Jump to content
Dustloop Forums

Recommended Posts

Posted (edited)

Compiling all of 2.0 Sho's changes here. Delta and DSMoove have been kind enough to translate most of the official changes for Sho from the pdf. Be sure to thank them whenever you get the chance!!! If more ninja buffs and nerfs are found in the final release next week, we can compile them here too.

 

Footage of 2.0 Sho Changes

 

Google Doc with Translations

 

Normals, System Mechanics and misc.

CH State

  • CH period during recovery has increased on the following moves: 5A, 5B, 5C, j.A, j.B, j.C, [4]6 series, 236 series, 214A/B, 214214 series

 

Hurtbox

  • Airborne hurtbox while being hit has been made larger on the lower portion

 

5A

  • Attack Level Decreased
  • Vertical hitbox reduced
  • Hitstun reduced
  • Gatlings removes (moves not specified)

 

5AAA

  • Cancellable into 5AB

2A

  • Vertical hitbox increased

 

5B

  • 2nd hit is now Short Hop cancellable
  • 2nd hit floats against airborne opponents
  • The frame gap between both hits has been reduced

 

2B

  • 2nd hit is now Short Hop cancellable

 

5C

  • Startup decreased
  • More time to gatling from it
  • Cannot cancel back into a normal that was previously canceled from

 

2C

  • Fatal counter recovery removed

 

5D/j.D

  • Cancellable into C or D attacks
  • Can be cancelled into from various attacks
    (moves not specified)

j.B

  • Startup decreased
  • Vertical hitbox of the first hit has been reduced
  • The frame gap between both hits has been reduced
  • Recovery increased
  • Air CH untech time has been reduced

 

j.C

  • Hitbox increased
  • The frame gap between both hits has been reduced
  • More time to gatling from it

 

j.2C

  • Hurtbox is bigger

 

AOA

  • Guard point duration decreased and stops at the end of the startup
  • Recovery decreased
  • Fatal counter recovery removed

 

AOA~D

  • Opponents get pushed back further now

 

Ground Throw

  • No longer knocks opponent down

 

DP

  • First hit doesn't float, blowback adjusted
  • Landing Recovery reduced

 

Air DP

  • Head attribute removed
  • Falls faster during recovery

 

Skills

[4]6X (Survival Knife)

  • Knives now disappear when Sho gets hit
  • Can be cancelled into from 236 and 214 attacks
  • Attack does not come out when charged with 1
  • B/D knives are lower to the ground, are a low, and have foot attribute

 

236AB (SB Flash Fang)

  • Recovery values are different for hit and block

 

214A/B (SoaringFang)

  • Air version added (j.214A/B)
  • Can be cancelled into other special attacks

 

214AB (SB SoaringFang)

  • Foot invuln removed

 

j.236A (Destructive Fang)

  • Startup decreased
  • Attack level decreased
  • Untech time increased

 

j.236B

  • Fall speed increased
  • Attack level decreased
  • Untech time increased

 

j.236AB

  • Minimum height restriction reduced (Possibly removed?)

 

j.236C/D (Air High Speed Movement)

  • j.236D/CD fall speed increased

 

j.236C

  • Horizontal range decreased

 

SP Skills

236236A/B (Blazing Moon Barrage)

  • CH untech time reduced
  • Recovery decreased on block
  • The rush attack sequence has been sped up

 

236236AB

  • Dash speed has been reduced on block

 

214214A/B (Moon Smasher)

  • Untech time has not been decreased
  • Last hit now combos into OMB
  • Fatal counter recovery removed (this move never had FC recovery, possibly referring to a change from the loketest?)
  • CH untech time reduced
  • Floats longer on CH

Edited by RurouniLoneWolf
Posted

So does cancelling 5D into D attacks mean you can dodge twice? Or that you can cancel into High Speed Movement?

 

Oh and I wonder what mix-ups we can come up with knives now that we can dash our way through while we throw them now.

Posted

I glanced over Xie's translations of the changes and added a few missing translations from the initial translation we got. So you don't have to try and figure out what's new, here's a list of the things I added

 

  • 5C Cannot cancel back into a normal that was previously canceled from
  • Increased normal cancel window on j.C
  • Increased hurtbox of j.2C
  • Airborne hurtbox while being hit has been made larger on the lower portion
  • 4 weeks later...
Posted

j.236AB height requirement has been lowered as well (2C> j.236AB works).

It also has more hitstop apparently? Well, one of these changes made j.236AB> 2A possible now.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Upcoming Events

    No upcoming events found
×
×
  • Create New...