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Posted

It will be more difficult in the beginning, but the payoff is greater if you just start off with him and stick with him rather than picking up someone easy, say...ragna, and then switching.

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Posted

I see, i was about to go for Jin since he seems a bit easier to play but i really like a char with good zoning possibilities (dhalsim player) and arakune seems to have a good mixup and cross up game so yeah, i´ll go with him.

Posted

Also, if you use him a lot you'll try to do weird shit with other characters, like trying to wall teleport with Ragna, or trying to dash using j6A/B/C so be careful :v:.

  • 5 months later...
Posted

First post. So I've got a 52% win ratio using Arakune so far doing what I can and I'm just starting to really get used to some combos, but the one i'm really having trouble with is the standard 6c loop. The A bug always seems to go way over the person, I'm not really sure what's going wrong. Am I supposed to hold a direction for the bugs or what? Also, my timing for it is kinda random, what's the exact timing to be using for the bugs? Thanks for your help.

R.I.P. Guilty Gear: Online never truly knew your potential.

Posted

Going to assume your playing CT

yeah you can modify the bugs with the left and right directions

in the 6c loop the bugs used is 5b bug>6a bug (if your not familiar with keyboard notation thats neutral B bug, forward A bug)

it's for mid screen mostly and timing is character specific

Posted

Does this really need its own thread?

But to answer your question, I summon a 2B bug and then a 6A bug immediately after inputting 2C. So yes, you're supposed to hold a direction for the bugs (you can use back, neutral, or forward inputs for the bugs. The only reason I use 2B is because I'm already holding down from the 2C). I'm pretty sure you could also do B and C bugs with later timings, that is, after they've been knocked to the ground, but I don't like that as much.

Posted

Oh, so it's a 6a bug. And you start it right after the 2c crashes. Thanks for the help, I'll try it out. Also, does it really matter that this is its own thread? I thought it was better to make my own rather than asking in someone else's thread.

Posted

Yeah it takes a little to get used to the timing but it's not that hard. Usually you can go for two reps, or you can do a third rep but you have to stick a 6A bug in between the 6C and the 5C (first and second hits). It's a lot more tricky and you'd probably be better off just doing the two reps, then into recurse. Standard recurse, after your 2B and 6A bugs, is j.6A > 6A bug > j.9 > j.C (hold C) > j.D. The trick is to have the 6A bug hold them in hitstun to get the j.C, and to wait to release C so that your C bug doesn't prevent the j.D from hitting. It's easier than it sounds really.

As for its own thread, it's not a huge deal but people tend to get more annoyed at unnecessary threads based around a single question than off-topic posts in preexisting threads. For example this question probably should've gone in the Arakune Beginner Guide or Arakune Combo Discussion threads, but it's not a huge deal. I've just been lurking for months and only recently began posting :v: So I'm not exactly the most knowledgeable person either.

Posted

I see. My bad, m used to asking questions in someone else's thread to be a bad thing. Man, I can't believe I didn't know about this site when I played GG, I learned all of my combos by myself. This site could've saved me a huge headache.

Anyway, so can the 6c loop turn infinite if you end it with a 5D and then move into a 6a 5c 6b 6b 236cd combo that ends with another 5D? or does something go wrong because of the edge, I know arakune is strongest in negative edging.

  • 4 weeks later...
Posted

My question is about the bugs. When you started to play him, did you actually know and see where to throw the bugs? I ask because at the point I'm at with training with him, I find trying to see where the bugs will go (as you can control them when an opponent is cursed) takes more time (and does less damage) than just attacking (and releaing bugs in the process) and the odd button mashing to get out more bugs and hopefully catch your opponent off guard wherein you can attack. I know the pros are able to do it properly. As a beginner it just seems a bit overwhelming I suppose.

Also, in CS the corner lockdown seems to work okay, but you don't get many bugs out. Of course I'm using the strategy from CT (bell bug, spit spit, repeat) where you were always recharging the curse and that doesn't work anymore. Is there a new corner lockdown for CS? So far all I've been doing is that same sort of corner lockdown until the opponent is cursed, mash bugs until I got the opponent confused then rush into do some quick attacks (which also releases more bugs), maybe a grab and 236236C (or was it D?).

As you can tell, I'm new at this game so I'm not the best at explaining myself. I hope it makes some sense as to what my questions entail.

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