Jump to content
Dustloop Forums

Recommended Posts

Posted

i have such a hard time with 236bb --> 236bbb i have not found the timing for it .. so most of the time i just go for the 236bbb -> d for the same damage lol

  • Replies 91
  • Created
  • Last Reply

Top Posters In This Topic

Posted

The only problem is that you lose the ground game if you do 236BBBB 2D ;_;

Posted

236bbb 3d is whenever I practice against Carl, Noel, Jin or Rachel.... They're the ones where I get to the end of the combos and it's like oh yeah I can't do that on them lol. So it usually ends up in a drop on my part; I'm just happy when I get at least 3k in a combo against them, non counter. **Was just thinking: you might be able to salvage the ground game if you cancel the d drive with a b.

Posted

Well you could always do one drive loop, then do 236BB j.C 9D~9 236BBBB instead and keep your ground game. But that requires a bit of a delay between the the 9D~9 before the first 236BB. Those combos do around the same damage and keep ground game, but since there's a delay there's a bit more of a difficulty curve, whereas a double drive loop combo with 236BBBB 2D~6 is easy as hell to do.

  • 2 weeks later...
Posted

I want to confirm something.... ok you guy know for the ending in a combo 236bb then 236bbb... well, alot of people including myself are having problems knowing when to do the 236bb ... well, i think i just figured it out. Well, everyone says delay but without a specific notion... ok, well, i found that when you do, 9d~9 theres' a delay before the 236bb but for a visual aspect... right after you do 9d~9 she will do a front flip... as soon as she is done doing the front flip... i would say 9 times out of 10 the person's body will be completely level with yours and at this moment is when you do the 236bb then right after that motion... just wait alittle.. like until the first one finishes then do it again..i hope it's not just me being delusional lol . i hope someon can confirm if this works 9 times out of 10.

Posted

@Final_Round The only visual clues that I use are Tao's position after the 9d~9 when facing the other character. Here's a suggestion: make Tao jump in the air (randomly) and do her 236b. Did you notice something? When she does it her sprite is slightly pushed upwards. With this in mind, when I try to connect the 236b after the 9d~9 I wait for the moment where Tao's body is slightly below the opponent and then do the 236b which pushes her up perfectly aligned with the opponent's body. This obviously works differently according to which character you're facing and it also depends on how quickly they fall. For instance Tager has such a freaking huge hitbox that you don't really need that trick. Viceversa it works well with Jin who has a small hitbox.

Posted

@Renove ok, i will try your method. i have been trying alot of things today to help myself out like visual clues. That's why i brought that up . lol

  • 3 weeks later...
Posted

I was wondering what you guys would recommend for pressure stings, all mine used to work amazingly well, but now that I'm almost level 40 it seems that EVERYONE knows exactly how to block and counter them. Here's what I do: In 2, if I see that the person is crouch blocking I sub the 5b for a 6b. 1. 2a, 2a, 5b, 6a (one hit on this for the forward drive loop, 2 for upwards), 236aaaaa -> standard drive loop. 2. 2a, 2a, 5c, 6c -> standard drive loop. 3. 2a, 3c -> drive loop. Numbers 2 and 3 is seem especially worthless now, as everyone and their grandma knows what I'm gonna do next in them, and 1 doesn't do much damage during the drive loop after the 236aaa. The absolute WORST is doing 2 against a crouch blocking Ragna, since when I do a 6b they immediately do an Inferno Divider. Do you guys know any better pressure moves? The only way I can play Tao it seems is if I'm constantly on the offense, suffocating them in the corner, but if I make one mistake 50-60% of my life is gonna be gone.

Posted

Don't use 3c and 6c in your blockstrings. Only use them after hitconfirming. Stick with blockstrings made of 2a, 5b, 2b, 6a (but only if you predict that the opponent is going to jump back or do something else) and 6b when you're sure you're not going to get punished for it. Mix them up. Depending on the matchup and on how the enemy is blocking (if they're blocking, IBing, barrier guarding) you may want to retaliate/block for a second rather than keeping up with a constant pressure because chances are that you'll be at frames disadvantage and will eat a counterhit. Staggering is also very important, it will get you some nice counterhits (most of them from 5b, and CH 5b leads to her 6c combos). And that's it. Tao doesn't have a lot of variety on blockstrings, it's all about mixing the few tools we have depending on the matchup.

Posted

imo 236A can be really important in block strings. And if it hits you can do 5C 6C 236A as another blockstring because of the advantage. If it doesn't hit, you can just keep mashing A until you get far enough away, then do drive cancel mixups. And if any of them hit and you're close enough, 5C and begin the loop again. And of course, you know what happens if the 6C hits. Meanwhile, you can mix in 2B's and 6B's to come back inwards. I've had some good results with this type of pressure. And if they just get used to blocking the whole thing, you can create holes since they won't be used to attacking between the 236A hits, since its a natural blockstring. Therefore you can also do 236AA 2B, 236A 6B, etc... The beauty of it is that almost every normal she has blockstrings into something that blockstrings into itself around 6 times over before you become too far away from the barrier. Of course, if you still land 5C, 5B, 2A, 6C, etc, continue the combo. These are options vs good defensive players.

Posted

Great guide! Im a novice Taokaka player butthis information really helps. I didnt even know what a Bread N Butter combo was. lol

Posted

I've been having issues with the standard BnB drive combo. I feel like if I could just realize what i'm doing wrong, then I could easily correct it and get any drive combo down easier. The one i've been practicing is relatively simple 6C -> 2D~6 -> (j.C -> 9D)x3 -> j.A -> j.C -> 236 (b)xn Somewhere around the 2nd or 3rd iteration of the drive + j.C, my j.C will always be a BIT too low to connect. I figure it's just human error, but am I too fast, too slow? Any input would be nice.

  • 3 months later...
Posted

Hello, sorry to bump this thread up, I'm new to the forums and It seemed a better idea to ask here than start a new thread. This is the first fighting game that I really got into (played SF, and GG before, but never to this extent) and have been practicing for a while with tao. I got some basic drive loops down and some throw combos, but I always have problems with the final part of the 3C drive loops: when you hit JC->9D->JA->JC->etc. I pretty much always whiff at the JA->JC part. Its either the JA hits and the JC whiffs or none hit at all. What I would like to know is the timing (aproximately) for that portion of the combo, as (for what I've seen) is required for pretty much every combo tao has. Any help would be greatly appreciated. I dont think it would be wise to move on to taunt combos or the more complex stuff before getting this basic loops right. For the record: I play on PSN with the PS3 pad (dont have a hori stick, too expensive where I live :P) and I really dont have many friends to play offline so I always play online and there's some lag on the matches (since I dont live in the states P:). So, tks again ^__^

Posted

Hello, sorry to bump this thread up, I'm new to the forums and It seemed a better idea to ask here than start a new thread.

This is the first fighting game that I really got into (played SF, and GG before, but never to this extent) and have been practicing for a while with tao.

I got some basic drive loops down and some throw combos, but I always have problems with the final part of the 3C drive loops: when you hit JC->9D->JA->JC->etc. I pretty much always whiff at the JA->JC part. Its either the JA hits and the JC whiffs or none hit at all.

What I would like to know is the timing (aproximately) for that portion of the combo, as (for what I've seen) is required for pretty much every combo tao has.

Any help would be greatly appreciated. I dont think it would be wise to move on to taunt combos or the more complex stuff before getting this basic loops right.

For the record: I play on PSN with the PS3 pad (dont have a hori stick, too expensive where I live :P) and I really dont have many friends to play offline so I always play online and there's some lag on the matches (since I dont live in the states P:). So, tks again ^__^

Well, first of all welcome to the Tao forums, we're willing to help, but you got a lot to learn, and you might have to tweak quickly when CS comes out lol :3

As for your 3C combo, I have no idea what combo you are doing, there aren't many pure drive loops after a 3c that go 9d at all. The only one I know is

3c -> 6d~6 -> j.c -> 6d~6 -> j.c -> 6d~6 -> j.a -> j.a -> 9d~9 -> j.c -> 9d~9 -> 236bbb -> 236bbb~ (3500+~)

I think you might be saying 3c -> 6d~b(whiff) 2d~9 (Technically 9d in your terms). But you can't j.a j.c after that... You're gonna have to check your wording or the combo.

As for your whiffing j.a j.c, as I said before, you're gonna have to check the combo's. Also, in BB, different characters have different hitboxes, and require different combo's because of that. Tao is no exeption, so that j.a j.c may only work on certain characters during certain combo's

Hope that helps :kitty:

Posted

Well, first of all welcome to the Tao forums, we're willing to help, but you got a lot to learn, and you might have to tweak quickly when CS comes out lol :3

As for your 3C combo, I have no idea what combo you are doing, there aren't many pure drive loops after a 3c that go 9d at all. The only one I know is

3c -> 6d~6 -> j.c -> 6d~6 -> j.c -> 6d~6 -> j.a -> j.a -> 9d~9 -> j.c -> 9d~9 -> 236bbb -> 236bbb~ (3500+~)

I think you might be saying 3c -> 6d~b(whiff) 2d~9 (Technically 9d in your terms). But you can't j.a j.c after that... You're gonna have to check your wording or the combo.

As for your whiffing j.a j.c, as I said before, you're gonna have to check the combo's. Also, in BB, different characters have different hitboxes, and require different combo's because of that. Tao is no exeption, so that j.a j.c may only work on certain characters during certain combo's

Hope that helps :kitty:

Tks for the quick reply!. Yeah, I got the wording wrong. I meant this combo:

3C->(6D->JC)x3->JA->JC->JC->JC->236BB->236BBBB

Its the one where tao hits 3 times with the JC claws in the air and then cat spirit's two for a knockdown. I've seen videos where after doing the 6D-JC loop routine, the hit JA and inmediately follow with a JC and then 2 more JC's (so as to gain upwards momentum and then finish with 236BB etc).

Hope this clarifies the situation a bit. And tks again for answering so quickly!.

-btw- I'll probably have to wait until CS comes out to learn the more advanced stuff, but for what I've seen, the basic combos remain largely unchanged, so I'll focus on learning the basics for now!

Posted

Tks for the quick reply!. Yeah, I got the wording wrong. I meant this combo:

3C->(6D->JC)x3->JA->JC->JC->JC->236BB->236BBBB

Its the one where tao hits 3 times with the JC claws in the air and then cat spirit's two for a knockdown. I've seen videos where after doing the 6D-JC loop routine, the hit JA and inmediately follow with a JC and then 2 more JC's (so as to gain upwards momentum and then finish with 236BB etc).

Hope this clarifies the situation a bit. And tks again for answering so quickly!.

-btw- I'll probably have to wait until CS comes out to learn the more advanced stuff, but for what I've seen, the basic combos remain largely unchanged, so I'll focus on learning the basics for now!

3C > 5D~6 > (j.C > j.5D~6)x3 > j.A > j.C > j.C > j.C > 236BBBBB is a valid combo(but you can't stagger the cat2s on the way down because they're too low, but you get knockdown anyway ^_^), but like Rin said, it might be the hitbox of the person you're doing it on, it might whiff on people like Carl or Jin.

Also, was the combo you were talking about before with the 9D in it: 3C > 5D~6 > (j.C j.5D~6)x3 > j.A > j.C > j.8D~5 > 66(airdash) > j.C > j.236BB > j.236BBB?

Posted

3C > 5D~6 > (j.C > j.5D~6)x3 > j.A > j.C > j.C > j.C > 236BBBBB is a valid combo(but you can't stagger the cat2s on the way down because they're too low, but you get knockdown anyway ^_^), but like Rin said, it might be the hitbox of the person you're doing it on, it might whiff on people like Carl or Jin.

Also, was the combo you were talking about before with the 9D in it: 3C > 5D~6 > (j.C j.5D~6)x3 > j.A > j.C > j.8D~5 > 66(airdash) > j.C > j.236BB > j.236BBB?

Ironically, I only got the first combo to work on Jin a couple of times XD. But to the honest, wich combo is it doesnt really matter, my main gripe here is not beeing able to properly string JA->JC->JC->JC after a D loop, the JA hits, but the JC always whiffs in the charge animation. I thought at one point that It might have been me pressing the button too much and thus delaying the JC animation, but I payed careful attention to that and still got no results.

I haven't tried the second combo you mentioned.

Posted

Ironically, I only got the first combo to work on Jin a couple of times XD. But to the honest, wich combo is it doesnt really matter, my main gripe here is not beeing able to properly string JA->JC->JC->JC after a D loop, the JA hits, but the JC always whiffs in the charge animation. I thought at one point that It might have been me pressing the button too much and thus delaying the JC animation, but I payed careful attention to that and still got no results.

I haven't tried the second combo you mentioned.

That combo does work on Jin.

The problem you're having is you're holding j.C, as you said. It takes practice, but you have to find the rhythm for when the j.a -> j.c comes out. The trick is to TAP, TAP j.a -> j.c. I noticed that even just casually pushing the button in sometimes tell's the CPU to "charge" her attacks, this happens to me sometimes with the same with 6c, 2c, 236c, 5c, j.C, and all 214a/b/c moves.

I had a similar problem that I fixed using this method, this kinda combo-

3c -> 5d~6 -> j.C -> 236b -> 2d~b -> 5c -> 2d~9 etc etc...

That 5c, if you charged it even a little bit, it would be scrapped. you would lose heat or they would escape. The trick is, also NOT to button mash. If you just spam 5c, or in your case j.C, it will sometimes charge in mistake as well. You have to be precise, and accurate, with you tap, so that ONLY comes with practice.

Try doing your combo's on Tager, Ara, or Haku first, it might be easier to get it off, just for practice at least.

Also, I might also know why its whiffing to if you still do that right, is if your normal drive loops are a little laggy on commands, tao will drop lower and lower with each in in the drive loop, and ending the combo sometimes comes out tricky. You have to be precise in your BnB drive loops as well to get the full combo going.

It might be alot to take in, but hope that helps :yaaay::kitty:

Posted

That combo does work on Jin.

The problem you're having is you're holding j.C, as you said. It takes practice, but you have to find the rhythm for when the j.a -> j.c comes out. The trick is to TAP, TAP j.a -> j.c. I noticed that even just casually pushing the button in sometimes tell's the CPU to "charge" her attacks, this happens to me sometimes with the same with 6c, 2c, 236c, 5c, j.C, and all 214a/b/c moves.

I had a similar problem that I fixed using this method, this kinda combo-

3c -> 5d~6 -> j.C -> 236b -> 2d~b -> 5c -> 2d~9 etc etc...

That 5c, if you charged it even a little bit, it would be scrapped. you would lose heat or they would escape. The trick is, also NOT to button mash. If you just spam 5c, or in your case j.C, it will sometimes charge in mistake as well. You have to be precise, and accurate, with you tap, so that ONLY comes with practice.

Try doing your combo's on Tager, Ara, or Haku first, it might be easier to get it off, just for practice at least.

Also, I might also know why its whiffing to if you still do that right, is if your normal drive loops are a little laggy on commands, tao will drop lower and lower with each in in the drive loop, and ending the combo sometimes comes out tricky. You have to be precise in your BnB drive loops as well to get the full combo going.

It might be alot to take in, but hope that helps :yaaay::kitty:

It sure does help!, I think the problem is the lag, as you said. Thing is, I only play online, but I'll try to get it done on the practice arena and then I'll adjust the command to the online lag, tks again!

Posted

I think you can also just do 236BBBBB for the jCx3 drive loops, so if you are having trouble with the timing for those, it can be a good knockdown for you in CT (as well as get you used to the BBBBB styles of CS) Also, I would implore you to take this waiting time for CS as a boot camp of sorts- try to get all the technical stuff out of the way early so when CS comes out, you can work on the finer aspects of fighting (spacing, poking, mixup, etc) If you can get those Taunt combos down before CS, you will be ahead of the game. :3

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...