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Posted

The basic combos are easily found in the combo-thread, but the following are good to start with:

5C>air combo

2A>5B>5C>236B>B,C bug> air combo

2Ax1~3>2C>RC>air combo

These can also, when you get the hang of them, lead to the feared 6C-loop. And while we talk about the loop...

... even though that it is recommendable that you learn it (see the combo-thread for closer details) as soon as possible it can be a little daunting at first. Until you can use it properly, though, you can always do Arakunes easier to pull off - but less rewarding - 6A-loop (j.2D>land>6P>6P bug>6P>6P bug>6P>6P bug>...). This can also easily lead to the 6C-loop when you get the hang of it; for example:

j.2D>land>6P>6P bug>2B>6C-loop

And once again, I really just could recommend you to go to the combo-thread for more stuff... We are all very happy to help you out if you have any more questions.

Thanks a lot before I head to the combo thread just two quick questions

2A>5B>5C>236B>B,C bug> air combo , this combo has to be done when opponent is already cursed , and B C bug means the B C button ?

(j.2D>land>6P>6P bug>6P>6P bug>6P>6P bug>

Whats 6P?

Thanks for all the good infos

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Posted

hmm i'll clarify for you, that first combo i think he made a lil typo and it's supposed to be 2A>5B>5D>236B>B,C bug> air combo -so you actually curse in the combo, go invisible and throw BC bug out right after -air combo im not exactly sure what he means but you can 5C>air combo or typically you would do a 6C loop here by 6P he means 6A the overhead attack

Posted

Yeah, sorry it was a typo. Do not try to write these things down when you are in a hurry. Thanks Kousaka for clearing things up. And by air combo I mean things like j.6P>jc>j.6P>236C (subpar to the others, but I started out with this one to get a hang of things.) or j.P>j.P>j.B>j.C>j.2D>B,C bug>land>6C-loop alternativly j.P>j.6P>jc>j.P>j.B>j.C>j.2D>B,C bug>land>6C-loop or whatever suits you and the combo/situation you are in at the moment. There are alot of possible variations. If you are sure of the kill it is unecessary to to the fancy stuff... like-wise if you are stressed and do not think you can land it or such things... you get the picture.

Posted

Thanks I spent some time working on the combos in training mode , but im having some real problems performing the jc in air combos , Im not sure how to do it properly

Posted

I'm having the same problem, but almost got it down now. Well, to perform a jc, you need to jump during the attack, I guess directly after the input(ex j6A), thus cancel it into another attack(I may be wrong though, seeing as I have some problem too). Sometimes, when doing J6A> (jc)> JA, I will get a J6A> (jc)> J6A, it's really annoying, I hold 9 after the jc, that's probably why it does the J6A, not sure how to get around this. I guess practice and practice some more.

Posted

Sometimes, when doing J6A> (jc)> JA, I will get a J6A> (jc)> J6A, it's really annoying, I hold 9 after the jc, that's probably why it does the J6A, not sure how to get around this. I guess practice and practice some more.

Just tap 9, then press C while the stick is at neutral.

Posted

hi i am relatively ne to arakune(about a week) and one of my favorite moves is a 2c followed by 6c into 6c into 2c than back up for som air combos or grab ito distortion. now what im wondering is i dont see this recomended anywhere. is this not a good strategy

Posted

what is the best thing to do out of an air grab?

all i can think of is (in air) 236C

i just want to know if there is any kind of combo that i can go into

I use to do jc (jump 9 right after the throw)>j.A>j.A>j.B>j.C>j.2D>B,C bug>land>6C-loop

but you can do practically any air combo you'd like...

Posted

here's the two i use mid screen air throw>5d>j6a>a bug>jc>j2a>b bug>j2b>j2c>bc bug>6a bug>6c loop x 1>ender facing corner air throw>5d>j6a>jc>j6a>236C>6BC bug>j.CD

Posted

For Arakune, I was wondering how to use his bugs to my advantage, and how to corner pressure someone with bugs.

Posted

For Arakune, I was wondering how to use his bugs to my advantage, and how to corner pressure someone with bugs.

Well...that's pretty much the core of the character. You can use them to cover your approach and begin rush down. Or, you can use a combination of them, clouds, bell bug, and jD to zone people.

Hey guys, I was wondering about unblockable setups with Arakune. Anyone know how how good 5 2[C] (blocked and 2C doesn't come out, it's just so you can hold C) -B- jump -C- Pit Super is? I haven't had the opportunity to test it. Although I'd think D bug would be the most sure fire way to set it up.

Posted

Hey guys, I was wondering about unblockable setups with Arakune. Anyone know how how good 5 2[C] (blocked and 2C doesn't come out, it's just so you can hold C) -B- jump -C- Pit Super is? I haven't had the opportunity to test it. Although I'd think D bug would be the most sure fire way to set it up.

If they get hit by that setup, the air super will wiff entirely because the B bug will send them up into the air. If they get hit by the C bug (and not the B) then it is possible to combo into the air super. If they block the B and the C bugs, they can jump out of the air super.

Also, if the opponent is locked in block or hit stun from the D bug, the air super will not hit them. For whatever reason.

Posted

If they get hit by that setup, the air super will wiff entirely because the B bug will send them up into the air. If they get hit by the C bug (and not the B) then it is possible to combo into the air super. If they block the B and the C bugs, they can jump out of the air super.

Also, if the opponent is locked in block or hit stun from the D bug, the air super will not hit them. For whatever reason.

Damn. I was hoping that would work. Alright. Good to know then. That fact about the D bug rules out ironclad pit setups in general though it seems. If it can't connect(The pit that is) while they're in blockstun, does that extend to other attacks? I bet it does. I'll do some testing later and find out.

Posted

I was wondering what moves I should abuse with Arakune, and also, I'm having trouble getting the timing of dive canceling into 5B, does anyone have any tips for that? (I've probably been able to do it once our twice out of like, twenty tries.)

Posted

I was wondering what moves I should abuse with Arakune, and also, I'm having trouble getting the timing of dive canceling into 5B, does anyone have any tips for that? (I've probably been able to do it once our twice out of like, twenty tries.)

List of Moves that should be abused with Arakune:

1) None of them.

...

The key to playing effectively is to mix-up what moves you do and where. If you just do the same move over and over, in any situation, you're going to get your ass handed to you. Learn several moves that are effective in every situation you run across, and then use those, randomly, to lead into a combo.

Posted

List of Moves that should be abused with Arakune:

1) None of them.

...

The key to playing effectively is to mix-up what moves you do and where. If you just do the same move over and over, in any situation, you're going to get your ass handed to you. Learn several moves that are effective in every situation you run across, and then use those, randomly, to lead into a combo.

this is really really true mix ups are your friend

Posted

List of Moves that should be abused with Arakune:

1) None of them.

...

The key to playing effectively is to mix-up what moves you do and where. If you just do the same move over and over, in any situation, you're going to get your ass handed to you. Learn several moves that are effective in every situation you run across, and then use those, randomly, to lead into a combo.

Truth. The only players you are going to beat by doing the same move are bad players (like me).

Except for 3C. 3C is the best move in Arakune's arsenal. Use it as much as you can. :eng101:

Posted

Ummmm. . . If youve really got the distance of it down, I suppose But its one of the more easily punished attacks Arakune has

Posted

Ummmm. . .

If youve really got the distance of it down, I suppose

But its one of the more easily punished attacks Arakune has

I was definitely, definitely, definitely kidding.

Posted

I was definitely, definitely, definitely kidding.

*Bonk*

Dont trick me like that D=

I know people who would be stupid enough to follow that advice!

Posted

Ok so after a week of arakune i've got the combos down and what to do in certain situations. Now my only problem is after I finish a 6C loop and I do j.5C, j.2D to end it, and i'm next to the opponent, how do I prep myself up for the okizeme? I've seen souji simply crouch and throw some bugs, but what exactly button combinations do I use, when do I hold or let go, which direction, etc.?

Posted

usually it's a C bug and u follow up with 3aa>6a bug pressure..just hold the C from j.5C,j.2D You can get creative with bugs by dashing through and trying to cross up also

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