RurouniLoneWolf Posted January 9, 2015 Posted January 9, 2015 (edited) Compiling all of 2.0 Sho's changes here. Delta and DSMoove have been kind enough to translate most of the official changes for Sho from the pdf. Be sure to thank them whenever you get the chance!!! If more ninja buffs and nerfs are found in the final release next week, we can compile them here too. Footage of 2.0 Sho Changes Google Doc with Translations Normals, System Mechanics and misc. CH State CH period during recovery has increased on the following moves: 5A, 5B, 5C, j.A, j.B, j.C, [4]6 series, 236 series, 214A/B, 214214 series Hurtbox Airborne hurtbox while being hit has been made larger on the lower portion 5A Attack Level Decreased Vertical hitbox reduced Hitstun reduced Gatlings removes (moves not specified) 5AAA Cancellable into 5AB 2A Vertical hitbox increased 5B 2nd hit is now Short Hop cancellable 2nd hit floats against airborne opponents The frame gap between both hits has been reduced 2B 2nd hit is now Short Hop cancellable 5C Startup decreased More time to gatling from it Cannot cancel back into a normal that was previously canceled from 2C Fatal counter recovery removed 5D/j.D Cancellable into C or D attacks Can be cancelled into from various attacks (moves not specified) j.B Startup decreased Vertical hitbox of the first hit has been reduced The frame gap between both hits has been reduced Recovery increased Air CH untech time has been reduced j.C Hitbox increased The frame gap between both hits has been reduced More time to gatling from it j.2C Hurtbox is bigger AOA Guard point duration decreased and stops at the end of the startup Recovery decreased Fatal counter recovery removed AOA~D Opponents get pushed back further now Ground Throw No longer knocks opponent down DP First hit doesn't float, blowback adjusted Landing Recovery reduced Air DP Head attribute removed Falls faster during recovery Skills [4]6X (Survival Knife) Knives now disappear when Sho gets hit Can be cancelled into from 236 and 214 attacks Attack does not come out when charged with 1 B/D knives are lower to the ground, are a low, and have foot attribute 236AB (SB Flash Fang) Recovery values are different for hit and block 214A/B (SoaringFang) Air version added (j.214A/B) Can be cancelled into other special attacks 214AB (SB SoaringFang) Foot invuln removed j.236A (Destructive Fang) Startup decreased Attack level decreased Untech time increased j.236B Fall speed increased Attack level decreased Untech time increased j.236AB Minimum height restriction reduced (Possibly removed?) j.236C/D (Air High Speed Movement) j.236D/CD fall speed increased j.236C Horizontal range decreased SP Skills 236236A/B (Blazing Moon Barrage) CH untech time reduced Recovery decreased on block The rush attack sequence has been sped up 236236AB Dash speed has been reduced on block 214214A/B (Moon Smasher) Untech time has not been decreased Last hit now combos into OMB Fatal counter recovery removed (this move never had FC recovery, possibly referring to a change from the loketest?) CH untech time reduced Floats longer on CH Edited February 20, 2015 by RurouniLoneWolf
swordsman09 Posted January 10, 2015 Posted January 10, 2015 So does cancelling 5D into D attacks mean you can dodge twice? Or that you can cancel into High Speed Movement? Oh and I wonder what mix-ups we can come up with knives now that we can dash our way through while we throw them now.
RurouniLoneWolf Posted January 11, 2015 Author Posted January 11, 2015 I'm not really sure what D attacks refers to for the dodge. We'd have to wait and see.
RurouniLoneWolf Posted January 13, 2015 Author Posted January 13, 2015 I glanced over Xie's translations of the changes and added a few missing translations from the initial translation we got. So you don't have to try and figure out what's new, here's a list of the things I added 5C Cannot cancel back into a normal that was previously canceled from Increased normal cancel window on j.C Increased hurtbox of j.2C Airborne hurtbox while being hit has been made larger on the lower portion
Tong Posted February 11, 2015 Posted February 11, 2015 j.236AB height requirement has been lowered as well (2C> j.236AB works). It also has more hitstop apparently? Well, one of these changes made j.236AB> 2A possible now.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now