh. More motovlogs, pwetty please? Also thanks for the advice. You should definitely play with Svvan, xDest, and other players as well to improve on some tactics and gameplay, I watch their gameplay here and there to improve mine as well, because my only strength is my damaging combo's while my movement game and pressure is nill. I'm not a perfect Tao, even though people put that pressure on me because of my name spread from my YouTube. A "famous" Tao isn't always a good one. I constantly download leaderboard match replay's and watch the best Tao's. Btw Ninja 250's are pretty shweet :3. Thinking about getting a GSXR 600 sometime in the future.. aww man I want one D: edit: Btw you're like 30 ranks higher on the leaderboards than I am so you should be using Tao correctly lol, my advice probably won't mean anything :P
Demonruler Posted January 17, 2010 Posted January 17, 2010 I have a little question. Is it possible, that some combos can be harder to input against specific characters? I ask this, because it seems harder to me to do for example "5b -> 3c -> 5d~6 -> (j.c -> 5d~6) x3 -> j.a -> j.c -> j.c -> j.c -> j.236bbbb" against Jin than doing that against Ragna. Especially when it comes to "j.a -> j.c", because almost everytime I miss j.c against Jin and fall down.
RinHara5aki Posted January 17, 2010 Posted January 17, 2010 I have a little question. Is it possible, that some combos can be harder to input against specific characters? I ask this, because it seems harder to me to do for example "5b -> 3c -> 5d~6 -> (j.c -> 5d~6) x3 -> j.a -> j.c -> j.c -> j.c -> j.236bbbb" against Jin than doing that against Ragna. Especially when it comes to "j.a -> j.c", because almost everytime I miss j.c against Jin and fall down. Mmhmm. The more drive loop hits you pull on jin the lower he'll drop, hence whiffing the j.c. I suggest this combo for jin instead. 3c -> 5d~6 -> j.c -> 5d~6 -> j.c -> 5d~6 -> j.a -> j.c -> 9d~9 -> 236bb -> j.c -> 9d~9 -> 236bbbb also keep in mind you'll get an oki game as well if you finish the combo. With j.c j.c j.c 236bbbb when they air recover the ball is in the air. It will improve you long run gameplay if you fully finish your 236bb 236bbbb, 236bbb 236bbb, or 236bb j.c 9d~9 236bbbb and have them on the ground.
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